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* '''Magic''': determines the damage of many skills. When you summon units, ther level or traits depend on your magic stat. Also affects [[Breeding|hatcher bonus.]]
* '''Magic''': determines the damage of many skills. When you summon units, ther level or traits depend on your magic stat. Also affects [[Breeding|hatcher bonus.]]
* '''LDmg''': Amount of lust the target gains when you seduce or service them. Affected by targets lustResistance. check [[Combat]] for details. Basically, Seduce deals lust = Ldmg-Lres, unless you score a critical. Servicing deals Ldmg*2, but is melee
* '''LDmg''': Amount of lust the target gains when you seduce or service them. Affected by targets lustResistance. check [[Combat]] for details. Basically, Seduce deals lust = Ldmg-Lres, unless you score a critical. Servicing deals Ldmg*2, but is melee
* LRes: lust damage is reduced by Lres. Can be negative, and increase lust damage received
* '''LRes''': lust damage is reduced by Lres. Can be negative, and increase lust damage received
* Armor: incoming damage is reduced by armor
* '''Armor''': incoming damage is reduced by armor
*'''Growth''': stats increase when you level up, or rank up in the arena. Stat Growth values are multipliers applied to the values you get from leveling up and ranking up. for more information, check the [[Stat Growth]] page.

*'''MaxLust''': s Maxlust is your lust hp bar. Received sex attacks (seduction, service) increases your lust. When your lust reaches 50%, you are inflicted a powerful debuff, and it gets worse at 100%. The debuff can be checked at the [[Status Effects]] page. To get rid of lust, either masturbate or fuck. For more info on sex related actions, check the [[Combat]] page.
== LRes ==
*
Changes any incoming lustDamage by that amount. Can be negative as well.

== MaxLust ==
== MaxLust ==
Base maximum lust. When at half or more, attack damage is halved, mana costs and damage taken are doubled. When at max, you can't use ap for anything except "fuck" and "masturbate". After fucking or masturbating while lust is higher than 50%, maxLust will increase by half of your base maxLust for the remaining battle.
Base maximum lust. When at half or more, attack damage is halved, mana costs and damage taken are doubled. When at max, you can't use ap for anything except "fuck" and "masturbate". After fucking or masturbating while lust is higher than 50%, maxLust will increase by half of your base maxLust for the remaining battle.

== Armor ==
Reduces any incoming damage by this amount. Can't reduce damage to less than 1.

== Growth ==
Characters gain stats when they level up or rank up in the arena. Those stats they gain are multiplied by their stat growths. So A hp growth of 2 means you gain twice as much hitpoints per levelup than a hp growth of 1, same for arena rankups.

For an in depth explanation of stat growths, go to the [[Stat Growth|Stat Growth page]]


== Size ==
== Size ==
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50 Virility and 50 Fertility results in 25% progress to an egg per day. <br>
50 Virility and 50 Fertility results in 25% progress to an egg per day. <br>
50 Virility and 200 Fertility results in 1 egg per day. <br>
50 Virility and 200 Fertility results in 1 egg per day. <br>
200 Virility and 200 Fertility results in 4 eggs per day. <br>
200 Virility and 200 Fertility results in 4 eggs per day.

