Stat Growth: Difference between revisions
No edit summary |
No edit summary |
||
Line 1: | Line 1: | ||
[[File:Centaurstatswiki.png|thumb|Figure 1 : centaur stats]] |
[[File:Centaurstatswiki.png|thumb|Figure 1 : centaur stats]] |
||
⚫ | |||
== Stat groups == |
|||
⚫ | |||
Some stats grow when you level up, some don't, and some grow but weird. So we are going to group them, and explain each group in a chapter: |
|||
⚫ | |||
* Fight stats: HP,MP,STR,MAG,LDMG ( see figure 1 for reference) |
|||
* Movement: Speed |
|||
* MaxLust |
|||
* Breed stats: Virility and Fertility |
|||
* Defense stats: Defense, LRes |
|||
== Fight stats: HP, MP, Str, Mag and Ldmg == |
|||
⚫ | |||
⚫ | |||
⚫ | |||
* ArenaStats: stats you gain when you rank up in the arena. |
* ArenaStats: stats you gain when you rank up in the arena. |
||
Line 10: | Line 21: | ||
Without additional modifiers, these stats are calculated like this: |
Without additional modifiers, these stats are calculated like this: |
||
* BaseStats = See Figure 1 |
* BaseStats = See Figure 1 |
||
* ArenaStats = ArenaRank*LevelType*GrowthStats*GeneMult |
* ArenaStats = ArenaRank*LevelType*GrowthStats*GeneMult |
||
* LvlupStats = LevelType*GrowthStats*GeneMult |
* LvlupStats = Level*LevelType*GrowthStats*GeneMult |
||
With the following variables: |
With the following variables: |
||
* ArenaRank: Rank at arena. F = 0, E = 1, etc |
* ArenaRank: Rank at arena. F = 0, E = 1, etc |
||
* LevelType: The values in the LevelType table, divided by 100 |
* LevelType: The values in the LevelType table, divided by 100 |
||
* GrowthStats: See Figure 1 |
* GrowthStats: See Figure 1 |
||
* geneMult: The values in Genetics ( Figure 2) divided by 10[[File:GeneticExampleCombat.png|thumb|Figure 2: genetics]] |
* geneMult: The values in Genetics ( Figure 2) divided by 10[[File:GeneticExampleCombat.png|thumb|Figure 2: genetics]] |
||
{| class="wikitable" |
{| class="wikitable" |
||
Line 76: | Line 87: | ||
Now we add special modifiers. For example, Size can modify your basestats and LvlupStats. And a lot of traits can modify your LvlupStats. We also add [[Status Effects|buffs]] to the equation |
Now we add special modifiers. For example, Size can modify your basestats and LvlupStats. And a lot of traits can modify your LvlupStats. We also add [[Status Effects|buffs]] to the equation, and [[Items|equipment]] |
||
Final stats = Buff * ( BaseStatsMod + LvlupStatsMod + Arenastats ) |
Final stats = Buff * ( BaseStatsMod + LvlupStatsMod + Arenastats + EquipmentStats ) |
||
BaseStatsMod and LvlupStatsMod are your baseStats and LvlUpStats after applying modifiers, like this: |
BaseStatsMod and LvlupStatsMod are your baseStats and LvlUpStats after applying modifiers, while Arenastats gains no modifiers. The modified values are obtained like this: |
||
* BaseStatsMod = BaseStats*Size |
* BaseStatsMod = BaseStats*Size |
||
* LvlupStatsMod = LvlupStats*Size*Potential*Giant*Growthmod*FamilialLoyal*TamerCreature*MechanistRobot |
* LvlupStatsMod = LvlupStats*Size*Potential*Giant*Growthmod*FamilialLoyal*TamerCreature*MechanistRobot |
||
* Size = 1 for all stats except HP,MP, STR, for those, use the numbers from the [[stats]] page |
* Size = 1 for all stats except HP,MP, STR, for those, use the numbers from the [[stats]] page |
||
* [[Giant]] = 2 or 2.5 for HP, MP, STR, if the character has the trait. 2 is for player characters, 2.5 for enemies |
* [[Giant]] = 2 or 2.5 for HP, MP, STR, if the character has the trait. 2 is for player characters, 2.5 for enemies |
||
* GrowthMod = 2 for HP,MP,Str if GrowthMod |
* GrowthMod = 2 for HP,MP,Str if GrowthMod is enabled. is a worldmodifier, a global setting you can choose after beating the game as crea |
||
* [[Potential]] = 1.2 if the character has the Potential trait |
* [[Potential]] = 1.2 if the character has the Potential trait |
||
* FamilialLoyal = 1.25 if character |
* FamilialLoyal = 1.25 if you ( the main character) have the familiar option and your character has the [[Loyal]] trait: |
||
* Tamercreature = 1.25 if you are a tamer and the character is a creature: |
* Tamercreature = 1.25 if you are a tamer and the character is a creature: |
||
* MechnistRobot = 1.25 if you are a mechanist and the character is a robot : |
* MechnistRobot = 1.25 if you are a mechanist and the character is a robot : |
||
== Movement stats (speed) == |
|||
Similar to combat stats, but with some differences: |
|||
* There is no speed gene. So GeneMult = 1 |
|||
* Instead of Leveltype, use speedTypeMult, from the table below. It depends on your movement type, and your leveltype |
|||
