Rock Crab: Difference between revisions

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{{Verbox|small=yes|text=This article was updated for version 0.14.0.1|version=0.14.0.1}}
{{Verbox|small=yes|text=This article was updated for version 0.16.0.2|version=0.16.0.2}}
{{Stub|species}}
{{Stub|species}}


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| grhealth = 1.3
| grhealth = 1.3
| grmana = 1
| grmana = 1
| grstr = 1.1
| grstr = 1.3
| grmagic = 1
| grmagic = 1
| grldmg = 1
| grldmg = 1
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== Strategies ==
== Strategies ==
When evolved from a [[Rock Spirit]], it will have [[Crash]] it can use to initiate. [[Traits]] to enhance health, [[Stats#Strength|Strength]], damage and [[Stats#Armor|Armor]] are recommended.

=== Combat ===
=== Combat ===
It's a dangerous unit in close quarters, especially when surrounded. Its Slashing attacks Cleave through multiple enemies, inflicting both [[Status_Effects#Bleeding|Bleeding]] and [[Status_Effects#Poison|Poison]], and being [[Agile]] it can hit all six enemies that surround it.


=== Overworld ===
=== Overworld ===
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=== Evolution Tree ===
=== Evolution Tree ===
It evolves from a [[Rock Spirit]] when it reach max level. It is a final evolution.
It can be evolved from a [[Rock Spirit]] into four different types. It does not evolve further.

When it evolves it gains the [[Guard]] and [[Slice]] skills, as well one listed below:

*Level Type Average - Gains Poison onAttack and stays the same size

*Level Type Average - Learns [[Throw]]

*Level Type Support - Learns [[Regenerate]]

*Level Type Endurance - Learns [[Harden Skin]]

Note that they all gain one size, except the poisonous evolution, but the rest of them also gain [[Status_Effects#Poison|Poison]] onAttack regardless. The only real benefit of the poisonous evolution is that it stays the same size, which is something to consider if you use a Mount.


When it evolves it grew one size, gain the Guard and Slice skill, and you can choose one of the following:
*Level Type Average - Gain Poison on Attack (Stay the same size)
*Level Type Average - Learn Throw
*Level Type Support - Learn Regenerate
*Level Type Endurance - Learn HardenSkin
=== Moneymaking ===
=== Moneymaking ===



Revision as of 08:32, 6 June 2021

This article was updated for version 0.16.0.2
This article is a stub. You can help our wiki out by expanding it.

Strategies

When evolved from a Rock Spirit, it will have Crash it can use to initiate. Traits to enhance health, Strength, damage and Armor are recommended.

Combat

It's a dangerous unit in close quarters, especially when surrounded. Its Slashing attacks Cleave through multiple enemies, inflicting both Bleeding and Poison, and being Agile it can hit all six enemies that surround it.

Overworld

Breeding

Evolution Tree

It can be evolved from a Rock Spirit into four different types. It does not evolve further.

When it evolves it gains the Guard and Slice skills, as well one listed below:

  • Level Type Average - Gains Poison onAttack and stays the same size
  • Level Type Average - Learns Throw

Note that they all gain one size, except the poisonous evolution, but the rest of them also gain Poison onAttack regardless. The only real benefit of the poisonous evolution is that it stays the same size, which is something to consider if you use a Mount.

Moneymaking

Notes

Trivia