Camp: Difference between revisions

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{{Verbox|small=yes|text=This article was updated for version 0.23.0.0|version=0.23.0.0}}
{{Verbox|small=yes|text=This article was updated for version 0.23.0.0|version=0.23.0.0}}


===Camp Location===
{{Ambox|image = [[File:Ambox_warning_blue.svg|50px]]|text=This page is under reconstruction, it will be filled with content soon 10/04/2023}}
'''NOTE: Time modifier affects most effects'''

== Camp Location ==
TO DO

{| class="article-table sortable" style="width: 100%;" cellspacing="15"
{| class="article-table sortable" style="width: 100%;" cellspacing="15"
|+
|+
!Location
!Location
!Time Modifiers
!Modifier
!Modifier
!Ambush Chance
!Ambush Chance
!Notes
!Notes
|-
|-
|Abandoned Home
|Abandoned Home
|
|
* 0,5h = *0,6
*1h = *1,5
*2h = *4,5
|
|
* Everything is more efficient
* Immune to Meteors modifier
|2%
|
|
* N/A
|-
|-
|Camp
|Camp
|
|
*0,5h = *0,6
*1h = *1,5
*2h = *4,5
|
|
* Everything is more efficient
* Immune to Meteors modifier
|0%
|
|
*Can be built at the cost of gold
|-
|Slime
|
*0,5h = *0,4
*1h = *1
*2h = *3
|
* No special effects for this biome
|0%
|
*Available only to [[Creation]]
|-
|Flower Field
|
*0,5h = *0,4
*1h = *1
*2h = *3
|
* Increased morale gain
|0%
|
* N/A
|-
|Plains
|
*0,5h = *0,4
*1h = *1
*2h = *3
|
* Hunting is less effective
* Scavenging is less effective
|10%
|
* N/A
|-
|Forest
|
*0,5h = *0,4
*1h = *1
*2h = *3
|
* Hunting is more effective
* Scavenging is more effective
* Can gather twigs
|40%
|
* N/A
|-
|Deep Forest
|
*0,5h = *0,4
* 1h = *1
*2h = *3
|
* Hunting is more effective
* Scavenging is more effective
* Can gather twigs
|60%
|
* N/A
|-
|Healing Forest
|
*0,5h = *0,4
*1h = *1
*2h = *3
|
* Resting recovers more health
* Same as forest
|40%
|
* N/A
|-
|Desert
|
*0,5h = *0,4
*1h = *1
*2h = *3
|
* Hunting is inefficient
|5%
|
* N/A
|-
|Tundra
|
*0,5h = *0,4
*1h = *1
*2h = *3
|
* Hunting is very inefficient
* Scavenging has higher chance of items, but less food
|5%
|
* N/A
|-
|Crystal
|
*0,5h = *0,4
*1h = *1
*2h = *3
|
* No special effects for this biome
|60%
|
* N/A
|-
|Swamp
|
*0,5h = *0,4
*1h = *1
*2h = *3
|
* No special effects for this biome
|60%
|
* N/A
|-
|Swamp Forest
|
*0,5h = *0,4
* 1h = *1
*2h = *3
|
* No special effects for this biome
|120%
|
* N/A
|-
|Shadow
|
*0,5h = *0,4
*1h = *1
*2h = *3
|
* No special effects for this biome
|150%
|
* N/A
|-
|Other
|
*0,5h = *0,4
*1h = *1
*2h = *3
|
* No special effects for this biome
|20%
|
* N/A
|}
|}
{| class="article-table sortable" style="width: 100%;" cellspacing="15"

!World Modifier
== Camp Actions ==
!Effect
TO DO
!Notes
|-
|Beautiful
|
* Increased morale gain for all party members (0-2/2-5/6-15?)
|
* N/A
|-
|Terrifying
|
* Halves health recovered by Resting
* Drastically decreases mana recovered by Meditating
|
* N/A
|-
|Relaxing
|
* Resting recovers more health
* Doubles mana recovered by Meditating
|
* N/A
|-
|Sunny
|
* Increased morale gain by all party members (0-1/1-3/3-9?)
|
* N/A
|-
|Meteors
|
*Lose some health (2-10?)
|
* N/A
|-
|Ancient
|
* A lot less food received from scavenging
* Chance to find [[Items|Legendary Items]] when scavenging
|
* N/A
|-
|Malnourished
|
* Less food received from scavenging
|
* N/A
|-
|Nutritious
|
* More food received from scavenging
|
* N/A
|-
|Fruitful
|
* Camp always has some food
* Chopping trees also gives food
|
* N/A
|}
=== Camp Actions===
'''NOTE: Creatures can only "Rest" and "Guard"'''


