Stat Growth: Difference between revisions

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[[File:Centaurstatswiki.png|thumb|Figure 1 : centaur stats]]
[[File:Centaurstatswiki.png|thumb|Figure 1 : centaur stats]]
Your stats, before applying combat buffs, come from three sources:


== Stat groups ==
* baseStats: the base stats on your character page.
Some stats grow when you level up, some don't, and some grow but weird. So we are going to group them, and explain each group in a chapter:
* LvlupStats: stats you gain when you level up.

* Fight stats: HP,MP,STR,MAG,LDMG ( see figure 1 for reference)
* Movement: Speed
* MaxLust
* Breed stats: Virility and Fertility
* Defense stats: Defense, LRes

== Fight stats: HP, MP, Str, Mag and Ldmg ==
Your fight stats, before applying combat buffs, come from three sources:

* baseStats: the base stats on your character page.
* LvlupStats: stats you gain when you level up.
* ArenaStats: stats you gain when you rank up in the arena.
* ArenaStats: stats you gain when you rank up in the arena.


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Without additional modifiers, these stats are calculated like this:
Without additional modifiers, these stats are calculated like this:


* BaseStats = See Figure 1
* BaseStats = See Figure 1
* ArenaStats = ArenaRank*LevelType*GrowthStats*GeneMult
* ArenaStats = ArenaRank*LevelType*GrowthStats*GeneMult
* LvlupStats = LevelType*GrowthStats*GeneMult
* LvlupStats = Level*LevelType*GrowthStats*GeneMult


With the following variables:
With the following variables:


* ArenaRank: Rank at arena. F = 0, E = 1, etc
* ArenaRank: Rank at arena. F = 0, E = 1, etc
* LevelType: The values in the LevelType table, divided by 100
* LevelType: The values in the LevelType table, divided by 100
* GrowthStats: See Figure 1
* GrowthStats: See Figure 1
* geneMult: The values in Genetics ( Figure 2) divided by 10[[File:GeneticExampleCombat.png|thumb|Figure 2: genetics]]
* geneMult: The values in Genetics ( Figure 2) divided by 10[[File:GeneticExampleCombat.png|thumb|Figure 2: genetics]]


{| class="wikitable"
{| class="wikitable"
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Now we add special modifiers. For example, Size can modify your basestats and LvlupStats. And a lot of traits can modify your LvlupStats. We also add [[Status Effects|buffs]] to the equation
Now we add special modifiers. For example, Size can modify your basestats and LvlupStats. And a lot of traits can modify your LvlupStats. We also add [[Status Effects|buffs]] to the equation, and [[Items|equipment]]


Final stats = Buff * ( BaseStatsMod + LvlupStatsMod + Arenastats )
Final stats = Buff * ( BaseStatsMod + LvlupStatsMod + Arenastats + EquipmentStats )


BaseStatsMod and LvlupStatsMod are your baseStats and LvlUpStats after applying modifiers, like this:
BaseStatsMod and LvlupStatsMod are your baseStats and LvlUpStats after applying modifiers, while Arenastats gains no modifiers. The modified values are obtained like this:
* BaseStatsMod = BaseStats*Size
* BaseStatsMod = BaseStats*Size
* LvlupStatsMod = LvlupStats*Size*Potential*Giant*Growthmod*FamilialLoyal*TamerCreature*MechanistRobot
* LvlupStatsMod = LvlupStats*Size*Potential*Giant*Growthmod*FamilialLoyal*TamerCreature*MechanistRobot
* Size = 1 for all stats except HP,MP, STR, for those, use the numbers from the [[stats]] page
* Size = 1 for all stats except HP,MP, STR, for those, use the numbers from the [[stats]] page
* [[Giant]] = 2 or 2.5 for HP, MP, STR, if the character has the trait. 2 is for player characters, 2.5 for enemies
* [[Giant]] = 2 or 2.5 for HP, MP, STR, if the character has the trait. 2 is for player characters, 2.5 for enemies
* GrowthMod = 2 for HP,MP,Str if GrowthMod portal is enabled ( dunno if it is a game option or a portal)
* GrowthMod = 2 for HP,MP,Str if GrowthMod is enabled. is a worldmodifier, a global setting you can choose after beating the game as crea
* [[Potential]] = 1.2 if the character has the Potential trait
* [[Potential]] = 1.2 if the character has the Potential trait
* FamilialLoyal = 1.25 if character has familiar and loyal traits:
* FamilialLoyal = 1.25 if you ( the main character) have the familiar option and your character has the [[Loyal]] trait:
* Tamercreature = 1.25 if you are a tamer and the character is a creature:
* Tamercreature = 1.25 if you are a tamer and the character is a creature:
* MechnistRobot = 1.25 if you are a mechanist and the character is a robot :
* MechnistRobot = 1.25 if you are a mechanist and the character is a robot :

== Movement stats (speed) ==
Similar to combat stats, but with some differences:

* There is no speed gene. So GeneMult = 1
* Instead of Leveltype, use speedTypeMult, from the table below. It depends on your movement type, and your leveltype