==Attack types==
Three stats are explained here. They affect basic attacks, and defense.
*'''Damage element''':
**'''Element advantage''': Each damage element has a list of defense elements it deals double damage to, and half damage to. For example, basic damage deals reduced damage to stone and crystal defense.
**'''Special features''': some damage types have special features, like applyin burn, burning mana, or poisoning enemies
*'''Defense element''':
**'''Element advantage''': same as damage element element advantage
**'''Special features''': immunity to status effects, native tiles and other features.
*'''Attack shape''': This determines if the attack is basic melee, ranged, etc. How you attack.
'''Native tiles''': there is an exception to movement costs. Travelling thorugh native tiles always costs 1 speed. Native tiles are decided by your unit's defense element (type)
===Type icon===
[[File:Type icon.png|thumb|type icon]]A type icon has two parts: an inner circle, and an outer shape that kinda looks like a gender icon. The colors, and the outer shape, tell you the damage, attack, and defense types:
*Outer shape color: defines damage type. In the example, it is gray, so basic damage
*Inner circle color: defines defense type. In the example it is grayy, so normal defense
*Outer shape form: defines attack type. In the example, it is an arrow, so basic attack type.
===Damage element list===
{| class="wikitable"
|+
!Color
!Type
!Special feature
!Strong vs
!Weak vs
|-
|gray
|basic
|no
|No
|Stone, crystal
|-
|Red
|Slashing
|Causes bleed. Duration = damage
|
|Stone, crystal
|-
|green
|poison
|Poisons target, duration = damage dealt
|slime, light
|floral, aquatic crystal
|-
|orange
|burn
|Deals 1 burn. -50% dmg against enemies in water tiles
|Floral, ice dark
|Light, lava, crystal
|-
|yellow
|Radiant
|Damages MP as well
|Dark, crystal
|Floral, lava light
|-
|dark greengrey
|Shadow
|Curses for two turns
|Normal, floral crystal
|Light, lava dark
|-
|dark grey
|True
|Deals 100% damage to all ignores armor
|No
|No
|}
===Defense element list===
{| class="wikitable"
!Color
!Type
!Special feature
!Native tile
!Strong vs
!Weak vs
|-
|gray
|normal
|no
|No
|
|
|-
|green
|floral
|Poison inmune
|grass
|
|
|-
|dark yellow
|Slime
|
|slime
|
|
|-
|orange
|lava
|Burn inmune.
Access lava biomes and portals
|lava
|
|
|-
|Blue
|Aquatic
|
|water
|
|
|-
|dark blue
|Dark
|
|shadow
|
|
|-
|Yellow
|Light
|Curse inmune
|
|
|
|-
|dark grey
|stone
|Inumne to bleed, burn, poison
|stone
|
|
|-
|
|crystal
|
|
|
|
|-
|
|ice
|
|
|
|
|}A matrix with defense damage and strong/weak would be handy
===Element advantage table===
In this table we see element advantages of attack elements vs defense elements.
*S = Strong, double damage dealt
*N = Normal
*W = Weak, half damage dealt
{| class="wikitable"
|+
!
!normal
!floral
!slime
!lava
!aquatic
!dark
!light
!stone
!crystal
!ice
|-
|basic
|N
|N
|N
|N
|N
|N
|N
|W
|W
|N
|-
|Slashing
|N
|N
|N
|N
|N
|N
|N
|W
|W
|N
|-
|poison
|N
|W
|S
|N
|W
|N
|S
|N
|W
|N
|-
|burn
|N
|S
|N
|W
|N
|S
|W
|N
|W
|S
|-
|Radiant
|N
|W
|N
|W
|N
|S
|W
|N
|S
|N
|-
|Shadow
|S
|S
|N
|W
|N
|W
|W
|N
|S
|N
|-
|True
|N
|N
|N
|N
|N
|N
|N
|N
|N
|N
|}
===Attack shape list===
[[File:Attack type icons.png|thumb|Attack shape icons.]]All attacks deal damage based on strength
*'''basic''': melee range, attack that hits 1 target enemy
*'''swing''': melee range, attack target and 2 adjacent characters ( can friendly fire)
*'''cleave''': melee range, attack target and 2 adjacent characters. Damage to adjacent characters is halved ( can friendly fire)
*'''pierce''': melee range, attack that hits 1 target and the unit behind ( can friendly fire)
*'''ranged:''' has a range of 3, requires a straight line, uses all remaining AP
*'''Unable''': cannot attack
<br>

Revision as of 18:10, 23 April 2022

This article is a stub. You can help our wiki out by expanding it.
This article was updated for version 0.19.0.1

In Figure 1, the base stats of a centaur are displayed. All units in the game have those stat categories, save creatures, which do not have maxlust, Ldmg, Lres, cock, energy, tits, and milk, because they cannot engange in sexual combat

Figure 1: Base stats of a centaur. From gallery

We are going to list and briefly describe each stat. Then, for those stats that need clarification, we have chapters in this page, or we provide links to pages that explain them further

  • LevelType: stat increases when leveling up depend on leveltype. Leveltypes are average, support, strength, magic, endurance, dexterity and seduction. Leveltype basically decides which of your stats level up the most when leveling up, like a specializacion. See Stat Growth for details.
  • Health: when it hits 0, the unit is removed from combat. Depending on your Game Start Settings, that can mean permadeath, or injury.
  • Mana: most skills require mana to be cast.
  • Strength: the damage of your basic attack is (strength*element_advantage) - armor. As for element advantage, think pokemon. Some skills, which are physical attacks, deal strenght+ fixed bonus to damage. For example, slash is strenght +2 (element and armor still apply). Has no effect on carry capacity. Also affects hunting ?
  • Magic: determines the damage of many skills. When you summon units, ther level or traits depend on your magic stat. Also affects hatcher bonus.
  • LDmg: Amount of lust the target gains when you seduce or service them. Affected by targets lustResistance. check Combat for details. Basically, Seduce deals lust = Ldmg-Lres, unless you score a critical. Servicing deals Ldmg*2, but is melee
  • LRes: lust damage is reduced by Lres. Can be negative, and increase lust damage received
  • Armor: incoming damage is reduced by armor
  • Growth: stats increase when you level up, or rank up in the arena. Stat Growth values are multipliers applied to the values you get from leveling up and ranking up. for more information, check the Stat Growth page.
  • MaxLust: s Maxlust is your lust hp bar. Received sex attacks (seduction, service) increases your lust. When your lust reaches 50%, you are inflicted a powerful debuff, and it gets worse at 100%. The debuff can be checked at the Status Effects page. To get rid of lust, either masturbate or fuck. For more info on sex related actions, check the Combat page.

MaxLust

Base maximum lust. When at half or more, attack damage is halved, mana costs and damage taken are doubled. When at max, you can't use ap for anything except "fuck" and "masturbate". After fucking or masturbating while lust is higher than 50%, maxLust will increase by half of your base maxLust for the remaining battle.

