Stat Growth: Difference between revisions

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* There is no speed gene. So GeneMult = 1
* There is no speed gene. So GeneMult = 1
* Instead of Leveltype, use speedTypeMult, from the table below. It depends on your movement type, and your leveltype
* Instead of Leveltype, we use speedTypeMult, from the table below. It depends on your movement type, and your leveltype


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== Maxlust ==
== Maxlust ==

* Maxlust does not depend on levelType. you always multiply it by the same constant
* Maxlust does not have genes
* Maxlust uses the Ldamage growth, because it does not have its own
* The only trait that affects maxlust is potential
* <br />MaxLust = ML = BaseML+ LvlupMLMod+ ArenaML

* BaseML = see figure 1, basic stat
* LvlupMLMod = level*(0.75 +Potential + 0.25*GrowthLdmg).
* Potential = 10 if you have the trait, else it is 0
* LvlupML = level*(0.75 + 0.25*GrowthLdmg).
* ArenaML = Rank*(0.75 + 0.25*GrowthLdmg).


== Breed stats (virility, fertility) ==
== Breed stats (virility, fertility) ==
I will add this later


== Defense stats: defense and lres ==
== Defense stats: defense and lres ==
Defense and Rlust do not increase with lvlUps or arenaRanks. It is all base + equipment + weird events.
Rlust can be increased by dating I think


Rlust can be increased by dating I think
Defense and Rlust are more or less static, save for weird stuff and equipment

Revision as of 22:31, 19 April 2022

Figure 1 : centaur stats

Stat groups

Some stats grow when you level up, some don't, and some grow but weird. So we are going to group them, and explain each group in a chapter:

  • Fight stats: HP,MP,STR,MAG,LDMG ( see figure 1 for reference)
  • Movement: Speed
  • MaxLust
  • Breed stats: Virility and Fertility
  • Defense stats: Defense, LRes

Fight stats: HP, MP, Str, Mag and Ldmg

Your fight stats, before applying combat buffs, come from three sources:

  • baseStats: the base stats on your character page.
  • LvlupStats: stats you gain when you level up.
  • ArenaStats: stats you gain when you rank up in the arena.

So, before applying complicated modifiers, Stats ~ (Basestats + ArenaStats + LvlupStats)

Without additional modifiers, these stats are calculated like this:

  • BaseStats = See Figure 1
  • ArenaStats = ArenaRank*LevelType*GrowthStats*GeneMult
  • LvlupStats = Level*LevelType*GrowthStats*GeneMult

With the following variables:

  • ArenaRank: Rank at arena. F = 0, E = 1, etc
  • LevelType: The values in the LevelType table, divided by 100
  • GrowthStats: See Figure 1
  • geneMult: The values in Genetics ( Figure 2) divided by 10
    Figure 2: genetics
Leveltype Table
str hp mana mg ldmg
Average 25 100 25 25 25
magic 20 60 25 35 25
strength 35 80 20 15 20
dex 30 60 20 25 20
endurance 20 130 20 25 20
support 15 50 45 20 25


Now we add special modifiers. For example, Size can modify your basestats and LvlupStats. And a lot of traits can modify your LvlupStats. We also add buffs to the equation, and equipment

Final stats = Buff * ( BaseStatsMod + LvlupStatsMod + Arenastats + EquipmentStats )

BaseStatsMod and LvlupStatsMod are your baseStats and LvlUpStats after applying modifiers, while Arenastats gains no modifiers. The modified values are obtained like this:

  • BaseStatsMod = BaseStats*Size
  • LvlupStatsMod = LvlupStats*Size*Potential*Giant*Growthmod*FamilialLoyal*TamerCreature*MechanistRobot
  • Size = 1 for all stats except HP,MP, STR, for those, use the numbers from the stats page
  • Giant = 2 or 2.5 for HP, MP, STR, if the character has the trait. 2 is for player characters, 2.5 for enemies
  • GrowthMod = 2 for HP,MP,Str if GrowthMod is enabled. is a worldmodifier, a global setting you can choose after beating the game as crea
  • Potential = 1.2 if the character has the Potential trait
  • FamilialLoyal = 1.25 if you ( the main character) have the familiar option and your character has the Loyal trait:
  • Tamercreature = 1.25 if you are a tamer and the character is a creature:
  • MechnistRobot = 1.25 if you are a mechanist and the character is a robot :

Movement stats (speed)

Similar to combat stats, but with some differences:

  • There is no speed gene. So GeneMult = 1
  • Instead of Leveltype, we use speedTypeMult, from the table below. It depends on your movement type, and your leveltype
speedTypeMult Movement type
All other movement types Charge Fly
All leveltypes save dex 9 12 7
Dex leveltype 15 20 10
  • Size increases or decreases speed by a flat value, see the stats page.
  • Only the potential trait can modify your speed LvlupStatsMod

So, it looks like this:

Final Speed = Buff*(BaseSpeedMod+ LvlupSpeedMod+ ArenaSpeed +

  • BaseSpeedMod = BaseSpeed + Size
  • LvlUpSpeedMod = LvlUpSpeed*potential
  • LvlUpSpeed = Level*speedTypeMult*GrowthSpeed
  • ArenaSpeed = ArenaRank*speedTypeMult*GrowthStats

Maxlust

  • Maxlust does not depend on levelType. you always multiply it by the same constant
  • Maxlust does not have genes
  • Maxlust uses the Ldamage growth, because it does not have its own
  • The only trait that affects maxlust is potential

  • MaxLust = ML = BaseML+ LvlupMLMod+ ArenaML
  • BaseML = see figure 1, basic stat
  • LvlupMLMod = level*(0.75 +Potential + 0.25*GrowthLdmg).
  • Potential = 10 if you have the trait, else it is 0
  • LvlupML = level*(0.75 + 0.25*GrowthLdmg).
  • ArenaML = Rank*(0.75 + 0.25*GrowthLdmg).

Breed stats (virility, fertility)

I will add this later

Defense stats: defense and lres

Defense and Rlust do not increase with lvlUps or arenaRanks. It is all base + equipment + weird events.

Rlust can be increased by dating I think