Camp: Difference between revisions
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{{Verbox|small=yes|text=This article was updated for version 0.23.0.0|version=0.23.0.0}} |
{{Verbox|small=yes|text=This article was updated for version 0.23.0.0|version=0.23.0.0}} |
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===Camp Location=== |
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{{Ambox|image = [[File:Ambox_warning_blue.svg|50px]]|text=This page is under reconstruction, it will be filled with content soon 10/04/2023}} |
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'''NOTE: Time modifier affects most effects''' |
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{| class="article-table sortable" style="width: 100%;" cellspacing="15" |
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== Camp Location == |
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|+ |
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TO DO |
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!Location |
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!Time Modifiers |
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!Modifier |
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!Ambush Chance |
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!Notes |
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|- |
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|Abandoned Home |
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| |
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* 0,5h = *0,6 |
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*1h = *1,5 |
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*2h = *4,5 |
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| |
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* Everything is more efficient |
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* Immune to Meteors modifier |
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|2% |
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| |
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* N/A |
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|- |
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|Camp |
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| |
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*0,5h = *0,6 |
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*1h = *1,5 |
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*2h = *4,5 |
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| |
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* Everything is more efficient |
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* Immune to Meteors modifier |
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|0% |
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| |
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*Can be built at the cost of gold |
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|- |
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|Slime |
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| |
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*0,5h = *0,4 |
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*1h = *1 |
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*2h = *3 |
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| |
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* No special effects for this biome |
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|0% |
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| |
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*Available only to [[Creation]] |
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|- |
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|Flower Field |
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| |
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*0,5h = *0,4 |
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*1h = *1 |
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*2h = *3 |
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| |
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* Increased morale gain |
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|0% |
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| |
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* N/A |
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|- |
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|Plains |
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| |
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*0,5h = *0,4 |
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*1h = *1 |
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*2h = *3 |
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| |
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* Hunting is less effective |
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* Scavenging is less effective |
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|10% |
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| |
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* N/A |
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|- |
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|Forest |
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| |
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*0,5h = *0,4 |
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*1h = *1 |
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*2h = *3 |
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| |
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* Hunting is more effective |
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* Scavenging is more effective |
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* Can gather twigs |
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|40% |
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| |
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* N/A |
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|- |
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|Deep Forest |
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| |
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*0,5h = *0,4 |
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* 1h = *1 |
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*2h = *3 |
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| |
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* Hunting is more effective |
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* Scavenging is more effective |
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* Can gather twigs |
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|60% |
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| |
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* N/A |
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|- |
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|Healing Forest |
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| |
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*0,5h = *0,4 |
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*1h = *1 |
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*2h = *3 |
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| |
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* Resting recovers more health |
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* Same as forest |
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|40% |
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| |
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* N/A |
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|- |
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|Desert |
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| |
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*0,5h = *0,4 |
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*1h = *1 |
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*2h = *3 |
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| |
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* Hunting is inefficient |
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|5% |
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| |
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* N/A |
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|- |
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|Tundra |
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| |
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*0,5h = *0,4 |
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*1h = *1 |
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*2h = *3 |
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| |
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* Hunting is very inefficient |
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* Scavenging has higher chance of items, but less food |
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|5% |
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| |
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* N/A |
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|- |
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|Crystal |
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| |
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*0,5h = *0,4 |
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*1h = *1 |
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*2h = *3 |
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| |
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* No special effects for this biome |
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|60% |