Size

Size affects speed/initial stats/stat gains on levelup/size of other bodyparts based on a modifier:
Tiny: (HP, MP,str,virility)*0.5; fertility/0.5, Speed +2, Food upkeep = 1
Small: (HP, MP,str,virility)*0.75; fertility/0.75, Speed +1, Food upkeep = 2
Medium: (HP, MP,str,virility)*1; fertility/1, Speed +0, Food upkeep = : 3
Large: (HP, MP,str,virility)*1.25; fertility/1.25, Speed -1, Food upkeep = 5
Giant: (HP, MP,str,virility)*1.5; fertility/1.5, Speed -2, Food upkeep = 7
Enormous: (HP, MP,str,virility)*2; fertility/2, Speed -2,Food upkeep = 10

Appearance

Affects brothel value, recruitmentChance and other characters attraction. Modifiers:
0-19: (Repulsive) *0.1
20-29: (Ugly) *0.5
30-45: (Unappealing) *0.7
46-59: (Average) *1
60-79: (Appealing) *1.25
80-109: (Pretty) *1.5
110-129: (Gorgeous) *1.75
130-149: (Stunning) *2.25
150+: (Angelic) *3

Speed

Amount of tiles you can walk with a basic moveAction. Move/Charge are affected by the terrain based on their movetype.

Movement Type
Type Earth Grass Stone Water Lava Snow Slime Shadow
Normal 1 1 2 4 6 2 3 ?
Amphibic 1 1 2 1 6 2 3 ?
Flying 1 1 1 1 1 1 1 1
Lava 2 2 1 6 1 3 3 ?
SemiAquatic 3 3 3 1 6 3 3 ?
Aquatic 5 5 5 1 6 5 3 ?
Shadow 5 5 5 5 5 5 5 1


Fertility/Virility

Breeding chance is calculated as: CharactersA's Fertility*CharacterB's Virility. So fertility above 100% can make up for partners low virility or vice versa. Increases a lot on levelup. Examples:
50 Virility and 50 Fertility results in 25% progress to an egg per day.
50 Virility and 200 Fertility results in 1 egg per day.
200 Virility and 200 Fertility results in 4 eggs per day.

Attack types

Three stats are explained here. They affect basic attacks, and defense.

  • Damage element:
    • Element advantage: Each damage element has a list of defense elements it deals double damage to, and half damage to. For example, basic damage deals reduced damage to stone and crystal defense.
    • Special features: some damage types have special features, like applyin burn, burning mana, or poisoning enemies
  • Defense element:
    • Element advantage: same as damage element element advantage
    • Special features: immunity to status effects, native tiles and other features.
  • Attack shape: This determines if the attack is basic melee, ranged, etc. How you attack.

Native tiles: there is an exception to movement costs. Travelling thorugh native tiles always costs 1 speed. Native tiles are decided by your unit's defense element (type)

Type icon

type icon

A type icon has two parts: an inner circle, and an outer shape that kinda looks like a gender icon. The colors, and the outer shape, tell you the damage, attack, and defense types:

  • Outer shape color: defines damage type. In the example, it is gray, so basic damage
  • Inner circle color: defines defense type. In the example it is grayy, so normal defense
  • Outer shape form: defines attack type. In the example, it is an arrow, so basic attack type.

Damage element list

Color Type Special feature Strong vs Weak vs
gray basic no No Stone, crystal
Red Slashing Causes bleed. Duration = damage Stone, crystal
green poison Poisons target, duration = damage dealt slime, light floral, aquatic crystal
orange burn Deals 1 burn. -50% dmg against enemies in water tiles Floral, ice dark Light, lava, crystal
yellow Radiant Damages MP as well Dark, crystal Floral, lava light
dark greengrey Shadow Curses for two turns Normal, floral crystal Light, lava dark
dark grey True Deals 100% damage to all ignores armor No No

Defense element list

Color Type Special feature Native tile Strong vs Weak vs
gray normal no No
green floral Poison inmune grass
dark yellow Slime slime
orange lava Burn inmune.

Access lava biomes and portals

lava
Blue Aquatic water
dark blue Dark shadow
Yellow Light Curse inmune
dark grey stone Inumne to bleed, burn, poison stone
crystal
ice

A matrix with defense damage and strong/weak would be handy

Element advantage table

In this table we see element advantages of attack elements vs defense elements.

  • S = Strong, double damage dealt
  • N = Normal
  • W = Weak, half damage dealt
normal floral slime lava aquatic dark light stone crystal ice
basic N N N N N N N W W N
Slashing N N N N N N N W W N
poison N W S N W N S N W N
burn N S N W N S W N W S
Radiant N W N W N S W N S N
Shadow S S N W N W W N S N
True N N N N N N N N N N

Attack shape list

Attack shape icons.

All attacks deal damage based on strength

  • basic: melee range, attack that hits 1 target enemy
  • swing: melee range, attack target and 2 adjacent characters ( can friendly fire)
  • cleave: melee range, attack target and 2 adjacent characters. Damage to adjacent characters is halved ( can friendly fire)
  • pierce: melee range, attack that hits 1 target and the unit behind ( can friendly fire)
  • ranged: has a range of 3, requires a straight line, uses all remaining AP
  • Unable: cannot attack