{| class="wikitable" |
|||
|speedTypeMult |
|||
| colspan="3" |Movement type |
|||
|- |
|||
| |
|||
|All other movement types |
|||
|Charge |
|||
|Fly |
|||
|- |
|||
|All leveltypes save dex |
|||
|9 |
|||
|12 |
|||
|7 |
|||
|- |
|||
|Dex leveltype |
|||
|15 |
|||
|20 |
|||
|10 |
|||
|} |
|||
* Size increases or decreases speed by a flat value, see the [[stats]] page. |
|||
* Only the potential trait can modify your speed LvlupStatsMod |
|||
So, it looks like this: |
|||
Final Speed = Buff*(BaseSpeedMod+ LvlupSpeedMod+ ArenaSpeed + |
|||
* BaseSpeedMod = BaseSpeed + Size |
|||
* LvlUpSpeedMod = LvlUpSpeed*potential |
|||
* LvlUpSpeed = Level*speedTypeMult*GrowthSpeed |
|||
* ArenaSpeed = ArenaRank*speedTypeMult*GrowthStats |
|||
== Maxlust == |
|||
== Breed stats (virility, fertility) == |
|||
== Defense stats: defense and lres == |
|||
Rlust can be increased by dating I think |
|||
Defense and Rlust are more or less static, save for weird stuff and equipment |
Revision as of 22:15, 19 April 2022
Stat groups
Some stats grow when you level up, some don't, and some grow but weird. So we are going to group them, and explain each group in a chapter:
- Fight stats: HP,MP,STR,MAG,LDMG ( see figure 1 for reference)
- Movement: Speed
- MaxLust
- Breed stats: Virility and Fertility
- Defense stats: Defense, LRes
Fight stats: HP, MP, Str, Mag and Ldmg
Your fight stats, before applying combat buffs, come from three sources:
- baseStats: the base stats on your character page.
- LvlupStats: stats you gain when you level up.
- ArenaStats: stats you gain when you rank up in the arena.
So, before applying complicated modifiers, Stats ~ (Basestats + ArenaStats + LvlupStats)
Without additional modifiers, these stats are calculated like this:
- BaseStats = See Figure 1
- ArenaStats = ArenaRank*LevelType*GrowthStats*GeneMult
- LvlupStats = Level*LevelType*GrowthStats*GeneMult
With the following variables:
- ArenaRank: Rank at arena. F = 0, E = 1, etc
- LevelType: The values in the LevelType table, divided by 100
- GrowthStats: See Figure 1
- geneMult: The values in Genetics ( Figure 2) divided by 10
Leveltype Table | |||||
str | hp | mana | mg | ldmg | |
Average | 25 | 100 | 25 | 25 | 25 |
magic | 20 | 60 | 25 | 35 | 25 |
strength | 35 | 80 | 20 | 15 | 20 |
dex | 30 | 60 | 20 | 25 | 20 |
endurance | 20 | 130 | 20 | 25 | 20 |
support | 15 | 50 | 45 | 20 | 25 |
Now we add special modifiers. For example, Size can modify your basestats and LvlupStats. And a lot of traits can modify your LvlupStats. We also add buffs to the equation, and equipment
Final stats = Buff * ( BaseStatsMod + LvlupStatsMod + Arenastats + EquipmentStats )
BaseStatsMod and LvlupStatsMod are your baseStats and LvlUpStats after applying modifiers, while Arenastats gains no modifiers. The modified values are obtained like this:
- BaseStatsMod = BaseStats*Size
- LvlupStatsMod = LvlupStats*Size*Potential*Giant*Growthmod*FamilialLoyal*TamerCreature*MechanistRobot
- Size = 1 for all stats except HP,MP, STR, for those, use the numbers from the stats page
- Giant = 2 or 2.5 for HP, MP, STR, if the character has the trait. 2 is for player characters, 2.5 for enemies
- GrowthMod = 2 for HP,MP,Str if GrowthMod is enabled. is a worldmodifier, a global setting you can choose after beating the game as crea
- Potential = 1.2 if the character has the Potential trait
- FamilialLoyal = 1.25 if you ( the main character) have the familiar option and your character has the Loyal trait:
- Tamercreature = 1.25 if you are a tamer and the character is a creature:
- MechnistRobot = 1.25 if you are a mechanist and the character is a robot :
Movement stats (speed)
Similar to combat stats, but with some differences:
- There is no speed gene. So GeneMult = 1
- Instead of Leveltype, use speedTypeMult, from the table below. It depends on your movement type, and your leveltype
speedTypeMult | Movement type | ||
All other movement types | Charge | Fly | |
All leveltypes save dex | 9 | 12 | 7 |
Dex leveltype | 15 | 20 | 10 |
- Size increases or decreases speed by a flat value, see the stats page.
- Only the potential trait can modify your speed LvlupStatsMod
So, it looks like this:
Final Speed = Buff*(BaseSpeedMod+ LvlupSpeedMod+ ArenaSpeed +
- BaseSpeedMod = BaseSpeed + Size
- LvlUpSpeedMod = LvlUpSpeed*potential
- LvlUpSpeed = Level*speedTypeMult*GrowthSpeed
- ArenaSpeed = ArenaRank*speedTypeMult*GrowthStats
Maxlust
Breed stats (virility, fertility)
Defense stats: defense and lres
Rlust can be increased by dating I think
Defense and Rlust are more or less static, save for weird stuff and equipment