This article was updated for version 0.23.0.0
Camp Location[ | ]
NOTE: Time modifier affects most effects
Location
|
Time Modifiers
|
Modifier
|
Ambush Chance
|
Notes
|
Abandoned Home
|
- 0,5h = *0,6
- 1h = *1,5
- 2h = *4,5
|
- Everything is more efficient
- Immune to Meteors modifier
|
2%
|
|
Camp
|
- 0,5h = *0,6
- 1h = *1,5
- 2h = *4,5
|
- Everything is more efficient
- Immune to Meteors modifier
|
0%
|
- Can be built at the cost of gold
|
Slime
|
- 0,5h = *0,4
- 1h = *1
- 2h = *3
|
- No special effects for this biome
|
0%
|
|
Flower Field
|
- 0,5h = *0,4
- 1h = *1
- 2h = *3
|
|
0%
|
|
Plains
|
- 0,5h = *0,4
- 1h = *1
- 2h = *3
|
- Hunting is less effective
- Scavenging is less effective
|
10%
|
|
Forest
|
- 0,5h = *0,4
- 1h = *1
- 2h = *3
|
- Hunting is more effective
- Scavenging is more effective
- Can gather twigs
|
40%
|
|
Deep Forest
|
- 0,5h = *0,4
- 1h = *1
- 2h = *3
|
- Hunting is more effective
- Scavenging is more effective
- Can gather twigs
|
60%
|
|
Healing Forest
|
- 0,5h = *0,4
- 1h = *1
- 2h = *3
|
- Resting recovers more health
- Same as forest
|
40%
|
|
Desert
|
- 0,5h = *0,4
- 1h = *1
- 2h = *3
|
|
5%
|
|
Tundra
|
- 0,5h = *0,4
- 1h = *1
- 2h = *3
|
- Hunting is very inefficient
- Scavenging has higher chance of items, but less food
|
5%
|
|
Crystal
|
- 0,5h = *0,4
- 1h = *1
- 2h = *3
|
- No special effects for this biome
|
60%
|
|
Swamp
|
- 0,5h = *0,4
- 1h = *1
- 2h = *3
|
- No special effects for this biome
|
60%
|
|
Swamp Forest
|
- 0,5h = *0,4
- 1h = *1
- 2h = *3
|
- No special effects for this biome
|
120%
|
|
Shadow
|
- 0,5h = *0,4
- 1h = *1
- 2h = *3
|
- No special effects for this biome
|
150%
|
|
Other
|
- 0,5h = *0,4
- 1h = *1
- 2h = *3
|
- No special effects for this biome
|
20%
|
|
World Modifier
|
Effect
|
Notes
|
Beautiful
|
- Increased morale gain for all party members (0-2/2-5/6-15?)
|
|
Terrifying
|
- Halves health recovered by Resting
- Drastically decreases mana recovered by Meditating
|
|
Relaxing
|
- Resting recovers more health
- Doubles mana recovered by Meditating
|
|
Sunny
|
- Increased morale gain by all party members (0-1/1-3/3-9?)
|
|
Meteors
|
|
|
Ancient
|
- A lot less food received from scavenging
- Chance to find Legendary Items when scavenging
|
|
Malnourished
|
- Less food received from scavenging
|
|
Nutritious
|
- More food received from scavenging
|
|
Fruitful
|
- Camp always has some food
- Chopping trees also gives food
|
|
Camp Actions[ | ]
NOTE: Creatures can only "Rest" and "Guard"
Action
|
Requirement
|
Description
|
Notes
|
Rest
|
None
|
- Character will restore some hp.
|
|
Guard
|
None
|
- Lowers chance of ambushes
- More effective with higher strength/magic (whichever is higher)
|
|
Meditate
|
None
|
- Character will restore some mana
|
|
Scout
|
None
|
- Character will reveal some tiles
- Based on vision
|
- More effective on some tiles
- Less effective on some tiles
- Affected by FarSight essence
|
Sex
|
None
|
- Characters will fuck each other to regain morale
- Increases ambush chance
|
|
Hunt
|
None
|
- Character will hunt for food (more than scavenging)
- Chance of losing up to 10 hp
- Based on strength
- Increases ambush chance
|
|
Scavenge
|
None
|
- Character will scavenge for food/items
- Based on vision
- Special items if Alchemists/Herbalists are in the party
- Increases ambush chance
|
|
Train
|
Trainer
|
- Teaches resting characters
- Grants exp based on level difference
|
|
Cook
|
Musician
|
- Character will cook assigned food
- Doubles effectiveness of food
- Uses 2 wood
|
- Only valid if at least one food is assigned to be used
- Only one party member can take this action
|
PlayMusic
|
Musician
|
- Increases morale of everyone
- Increases AmbushChance
|
- Only one party member can take this action
|
Doctor
|
Medic
|
- Resting characters will restore more hp
|
- Only one party member can take this action
- Will not heal injuries, the field action is still needed
|
BuildDefense
|
Architect
|
- Uses 5 wood/5 stone to increase guardpower by 40
|
|
TimeBubble
|
Support Form
|
- Halves the camping time without halving the benefits
|
|
SelfRepair
|
Mechanical
|
- Fully heal self and restore mana for 1 crystal
|
|
ProduceMilk
|
Female
|
- Character will produce temporary food based on stored milk (2*value)
- Can/Has to be used immediately (Will use up to 5 milk even if not used)
|
|
ProduceHoney
|
Bee Girl
|
- Characters will produce 4 food worth of honey
- Can/Has to be used immediately
|
|
GatherTwigs
|
Forest/DeepForest tile
|
- Character will gather 1/2/5 wood
- Can/Has to be used immediately
|
|
Distraction
|
Flora
|
- Drastically reduces ambush chances
- Costs 5 mana
|
|
HealingWater
|
HealingAura
|
- Restores mana and hp of all characters based on users magicstrength
- Costs 1 energy
|
|
Other Modifiers[ | ]
Modifier
|
Type
|
Effect
|
Notes
|
Pet
|
Trait
|
- Increased morale gain for all party members (0-2/2-5/6-15?)
|
- Doesn't stack, when other characters have this trait
|
Lucky
|
Trait
|
- Reduces AmbushChance by about 25%
|
|
Heightened Sense
|
Trait
|
- Reduces AmbushChance by about 25%
|
- Doesn't stack, when other characters have this trait
- Stacks with Lucky
|
Charming
|
Personality
|
- Increased relations gain by about 25%
|
|
Funny
|
Personality
|
- Increased relations gain by about 25%
|
|
Annoying
|
Personality
|
- Decreased relations gain by about 25%
|
|
Arrogant
|
Personality
|
- Decreased relations gain by about 25%
|
|
Adventurous
|
Personality
|
- Increased morale gain by for all party members (0-1/1-3/3-9?)
- Character with this personality receives this bonus twice
|
- Stacks, even if other characters have this personality
|