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| |
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* N/A |
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|- |
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|Swamp |
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| |
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*0,5h = *0,4 |
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*1h = *1 |
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*2h = *3 |
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| |
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* No special effects for this biome |
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|60% |
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| |
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* N/A |
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|- |
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|Swamp Forest |
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| |
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*0,5h = *0,4 |
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* 1h = *1 |
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*2h = *3 |
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| |
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* No special effects for this biome |
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|120% |
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| |
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* N/A |
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|- |
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|Shadow |
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| |
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*0,5h = *0,4 |
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*1h = *1 |
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*2h = *3 |
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| |
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* No special effects for this biome |
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|150% |
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| |
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* N/A |
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|- |
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|Other |
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| |
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*0,5h = *0,4 |
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*1h = *1 |
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*2h = *3 |
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| |
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* No special effects for this biome |
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|20% |
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| |
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* N/A |
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|} |
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{| class="article-table sortable" style="width: 100%;" cellspacing="15" |
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!World Modifier |
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!Effect |
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!Notes |
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|- |
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|Beautiful |
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| |
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* Increased morale gain for all party members (0-2/2-5/6-15?) |
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| |
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* N/A |
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|- |
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|Terrifying |
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| |
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* Halves health recovered by Resting |
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* Drastically decreases mana recovered by Meditating |
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| |
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* N/A |
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|- |
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|Relaxing |
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| |
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* Resting recovers more health |
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* Doubles mana recovered by Meditating |
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| |
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* N/A |
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|- |
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|Sunny |
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| |
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* Increased morale gain by all party members (0-1/1-3/3-9?) |
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| |
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* N/A |
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|- |
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|Meteors |
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| |
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*Lose some health (2-10?) |
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| |
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* N/A |
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|- |
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|Ancient |
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| |
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* A lot less food received from scavenging |
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* Chance to find [[Items|Legendary Items]] when scavenging |
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| |
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* N/A |
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|- |
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|Malnourished |
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| |
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* Less food received from scavenging |
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| |
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* N/A |
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|- |
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|Nutritious |
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| |
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* More food received from scavenging |
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| |
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* N/A |
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|- |
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|Fruitful |
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| |
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* Camp always has some food |
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* Chopping trees also gives food |
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| |
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* N/A |
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|} |
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=== Camp Actions=== |
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'''NOTE: Creatures can only "Rest" and "Guard"''' |
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== Camp Actions == |
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TO DO |
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{| class="article-table sortable" style="width: 100%;" cellspacing="15" |
{| class="article-table sortable" style="width: 100%;" cellspacing="15" |
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|+ |
|+ |
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!Requirement |
!Requirement |
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!Description |
!Description |
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!Modifiers |
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!Notes |
!Notes |
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|- |
|- |
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|Rest |
|Rest |
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|None |
|None |
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| |
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*Character will restore some hp. |
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| |
| |
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*N/A |
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* Character will restore some hp. |
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| |
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| |
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|- |
|- |
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|Guard |
|Guard |
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|None |
|None |
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| |
| |
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* |
*Lowers chance of ambushes |
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* More effective with higher strength/magic |
* More effective with higher strength/magic (whichever is higher) |
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** (whichever is higher) |
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| |
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| |
| |
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* N/A |
