Stat Growth: Difference between revisions

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Now we add special modifiers. For example, Size can modify your basestats and LvlupStats. And a lot of traits can modify your LvlupStats,


Now we add special modifiers. For example, Size can modify your basestats and LvlupStats. And a lot of traits can modify your LvlupStats. We also add [[Status Effects|buffs]] to the equation


Final stats = Buff * ( BaseStatsMod + LvlupStatsMod + Arenastats )
Your character's stats are roughly calculated as follows:


BaseStatsMod and LvlupStatsMod are your baseStats and LvlUpStats after applying modifiers, like this:
* Final stats = Buff * ( BaseStatsMod + LvlupStatsMod + Arenastats )
*BaseStatsMod and LvlupStatsMod are your baseStats and LvlUpStats after applying modifiers
* BaseStatsMod = BaseStats*Size
* BaseStatsMod = BaseStats*Size
* LvlupStatsMod = LvlupStats*Size*Potential*Giant*Growthmod*FamilialLoyal*TamerCreature*MechanistRobot
* LvlupStatsMod = LvlupStats*Size*Potential*Giant*Growthmod*FamilialLoyal*TamerCreature*MechanistRobot
* Size = 1 for all stats except HP,MP, STR, for those, use the numbers from the [[stats]] page
* Size = 1 for all stats except HP,MP, STR, for those, use the numbers from the [[stats]] page
* Giant = 2 or 2.5 for HP, MP, STR, if the character has the trait. 2 is for player characters, 2.5 for enemies
* [[Giant]] = 2 or 2.5 for HP, MP, STR, if the character has the trait. 2 is for player characters, 2.5 for enemies
* GrowthMod = 2 for HP,MP,Str if GrowthMod portal is enabled ( dunno if it is a game option or a portal)
* GrowthMod = 2 for HP,MP,Str if GrowthMod portal is enabled ( dunno if it is a game option or a portal)
* Potential: if the character has the Potential trait,, 1.2
* [[Potential]] = 1.2 if the character has the Potential trait
* FamilialLoyal: if character has familiar and loyal traits: 1.25
* FamilialLoyal = 1.25 if character has familiar and loyal traits:
* Tamercreature: if you are a tamer and the character is a creature: 1.25
* Tamercreature = 1.25 if you are a tamer and the character is a creature:
* MechnistRobot: if you are a mechanist and the character is a robot : 1.25
* MechnistRobot = 1.25 if you are a mechanist and the character is a robot :

Revision as of 21:40, 19 April 2022

Figure 1 : centaur stats

Your stats, before applying combat buffs, come from three sources:

  • baseStats: the base stats on your character page.
  • LvlupStats: stats you gain when you level up.
  • ArenaStats: stats you gain when you rank up in the arena.

So, before applying complicated modifiers, Stats ~ (Basestats + ArenaStats + LvlupStats)

Without additional modifiers, these stats are calculated like this:

  • BaseStats = See Figure 1
  • ArenaStats = ArenaRank*LevelType*GrowthStats*GeneMult
  • LvlupStats = LevelType*GrowthStats*GeneMult

With the following variables:

  • ArenaRank: Rank at arena. F = 0, E = 1, etc
  • LevelType: The values in the LevelType table, divided by 100
  • GrowthStats: See Figure 1
  • geneMult: The values in Genetics ( Figure 2) divided by 10
    Figure 2: genetics
Leveltype Table
str hp mana mg ldmg
Average 25 100 25 25 25
magic 20 60 25 35 25
strength 35 80 20 15 20
dex 30 60 20 25 20
endurance 20 130 20 25 20
support 15 50 45 20 25


Now we add special modifiers. For example, Size can modify your basestats and LvlupStats. And a lot of traits can modify your LvlupStats. We also add buffs to the equation

Final stats = Buff * ( BaseStatsMod + LvlupStatsMod + Arenastats )

BaseStatsMod and LvlupStatsMod are your baseStats and LvlUpStats after applying modifiers, like this:

  • BaseStatsMod = BaseStats*Size
  • LvlupStatsMod = LvlupStats*Size*Potential*Giant*Growthmod*FamilialLoyal*TamerCreature*MechanistRobot
  • Size = 1 for all stats except HP,MP, STR, for those, use the numbers from the stats page
  • Giant = 2 or 2.5 for HP, MP, STR, if the character has the trait. 2 is for player characters, 2.5 for enemies
  • GrowthMod = 2 for HP,MP,Str if GrowthMod portal is enabled ( dunno if it is a game option or a portal)
  • Potential = 1.2 if the character has the Potential trait
  • FamilialLoyal = 1.25 if character has familiar and loyal traits:
  • Tamercreature = 1.25 if you are a tamer and the character is a creature:
  • MechnistRobot = 1.25 if you are a mechanist and the character is a robot :