Seedling Battery: Difference between revisions

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{{NavSpecies|Creatures|}}
{{Infobox Species <!-- Make sure to follow the comments or it won't work right -->
{{Verbox|small=yes|text=This article was updated for version 0.22.0.1|version=0.22.0.1}}

{{Infobox Species
| name = <!-- Defaults to title -->
| name = <!-- Defaults to title -->
| image = <!-- Use the "Add photo" button, search for the species and check the full-size option -->[[File:SeedlingBattery.png|thumb]]
| image = SeedlingBattery.png
| health = 5
| health = 5
| mana = 50
| mana = 50
| str = 3
| str = 3
| magic = 2
| magic = 2
| ldmg =
| ldmg = 3
| lres =
| lres = N/A
| maxlust = N/A
| armor = 0
| armor = 0
| speed = 2
| speed = 2
| grhealth = 0.1
| grmana = 1.8
| grstr = 0.5
| grmagic = 0.1
| grldmg = 1
| grspeed = 0.5
| type = Floral
| attype = Basic (Basic)
| lvtype = Average
| lvtype = Average
| mvtype = <!-- Example: Normal/Jump -->Normal
| mvtype = Normal/Move
| skills = <!-- Skills separated by / -->Teleport/TransferMana
| skills = [[Teleport]]/[[TransferMana]]
| pskills = <!-- Potential skills, also separated by / -->
| pskills =
| passive =
| passive = <!-- Passives separated by / , end passives with one: attack|defend|seduce|seduced|fuck|move|turn|death -->
| traits = <!-- Same here -->Seedling
| traits = [[Seedling (trait)|Seedling]]
| vir =
| vir = 20
| fert =
| fert = 20
| cock =
| cock =
| cum =
| cum =
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| milk =
| milk =
| beauty =
| beauty =
| species =
| species = <!-- Species separated by /, species names should be the same as they are in the gallery -->
| components = <!-- Extra unparsed info for special hybrids and such -->
| components =
| aquisition = <!-- Meant for unbreedable species -->Can be evolved from a seedling, after being spawned by druid or creation. Otherwise they can be captured in the early game, while facing off the druid.
| aquisition = Can be evolved from a seedling, after being spawned by [[Prince|Druid]] or [[Creation]]. Otherwise they can be captured in the early game, while facing off the Druid.
}}
}}One of druids special units. Their main use is restoring mana in the overworld, as its limited and dangerous to do mid combat. Seedling batteries perform badly in combat in general and its recommended to keep them at the edge of the map. Furthermore its advised to not evolve them in the early game, as with low genes, they don't provide a large enough mana pool. They are good support once the druid unlocks lightning storm skill, as druid needs boosts from large amounts of mana herbs or blue fruit to use that skill consistently.


== Evolution ==
It evolves from [[Seedling]]. Its advised to not evolve them in the early game, as they don't provide a large enough [[Stats#Mana|Mana]] pool with low genes.

== Overview ==
=== Combat ===
Since they perform miserably in battle it's recommended to keep them in reserve, especially since they don't even have any abilities to recover their [[Stats#Mana|Mana]].

=== Overworld ===
Their main use is restoring [[Stats#Mana|Mana]], preferably on the Overworld and not in combat, due to Seedling Batteries sacrificing all their other [[Stats]] for [[Stats#Mana|Mana]].

=== Breeding ===
Consider fusing to make them Support Level Types for even more [[Stats#Mana|Mana]]. Don't hesitate to get them traits like [[Diluted]] or [[Lust Bound]] either, as none of their other [[Stats]] will ever amount to anything and they'll stay in reserve.

=== Moneymaking ===
They can be sold for 100 gold at Medium size and for 300 gold at Enormous size. Every level above 1 additionally increases their price by 5%.

== Notes ==
*If you raise one properly there's no better [[Stats#Mana|Mana]] battery to support your casters with high cost spells.

== Trivia ==
*One of [[Prince|Druid]]'s special units.

Latest revision as of 14:01, 29 December 2022

This article was updated for version 0.22.0.1


Evolution[ | ]

It evolves from Seedling. Its advised to not evolve them in the early game, as they don't provide a large enough Mana pool with low genes.

Overview[ | ]

Combat[ | ]

Since they perform miserably in battle it's recommended to keep them in reserve, especially since they don't even have any abilities to recover their Mana.

Overworld[ | ]

Their main use is restoring Mana, preferably on the Overworld and not in combat, due to Seedling Batteries sacrificing all their other Stats for Mana.

Breeding[ | ]

Consider fusing to make them Support Level Types for even more Mana. Don't hesitate to get them traits like Diluted or Lust Bound either, as none of their other Stats will ever amount to anything and they'll stay in reserve.

Moneymaking[ | ]

They can be sold for 100 gold at Medium size and for 300 gold at Enormous size. Every level above 1 additionally increases their price by 5%.

Notes[ | ]

  • If you raise one properly there's no better Mana battery to support your casters with high cost spells.

Trivia[ | ]

  • One of Druid's special units.