{| class="wikitable"
|speedTypeMult
| colspan="3" |Movement type
|-
|
|All other movement types
|Charge
|Fly
|-
|All leveltypes save dex
|9
|12
|7
|-
|Dex leveltype
|15
|20
|10
|}

* Size increases or decreases speed by a flat value, see the [[stats]] page.
* Only the potential trait can modify your speed LvlupStatsMod

So, it looks like this:

Final Speed = Buff*(BaseSpeedMod+ LvlupSpeedMod+ ArenaSpeed +

* BaseSpeedMod = BaseSpeed + Size
* LvlUpSpeedMod = LvlUpSpeed*potential
* LvlUpSpeed = Level*speedTypeMult*GrowthSpeed
* ArenaSpeed = ArenaRank*speedTypeMult*GrowthStats

== Maxlust ==

== Breed stats (virility, fertility) ==

== Defense stats: defense and lres ==
Rlust can be increased by dating I think

Defense and Rlust are more or less static, save for weird stuff and equipment

Revision as of 22:15, 19 April 2022

Figure 1 : centaur stats

Stat groups

Some stats grow when you level up, some don't, and some grow but weird. So we are going to group them, and explain each group in a chapter:

  • Fight stats: HP,MP,STR,MAG,LDMG ( see figure 1 for reference)
  • Movement: Speed
  • MaxLust
  • Breed stats: Virility and Fertility
  • Defense stats: Defense, LRes

Fight stats: HP, MP, Str, Mag and Ldmg

Your fight stats, before applying combat buffs, come from three sources:

  • baseStats: the base stats on your character page.
  • LvlupStats: stats you gain when you level up.
  • ArenaStats: stats you gain when you rank up in the arena.

So, before applying complicated modifiers, Stats ~ (Basestats + ArenaStats + LvlupStats)

Without additional modifiers, these stats are calculated like this:

  • BaseStats = See Figure 1
  • ArenaStats = ArenaRank*LevelType*GrowthStats*GeneMult
  • LvlupStats = Level*LevelType*GrowthStats*GeneMult

With the following variables:

  • ArenaRank: Rank at arena. F = 0, E = 1, etc
  • LevelType: The values in the LevelType table, divided by 100
  • GrowthStats: See Figure 1
  • geneMult: The values in Genetics ( Figure 2) divided by 10
    Figure 2: genetics
Leveltype Table
str hp mana mg ldmg
Average 25 100 25 25 25
magic 20 60 25 35 25
strength 35 80 20 15 20
dex 30 60 20 25 20
endurance 20 130 20 25 20
support 15 50 45 20 25


Now we add special modifiers. For example, Size can modify your basestats and LvlupStats. And a lot of traits can modify your LvlupStats. We also add buffs to the equation, and equipment

Final stats = Buff * ( BaseStatsMod + LvlupStatsMod + Arenastats + EquipmentStats )

BaseStatsMod and LvlupStatsMod are your baseStats and LvlUpStats after applying modifiers, while Arenastats gains no modifiers. The modified values are obtained like this:

  • BaseStatsMod = BaseStats*Size
  • LvlupStatsMod = LvlupStats*Size*Potential*Giant*Growthmod*FamilialLoyal*TamerCreature*MechanistRobot
  • Size = 1 for all stats except HP,MP, STR, for those, use the numbers from the stats page
  • Giant = 2 or 2.5 for HP, MP, STR, if the character has the trait. 2 is for player characters, 2.5 for enemies
  • GrowthMod = 2 for HP,MP,Str if GrowthMod is enabled. is a worldmodifier, a global setting you can choose after beating the game as crea
  • Potential = 1.2 if the character has the Potential trait
  • FamilialLoyal = 1.25 if you ( the main character) have the familiar option and your character has the Loyal trait:
  • Tamercreature = 1.25 if you are a tamer and the character is a creature:
  • MechnistRobot = 1.25 if you are a mechanist and the character is a robot :

Movement stats (speed)

Similar to combat stats, but with some differences:

  • There is no speed gene. So GeneMult = 1
  • Instead of Leveltype, use speedTypeMult, from the table below. It depends on your movement type, and your leveltype
speedTypeMult Movement type
All other movement types Charge Fly
All leveltypes save dex 9 12 7
Dex leveltype 15 20 10
  • Size increases or decreases speed by a flat value, see the stats page.
  • Only the potential trait can modify your speed LvlupStatsMod

So, it looks like this:

Final Speed = Buff*(BaseSpeedMod+ LvlupSpeedMod+ ArenaSpeed +

  • BaseSpeedMod = BaseSpeed + Size
  • LvlUpSpeedMod = LvlUpSpeed*potential
  • LvlUpSpeed = Level*speedTypeMult*GrowthSpeed
  • ArenaSpeed = ArenaRank*speedTypeMult*GrowthStats

Maxlust

Breed stats (virility, fertility)

Defense stats: defense and lres

Rlust can be increased by dating I think

Defense and Rlust are more or less static, save for weird stuff and equipment