{| class="article-table sortable" style="width: 100%;" cellspacing="15"
{| class="article-table sortable" style="width: 100%;" cellspacing="15"
Line 32: Line 256:
!Requirement
!Requirement
!Description
!Description
!Modifiers
!Notes
!Notes
|-
|-
|Rest
|Rest
|None
|None
|
*Character will restore some hp.
|
|
*N/A
* Character will restore some hp.
|
|
|-
|-
|Guard
|Guard
|None
|None
|
|
* Lowers chance of Ambushes
*Lowers chance of ambushes
* More effective with higher strength/magic (whichever is higher)
* More effective with higher strength/magic (whichever is higher)
|
|
* N/A
|
|-
|-
|Meditate
|Meditate
Line 55: Line 278:
*Character will restore some mana
*Character will restore some mana
|
|
* N/A
|
|-
|-
|Scout
|Scout
|None
|None
|
|
*Character will reveal some tiles
*Character will reveal some tiles
*Based on vision
*Based on vision
|
|
* More effective on some tiles
|
* Less effective on some tiles
* Affected by FarSight [[essence]]
|-
|-
|Sex
|Sex
|None
| None
|
|
*Characters will fuck each other to regain morale
*Characters will fuck each other to regain morale
*Increases Ambush chance
*Increases ambush chance
|
|
|
* N/A
|-
|-
|Hunt
|Hunt
|None
|None
|
|
*Character will hunt for food (more than scavenging)
* Character will hunt for food (more than scavenging)
*Chance of loosing up to 10 hp
*Chance of losing up to 10 hp
* Based on strength
*Based on strength
*Increases ambushChance
* Increases ambush chance
|
|
|
* N/A
|-
|-
|Scavenge
|Scavenge
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*Character will scavenge for food/items
*Character will scavenge for food/items
*Based on vision
*Based on vision
*Special items if alchemists/herbalists are in the party
* Special items if [[Alchemist|Alchemists]]/[[Herbalist|Herbalists]] are in the party
*Increases ambushChance
*Increases ambush chance
|
|
|
* Improved by [[Scavenger]]
|-
|-
|Train
|Train
|[[Trainer]]
|[[Trainer]]
|
|
*Teaches resting characters
* Teaches resting characters
* Grants exp based on levelDifference
*Grants exp based on level difference
|
|
|
* N/A
|-
|-
|Cook
|Cook
|[[Musician]]
|[[Musician]]
|
|
*Character will cook the assigned food
*Character will cook assigned food
*Doubles effectiveness of food
* Doubles effectiveness of food
*Uses 2 wood
*Uses 2 wood
|
|
* Only valid if at least one food is assigned to be used
|
* Only one party member can take this action
|-
|-
|PlayMusic
|PlayMusic
|[[Musician]]
|[[Musician]]
|
|
Line 116: Line 342:
*Increases AmbushChance
*Increases AmbushChance
|
|
* Only one party member can take this action
|
|-
|-
|Doctor
|Doctor
|[[Medic]]
|[[Medic]]
|
|
* Resting characters will restore more hp
*Resting characters will restore more hp
|
|
|-
|GatherTwigs
|Forest/DeepForest tile
|
*Character will gather 1/2/5 wood
*Can/Has to be used immediately
|
|
|
* Only one party member can take this action
* Will not heal injuries, the field action is still needed
|-
|-
|BuildDefense
|BuildDefense
|[[Architect (Trait)|Architect]]
|[[Architect (Trait)|Architect]]
|
|
*Uses 5 wood/5 stone to increase guardpower by 40
*Uses 5 wood/5 stone to increase guardpower by 40
|
|
* N/A
|-
|TimeBubble
|[[SupportForm|Support Form]]
|
*Halves the camping time without halving the benefits
|
|
* N/A
|-
|-
| SelfRepair
|SelfRepair
|[[Mechanical]]
|[[Mechanical]]
|
|
*Fully heal self and restore mana for 1 crystal
*Fully heal self and restore mana for 1 crystal
|
|
* N/A
|-
|-
|ProduceMilk
|ProduceMilk
|Female
|Female
|
|
*Character will produce temporary food based on stored milk (2*value)
*Character will produce temporary food based on stored milk (2*value)
*Can/Has to be used immediately (Will use up to 5 milk even if not used)
*Can/Has to be used immediately (Will use up to 5 milk even if not used)
|
|
*Can't be done by [[E Unit]]
|
* Can't be done by [[E Unit]]
|-
|-
|ProduceHoney
|ProduceHoney
Line 161: Line 387:
*Can/Has to be used immediately
*Can/Has to be used immediately
|
|
*Can't be done by [[Bee Queen]]
|
*Can't be done by [[Bee Queen]]
|-
|-
|GatherTwigs
<!--|GatherRocks Need confirmation
|Forest/DeepForest tile
|
|
*Character will gather 1/2/5 wood
|
*Character will gather 1/2/5 stone
*Can/Has to be used immediately
*Can/Has to be used immediately
|
|
* N/A
|
|-
|-
|Distraction
|TimeBubble
|[[Flora]]
|
|
*Drastically reduces ambush chances
*Costs 5 mana
|
|
*Unique to [[Flora]]
*Halves the camping time without halving the benefits
|-
|HealingWater
|[[HealingAura]]
|
|
*Restores mana and hp of all characters based on users magicstrength
*Costs 1 energy
|
|
*Unique to [[Lumira]]
|}

