Camp

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This article was updated for version 0.23.0.0

Camp Location[ | ]

NOTE: Time modifier affects most effects

Location Time Modifiers Modifier Ambush Chance Notes
Abandoned Home
  • 0,5h = *0,6
  • 1h = *1,5
  • 2h = *4,5
  • Everything is more efficient
  • Immune to Meteors modifier
2%
  • N/A
Camp
  • 0,5h = *0,6
  • 1h = *1,5
  • 2h = *4,5
  • Everything is more efficient
  • Immune to Meteors modifier
0%
  • Can be built at the cost of gold
Slime
  • 0,5h = *0,4
  • 1h = *1
  • 2h = *3
  • No special effects for this biome
0%
Flower Field
  • 0,5h = *0,4
  • 1h = *1
  • 2h = *3
  • Increased morale gain
0%
  • N/A
Plains
  • 0,5h = *0,4
  • 1h = *1
  • 2h = *3
  • Hunting is less effective
  • Scavenging is less effective
10%
  • N/A
Forest
  • 0,5h = *0,4
  • 1h = *1
  • 2h = *3
  • Hunting is more effective
  • Scavenging is more effective
  • Can gather twigs
40%
  • N/A
Deep Forest
  • 0,5h = *0,4
  • 1h = *1
  • 2h = *3
  • Hunting is more effective
  • Scavenging is more effective
  • Can gather twigs
60%
  • N/A
Healing Forest
  • 0,5h = *0,4
  • 1h = *1
  • 2h = *3
  • Resting recovers more health
  • Same as forest
40%
  • N/A
Desert
  • 0,5h = *0,4
  • 1h = *1
  • 2h = *3
  • Hunting is inefficient
5%
  • N/A
Tundra
  • 0,5h = *0,4
  • 1h = *1
  • 2h = *3
  • Hunting is very inefficient
  • Scavenging has higher chance of items, but less food
5%
  • N/A
Crystal
  • 0,5h = *0,4
  • 1h = *1
  • 2h = *3
  • No special effects for this biome
60%
  • N/A
Swamp
  • 0,5h = *0,4
  • 1h = *1
  • 2h = *3
  • No special effects for this biome
60%
  • N/A
Swamp Forest
  • 0,5h = *0,4
  • 1h = *1
  • 2h = *3
  • No special effects for this biome
120%
  • N/A
Shadow
  • 0,5h = *0,4
  • 1h = *1
  • 2h = *3
  • No special effects for this biome
150%
  • N/A
Other
  • 0,5h = *0,4
  • 1h = *1
  • 2h = *3
  • No special effects for this biome
20%
  • N/A
World Modifier Effect Notes
Beautiful
  • Increased morale gain for all party members (0-2/2-5/6-15?)
  • N/A
Terrifying
  • Halves health recovered by Resting
  • Drastically decreases mana recovered by Meditating
  • N/A
Relaxing
  • Resting recovers more health
  • Doubles mana recovered by Meditating
  • N/A
Sunny
  • Increased morale gain by all party members (0-1/1-3/3-9?)
  • N/A
Meteors
  • Lose some health (2-10?)
  • N/A
Ancient
  • A lot less food received from scavenging
  • Chance to find Legendary Items when scavenging
  • N/A
Malnourished
  • Less food received from scavenging
  • N/A
Nutritious
  • More food received from scavenging
  • N/A
Fruitful
  • Camp always has some food
  • Chopping trees also gives food
  • N/A

Camp Actions[ | ]

NOTE: Creatures can only "Rest" and "Guard"

Action Requirement Description Notes
Rest None
  • Character will restore some hp.
  • N/A
Guard None
  • Lowers chance of ambushes
  • More effective with higher strength/magic (whichever is higher)
  • N/A
Meditate None
  • Character will restore some mana
  • N/A
Scout None
  • Character will reveal some tiles
  • Based on vision
  • More effective on some tiles
  • Less effective on some tiles
  • Affected by FarSight essence
Sex None
  • Characters will fuck each other to regain morale
  • Increases ambush chance
  • N/A
Hunt None
  • Character will hunt for food (more than scavenging)
  • Chance of losing up to 10 hp
  • Based on strength
  • Increases ambush chance
  • N/A
Scavenge None
  • Character will scavenge for food/items
  • Based on vision
  • Special items if Alchemists/Herbalists are in the party
  • Increases ambush chance
Train Trainer
  • Teaches resting characters
  • Grants exp based on level difference
  • N/A
Cook Musician
  • Character will cook assigned food
  • Doubles effectiveness of food
  • Uses 2 wood
  • Only valid if at least one food is assigned to be used
  • Only one party member can take this action
PlayMusic Musician
  • Increases morale of everyone
  • Increases AmbushChance
  • Only one party member can take this action
Doctor Medic
  • Resting characters will restore more hp
  • Only one party member can take this action
  • Will not heal injuries, the field action is still needed
BuildDefense Architect
  • Uses 5 wood/5 stone to increase guardpower by 40
  • N/A
TimeBubble Support Form
  • Halves the camping time without halving the benefits
  • N/A
SelfRepair Mechanical
  • Fully heal self and restore mana for 1 crystal
  • N/A
ProduceMilk Female
  • Character will produce temporary food based on stored milk (2*value)
  • Can/Has to be used immediately (Will use up to 5 milk even if not used)
ProduceHoney Bee Girl
  • Characters will produce 4 food worth of honey
  • Can/Has to be used immediately
GatherTwigs Forest/DeepForest tile
  • Character will gather 1/2/5 wood
  • Can/Has to be used immediately
  • N/A
Distraction Flora
  • Drastically reduces ambush chances
  • Costs 5 mana
HealingWater HealingAura
  • Restores mana and hp of all characters based on users magicstrength
  • Costs 1 energy

Other Modifiers[ | ]

Modifier Type Effect Notes
Pet Trait
  • Increased morale gain for all party members (0-2/2-5/6-15?)
  • Doesn't stack, when other characters have this trait
Lucky Trait
  • Reduces AmbushChance by about 25%
Heightened Sense Trait
  • Reduces AmbushChance by about 25%
  • Doesn't stack, when other characters have this trait
  • Stacks with Lucky
Charming Personality
  • Increased relations gain by about 25%
  • N/A
Funny Personality
  • Increased relations gain by about 25%
  • N/A
Annoying Personality
  • Decreased relations gain by about 25%
  • N/A
Arrogant Personality
  • Decreased relations gain by about 25%
  • N/A
Adventurous Personality
  • Increased morale gain by for all party members (0-1/1-3/3-9?)
  • Character with this personality receives this bonus twice
  • Stacks, even if other characters have this personality