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|- |
|- |
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|Meditate |
|Meditate |
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|None |
|None |
||
| |
| |
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* |
*Character will restore some mana |
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| |
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| |
| |
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* N/A |
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|- |
|- |
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|Scout |
|Scout |
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|None |
|None |
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| |
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*Character will reveal some tiles |
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*Based on vision |
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| |
| |
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* |
* More effective on some tiles |
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* Less effective on some tiles |
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* Based on vision |
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* Affected by FarSight [[essence]] |
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| |
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| |
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|- |
|- |
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|Sex |
|Sex |
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|None |
| None |
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| |
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* Characters will fuck each other to regain morale |
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* Increases Ambush chance |
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| |
| |
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*Characters will fuck each other to regain morale |
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*Increases ambush chance |
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| |
| |
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* N/A |
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|- |
|- |
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|Hunt |
|Hunt |
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Line 59: | Line 302: | ||
| |
| |
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* Character will hunt for food (more than scavenging) |
* Character will hunt for food (more than scavenging) |
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* |
*Chance of losing up to 10 hp |
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* |
*Based on strength |
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* Increases |
* Increases ambush chance |
||
| |
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| |
| |
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* N/A |
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|- |
|- |
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|Scavenge |
|Scavenge |
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|None |
|None |
||
| |
| |
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* |
*Character will scavenge for food/items |
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* |
*Based on vision |
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* Special items if |
* Special items if [[Alchemist|Alchemists]]/[[Herbalist|Herbalists]] are in the party |
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* |
*Increases ambush chance |
||
| |
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| |
| |
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* Improved by [[Scavenger]] |
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|- |
|- |
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|Train |
|Train |
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|Trainer |
|[[Trainer]] |
||
| |
| |
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* Teaches resting characters |
* Teaches resting characters |
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* |
*Grants exp based on level difference |
||
| |
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| |
| |
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* N/A |
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|- |
|- |
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|Cook |
|Cook |
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|[[Musician]] |
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|Cook |
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| |
| |
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* |
*Character will cook assigned food |
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* Doubles effectiveness of food |
* Doubles effectiveness of food |
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* |
*Uses 2 wood |
||
| |
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| |
| |
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* Only valid if at least one food is assigned to be used |
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* Only one party member can take this action |
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|- |
|- |
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|PlayMusic |
|PlayMusic |
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|Musician |
|[[Musician]] |
||
| |
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* Increases morale of everyone |
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* Increases AmbushChance |
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| |
| |
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*Increases morale of everyone |
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*Increases AmbushChance |
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| |
| |
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* Only one party member can take this action |
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|- |
|- |
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|Doctor |
|Doctor |
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|Medic |
|[[Medic]] |
||
| |
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* Resting characters will restore more hp |
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| |
| |
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*Resting characters will restore more hp |
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| |
| |
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* Only one party member can take this action |
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* Will not heal injuries, the field action is still needed |
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|- |
|- |
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|BuildDefense |
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|GatherTwigs |
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|[[Architect (Trait)|Architect]] |
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| |
| |
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*Uses 5 wood/5 stone to increase guardpower by 40 |
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| |
| |
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* N/A |
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* Character will gather 1/2/5 wood |
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|- |
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* Can/Has to be used immediately |
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|TimeBubble |
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|[[SupportForm|Support Form]] |
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| |
| |
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*Halves the camping time without halving the benefits |
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| |
| |
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* N/A |
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|- |
|- |
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|SelfRepair |
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|GatherRocks |
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|[[Mechanical]] |
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| |
| |
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*Fully heal self and restore mana for 1 crystal |
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| |
| |
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* N/A |
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* Character will gather 1/2/5 stone |
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|- |
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* Can/Has to be used immediately |
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|ProduceMilk |
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|Female |
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| |
| |
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*Character will produce temporary food based on stored milk (2*value) |
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*Can/Has to be used immediately (Will use up to 5 milk even if not used) |
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| |
| |
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*Can't be done by [[E Unit]] |
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|- |
|- |
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|ProduceHoney |
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|BuildDefense |
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|[[Bee Girl]] |
