Laquas: Difference between revisions

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{{Verbox|small=yes|text=This article was updated for version 0.17.0.1|version=0.17.0.1}}
{{Verbox|small=yes|text=This article was updated for version 0.18.0.1|version=0.18.0.1}}
{{Infobox Species <!-- Make sure to follow the comments or it won't work right -->
{{Infobox Species <!-- Make sure to follow the comments or it won't work right -->
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}}A rare creature. Elementalists can evolve elemental spirits into them, and Tamers begin with a [[Stats#Max_Level|Max Level]] 20 one. They are powerful all rounders with high stat growth across the board, with an interesting set of abilities. Can be also found in the wild sometimes.
}}A rare creature that's difficult to find in the wild. Elementalists can evolve one from some base [[Spirit]]s, and Tamers begin with one that has a [[Stats#Max_Level|Max Level]] of 20. They are powerful all rounders with high stat growths across the board, with an interesting set of abilities. They count as seals for access to SealHaven.


Elementalists can evolve them from [[Fire Spirit]]s, [[Water Spirit]]s or [[Grass Spirit]]s, each with their own options. They all learn [[ElementalPower]], a second skill depending on the element, and third for the Level Type.
They have a few skills unique to them, which will determine what team composition they are suited for. [[RootBurn]] turns grass into lava, and with [[Scald]] inflicting [[Status_Effects#Burn|Burn]]s, they make for a decent addition to a fire team. Alternatively, the combination of [[Scald]]'s water damage and [[AbsorbFire]] make them terrifying anti-fire units. Granted, [[Scald]] requires a water tile to use.

When evolved from [[Fire Spirit]]s they learn [[AbsorbFire]] and one of the following:
Average Level Type - Learns [[Bite]]
Endurance Level Type - Learns [[Bite]]
Magic Level Type - Learns [[Eruption]]
Support Level Type - Learns [[MagicFire]]
Dexterity Level Type - Learns [[FireLeap]]

When evolved from [[Water Spirit]]s they learn [[Scald]] and one of the following:
Average Level Type - Learns [[WaterPath]]
Magic Level Type - Learns [[WaterShield]]
Support Level Type - Learns [[MagicWater]]
Dexterity Level Type - Learns [[QuickDive]]

When evolved from [[Grass Spirit]]s they learn [[RootBurn]] and one of the following:
Average Level Type - Learns [[Push]]
Endurance Level Type - Learns [[MagicArmor]]
Magic Level Type - Learns [[PoisonCloud]]
Strength Level Type - Learns [[LustBite]]
Support Level Type - Learns [[MagicGrass]]
Dexterity Level Type - Learns [[LongJump]]

They have a few skills unique to them, which will determine what team composition they are suited for. [[RootBurn]] turns grass into lava, and with [[Scald]] inflicting [[Status_Effects#Burn|Burn]]s, they make for a decent addition to a fire team. Alternatively, the combination of [[Scald]]'s water damage and [[AbsorbFire]] make them terrifying anti-fire units. Granted, [[Scald]] requires a water tile to use. When evolved by an Elementalist they learn [[ElementalPower]], which gives different effects depending on the type of tile they are standing on, even slime, which makes them one of the few non-slime units that can be usefully integrated into a slime team.

Revision as of 04:57, 30 December 2021

This article was updated for version 0.18.0.1

A rare creature that's difficult to find in the wild. Elementalists can evolve one from some base Spirits, and Tamers begin with one that has a Max Level of 20. They are powerful all rounders with high stat growths across the board, with an interesting set of abilities. They count as seals for access to SealHaven.

Elementalists can evolve them from Fire Spirits, Water Spirits or Grass Spirits, each with their own options. They all learn ElementalPower, a second skill depending on the element, and third for the Level Type.

When evolved from Fire Spirits they learn AbsorbFire and one of the following: Average Level Type - Learns Bite Endurance Level Type - Learns Bite Magic Level Type - Learns Eruption Support Level Type - Learns MagicFire Dexterity Level Type - Learns FireLeap

When evolved from Water Spirits they learn Scald and one of the following: Average Level Type - Learns WaterPath Magic Level Type - Learns WaterShield Support Level Type - Learns MagicWater Dexterity Level Type - Learns QuickDive

When evolved from Grass Spirits they learn RootBurn and one of the following: Average Level Type - Learns Push Endurance Level Type - Learns MagicArmor Magic Level Type - Learns PoisonCloud Strength Level Type - Learns LustBite Support Level Type - Learns MagicGrass Dexterity Level Type - Learns LongJump

They have a few skills unique to them, which will determine what team composition they are suited for. RootBurn turns grass into lava, and with Scald inflicting Burns, they make for a decent addition to a fire team. Alternatively, the combination of Scald's water damage and AbsorbFire make them terrifying anti-fire units. Granted, Scald requires a water tile to use. When evolved by an Elementalist they learn ElementalPower, which gives different effects depending on the type of tile they are standing on, even slime, which makes them one of the few non-slime units that can be usefully integrated into a slime team.