Seedling Battery: Difference between revisions
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{{NavSpecies|Creatures|}} |
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{{Verbox|small=yes|text=This article was updated for version 0. |
{{Verbox|small=yes|text=This article was updated for version 0.22.0.1|version=0.22.0.1}} |
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{{Infobox Species |
{{Infobox Species |
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| name = <!-- Defaults to title --> |
| name = <!-- Defaults to title --> |
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| image = |
| image = SeedlingBattery.png |
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| health = 5 |
| health = 5 |
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| mana = 50 |
| mana = 50 |
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| str = 3 |
| str = 3 |
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| magic = 2 |
| magic = 2 |
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| ldmg = |
| ldmg = 3 |
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| lres = |
| lres = N/A |
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| maxlust = N/A |
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| armor = 0 |
| armor = 0 |
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| speed = 2 |
| speed = 2 |
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| grhealth = 0.1 |
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| grmana = 1.8 |
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| grstr = 0.5 |
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| grmagic = 0.1 |
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| grldmg = 1 |
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| grspeed = 0.5 |
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| type = Floral |
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| attype = Basic (Basic) |
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| lvtype = Average |
| lvtype = Average |
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| mvtype = |
| mvtype = Normal/Move |
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| skills = |
| skills = [[Teleport]]/[[TransferMana]] |
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| pskills = |
| pskills = |
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| passive = |
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| passive = <!-- Passives separated by / , end passives with one: attack|defend|seduce|seduced|fuck|move|turn|death --> |
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| traits = |
| traits = [[Seedling (trait)|Seedling]] |
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| vir = |
| vir = 20 |
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| fert = |
| fert = 20 |
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| cock = |
| cock = |
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| cum = |
| cum = |
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| milk = |
| milk = |
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| beauty = |
| beauty = |
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| species = |
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| species = <!-- Species separated by /, species names should be the same as they are in the gallery --> |
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| components = |
| components = |
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| aquisition = |
| aquisition = Can be evolved from a seedling, after being spawned by [[Prince|Druid]] or [[Creation]]. Otherwise they can be captured in the early game, while facing off the Druid. |
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One of Druid/[[Prince]]'s special units. Their main use is restoring mana on the Overworld because it's limited and dangerous to do mid combat, due to Seedling Batteries sacrificing all their other stats for mana. Since they perform miserably in battle it's recommended to keep them in reserve. Furthermore its advised to not evolve them in the early game, as they don't provide a large enough mana pool with low genes. However if you raise one properly, there's no better mana battery to support your casters with high cost spells. |
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== Evolution == |
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It evolves from [[Seedling]]. Its advised to not evolve them in the early game, as they don't provide a large enough [[Stats#Mana|Mana]] pool with low genes. |
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== Overview == |
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=== Combat === |
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Since they perform miserably in battle it's recommended to keep them in reserve, especially since they don't even have any abilities to recover their [[Stats#Mana|Mana]]. |
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=== Overworld === |
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Their main use is restoring [[Stats#Mana|Mana]], preferably on the Overworld and not in combat, due to Seedling Batteries sacrificing all their other [[Stats]] for [[Stats#Mana|Mana]]. |
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=== Breeding === |
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Consider fusing to make them Support Level Types for even more [[Stats#Mana|Mana]]. Don't hesitate to get them traits like [[Diluted]] or [[Lust Bound]] either, as none of their other [[Stats]] will ever amount to anything and they'll stay in reserve. |
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=== Moneymaking === |
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They can be sold for 100 gold at Medium size and for 300 gold at Enormous size. Every level above 1 additionally increases their price by 5%. |
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== Notes == |
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*If you raise one properly there's no better [[Stats#Mana|Mana]] battery to support your casters with high cost spells. |
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== Trivia == |
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*One of [[Prince|Druid]]'s special units. |
Latest revision as of 14:01, 29 December 2022
Evolution[ | ]
It evolves from Seedling. Its advised to not evolve them in the early game, as they don't provide a large enough Mana pool with low genes.
Overview[ | ]
Combat[ | ]
Since they perform miserably in battle it's recommended to keep them in reserve, especially since they don't even have any abilities to recover their Mana.
Overworld[ | ]
Their main use is restoring Mana, preferably on the Overworld and not in combat, due to Seedling Batteries sacrificing all their other Stats for Mana.
Breeding[ | ]
Consider fusing to make them Support Level Types for even more Mana. Don't hesitate to get them traits like Diluted or Lust Bound either, as none of their other Stats will ever amount to anything and they'll stay in reserve.
Moneymaking[ | ]
They can be sold for 100 gold at Medium size and for 300 gold at Enormous size. Every level above 1 additionally increases their price by 5%.
Notes[ | ]
- If you raise one properly there's no better Mana battery to support your casters with high cost spells.
Trivia[ | ]
- One of Druid's special units.