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|Architect |
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| |
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* Uses 5 wood/5 stone to increase guardpower by 40 |
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| |
| |
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*Characters will produce 4 food worth of honey |
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*Can/Has to be used immediately |
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| |
| |
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*Can't be done by [[Bee Queen]] |
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|- |
|- |
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|GatherTwigs |
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|TimeBubble |
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|Forest/DeepForest tile |
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| |
| |
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*Character will gather 1/2/5 wood |
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*Can/Has to be used immediately |
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| |
| |
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* N/A |
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* Halves the camping time without halving the benefits |
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|- |
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|Distraction |
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|[[Flora]] |
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| |
| |
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*Drastically reduces ambush chances |
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*Costs 5 mana |
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| |
| |
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*Unique to [[Flora]] |
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|- |
|- |
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|HealingWater |
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|Recharge |
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|[[HealingAura]] |
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| |
| |
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*Restores mana and hp of all characters based on users magicstrength |
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*Costs 1 energy |
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| |
| |
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*Unique to [[Lumira]] |
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|} |
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===Other Modifiers=== |
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{| class="article-table sortable" style="width: 100%;" cellspacing="15" |
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|+ |
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!Modifier |
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!Type |
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!Effect |
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!Notes |
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|- |
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|[[Pet]] |
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|Trait |
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| |
| |
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*Increased morale gain for all party members (0-2/2-5/6-15?) |
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| |
| |
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*Doesn't stack, when other characters have this trait |
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|- |
|- |
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|[[Lucky]] |
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|SelfRepair |
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|Trait |
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|Mechanical |
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| |
| |
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*Reduces AmbushChance by about 25% |
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* Fully heal self and restore mana for 1 crystal |
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| |
| |
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*Stacks with [[HeightenedSense]] |
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*Unique to special [[Cat Seal]] (See [[Lucky]] page) |
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|- |
|- |
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|[[Heightened Sense]] |
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|Recruit |
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|Trait |
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| |
| |
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*Reduces AmbushChance by about 25% |
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| |
| |
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*Doesn't stack, when other characters have this trait |
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* Chance of recruiting a random native character |
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*Stacks with [[Lucky]] |
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* Increases ambushChance |
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|- |
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|Charming |
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|Personality |
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| |
| |
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*Increased relations gain by about 25% |
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| |
| |
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*N/A |
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|- |
|- |
||
|Funny |
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|Distraction |
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|Personality |
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| |
|||
| |
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* Drastically reduces ambush chances |
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* Costs 5 mana |
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| |
| |
||
*Increased relations gain by about 25% |
|||
| |
| |
||
*N/A |
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|- |
|- |
||
|Annoying |
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|HealingWater |
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|Personality |
|||
| |
|||
| |
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* Restores mana and hp of all characters based on users magicstrength |
|||
* Costs 1 energy |
|||
| |
| |
||
*Decreased relations gain by about 25% |
|||
| |
| |
||
*N/A |
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|- |
|- |
||
|Arrogant |
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|ProduceMilk |
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|Personality |
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|Female |
|||
| |
| |
||
*Decreased relations gain by about 25% |
|||
* Character will produce temporary food based on stored milk (2*value) |
|||
* Can/Has to be used immediately |
|||
** (Will use up to 5 milk even if not used) |
|||
| |
| |
||
*N/A |
|||
| |
|||
* Can't be done by E_Unit |
|||
|- |
|- |
||
|Adventurous |
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|ProduceHoney |
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|Personality |
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|BeeGirl |
|||
| |
|||
* Characters will produce 4 food worth of honey |
|||
* Can/Has to be used immediately |
|||
| |
| |
||
*Increased morale gain by for all party members (0-1/1-3/3-9?) |
|||
*Character with this personality receives this bonus twice |
|||
| |
| |
||
*Stacks, even if other characters have this personality |
|||
* Can't be done by BeeQueen |
|||
|} |
|} |
Latest revision as of 22:11, 23 September 2023
Camp Location[ | ]
NOTE: Time modifier affects most effects
Location | Time Modifiers | Modifier | Ambush Chance | Notes |
---|---|---|---|---|
Abandoned Home |
|
|
2% |
|
Camp |
|
|
0% |
|
Slime |
|
|
0% |
|
Flower Field |
|
|
0% |
|
Plains |
|
|
10% |
|
Forest |
|
|
40% |
|
Deep Forest |
|
|
60% |
|
Healing Forest |
|
|
40% |
|
Desert |
|
|
5% |
|
Tundra |
|
|
5% |
|
Crystal |
|
|
60% |
|
Swamp |
|
|
60% |
|
Swamp Forest |
|
|
120% |
|
Shadow |
|
|
150% |
|
Other |
|
|
20% |
|
World Modifier | Effect | Notes |
---|---|---|
Beautiful |
|
|
Terrifying |
|
|
Relaxing |
|
|
Sunny |
|
|
Meteors |
|
|
Ancient |
|
|
Malnourished |
|
|
Nutritious |
|
|
Fruitful |
|
|
Camp Actions[ | ]
NOTE: Creatures can only "Rest" and "Guard"
Action | Requirement | Description | Notes |
---|---|---|---|
Rest | None |
|
|
Guard | None |
|
|
Meditate | None |
|
|
Scout | None |
|
|
Sex | None |
|
|
Hunt | None |
|
|
Scavenge | None |
|
|
Train | Trainer |
|
|
Cook | Musician |
|
|
PlayMusic | Musician |
|
|
Doctor | Medic |
|
|
BuildDefense | Architect |
|
|
TimeBubble | Support Form |
|
|
SelfRepair | Mechanical |
|
|
ProduceMilk | Female |
|
|
ProduceHoney | Bee Girl |
|
|
GatherTwigs | Forest/DeepForest tile |
|
|
Distraction | Flora |
|
|
HealingWater | HealingAura |
|
|
Other Modifiers[ | ]
Modifier | Type | Effect | Notes |
---|---|---|---|
Pet | Trait |
|
|
Lucky | Trait |
|
|
Heightened Sense | Trait |
|
|
Charming | Personality |
|
|
Funny | Personality |
|
|
Annoying | Personality |
|
|
Arrogant | Personality |
|
|
Adventurous | Personality |
|
|