Water Mermaid: Difference between revisions
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{{Verbox|small=yes|text=This article was updated for version 0.16.0.2|version=0.16.0.2}} |
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{{Infobox Species |
{{Infobox Species |
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| name = |
| name = |
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| image = [[File:WaterMermaidSafe.png|thumb]] |
| image = [[File:WaterMermaidSafe.png|thumb]] |
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| health = |
| health = 24 |
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| mana = 32 |
| mana = 32 |
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| str = 3 |
| str = 3 |
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| speed = 4 |
| speed = 4 |
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| lvtype = Average |
| lvtype = Average |
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| mvtype = Aquatic |
| mvtype = Aquatic/Move |
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| skills = Splash |
| skills = Splash |
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| pskills = WaterFall/MassHeal |
| pskills = WaterFall/MassHeal |
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| passive = |
| passive = LargeWaterTrail move |
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| traits = Spirit/Aquatic |
| traits = Spirit/Aquatic/Elite |
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| vir = 20 |
| vir = 20 |
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| fert = 40 |
| fert = 40 |
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| cock = 20 |
| cock = 20 |
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| cum = 5 |
| cum = 5 (+2) |
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| tits = 200 |
| tits = 200 |
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| milk = 5 |
| milk = 5 (+2) |
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| beauty = 85 |
| beauty = 85 |
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| species = |
| species = |
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A final evolution of a [[Water Spirit]]. They can be evolved from [[Water Fish]] or [[Orb Fish]] into two different types, a Magic Level Type that learns [[WaterFall]] or a Support Level Type that learns [[MassHeal]]. Unlike [[Shell Drake]]s or [[Sea Serpent]]s, Water Mermaids have no genetic prerequisite, and is not a creature. They cannot equip weapons, gaining a second misc slot instead. |
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⚫ | Water Mermaids are a useful addition to any aquatic party with their LargeWaterTrail making lots of water wherever they go, without the need to use AP and mana on a skill. They also make good casters with skills to damage or heal backed by solid [[Stats#Magic_Strength|Magic]] stats (base 5, growth 1.5). |
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You might want to consider fusing two of them, combining [[WaterFall]] x [[WaterFall]] will result in [[Tsunami]]. |
Revision as of 06:08, 14 June 2021
A final evolution of a Water Spirit. They can be evolved from Water Fish or Orb Fish into two different types, a Magic Level Type that learns WaterFall or a Support Level Type that learns MassHeal. Unlike Shell Drakes or Sea Serpents, Water Mermaids have no genetic prerequisite, and is not a creature. They cannot equip weapons, gaining a second misc slot instead.
Water Mermaids are a useful addition to any aquatic party with their LargeWaterTrail making lots of water wherever they go, without the need to use AP and mana on a skill. They also make good casters with skills to damage or heal backed by solid Magic stats (base 5, growth 1.5).
You might want to consider fusing two of them, combining WaterFall x WaterFall will result in Tsunami.