===Other Modifiers===
{| class="article-table sortable" style="width: 100%;" cellspacing="15"
|+
!Modifier
!Type
!Effect
!Notes
|-
|-
|[[Pet]]
|Recharge
|Trait
|
|
*Increased morale gain for all party members (0-2/2-5/6-15?)
|
|
*Doesn't stack, when other characters have this trait
|-
|[[Lucky]]
|Trait
|
|
*Reduces AmbushChance by about 25%
|
|
*Stacks with [[HeightenedSense]]
*Unique to special [[Cat Seal]] (See [[Lucky]] page)
|-
|-
|[[Heightened Sense]]
|Recruit
|Trait
|
|
*Reduces AmbushChance by about 25%
|
|
*Doesn't stack, when other characters have this trait
*Chance of recruiting a random native character
*Stacks with [[Lucky]]
*Increases ambushChance
|-
|Charming
|Personality
|
|
*Increased relations gain by about 25%
|
|
*N/A
|-
|-
|Funny
|Distraction
|Personality
|
|
*Increased relations gain by about 25%
|
|
*N/A
*Drastically reduces ambush chances
|-
*Costs 5 mana
|Annoying
|Personality
|
|
*Decreased relations gain by about 25%
|
|
*N/A
|-
|-
|Arrogant
|HealingWater
|Personality
|
|
*Decreased relations gain by about 25%
|
|
*N/A
*Restores mana and hp of all characters based on users magicstrength
|-
*Costs 1 energy
|Adventurous
|Personality
|
*Increased morale gain by for all party members (0-1/1-3/3-9?)
*Character with this personality receives this bonus twice
|
|
*Stacks, even if other characters have this personality
|-- >
|}
|}
-->|}

Latest revision as of 22:11, 23 September 2023

This article was updated for version 0.23.0.0

Camp Location[ | ]

NOTE: Time modifier affects most effects

Location Time Modifiers Modifier Ambush Chance Notes
Abandoned Home
  • 0,5h = *0,6
  • 1h = *1,5
  • 2h = *4,5
  • Everything is more efficient
  • Immune to Meteors modifier
2%
  • N/A
Camp
  • 0,5h = *0,6
  • 1h = *1,5
  • 2h = *4,5
  • Everything is more efficient
  • Immune to Meteors modifier
0%
  • Can be built at the cost of gold
Slime
  • 0,5h = *0,4
  • 1h = *1
  • 2h = *3
  • No special effects for this biome
0%
Flower Field
  • 0,5h = *0,4
  • 1h = *1
  • 2h = *3
  • Increased morale gain
0%
  • N/A
Plains
  • 0,5h = *0,4
  • 1h = *1
  • 2h = *3
  • Hunting is less effective
  • Scavenging is less effective
10%
  • N/A
Forest
  • 0,5h = *0,4
  • 1h = *1
  • 2h = *3
  • Hunting is more effective
  • Scavenging is more effective
  • Can gather twigs
40%
  • N/A
Deep Forest
  • 0,5h = *0,4
  • 1h = *1
  • 2h = *3
  • Hunting is more effective
  • Scavenging is more effective
  • Can gather twigs
60%
  • N/A
Healing Forest
  • 0,5h = *0,4
  • 1h = *1
  • 2h = *3
  • Resting recovers more health
  • Same as forest
40%
  • N/A
Desert
  • 0,5h = *0,4
  • 1h = *1
  • 2h = *3
  • Hunting is inefficient
5%
  • N/A
Tundra
  • 0,5h = *0,4
  • 1h = *1
  • 2h = *3
  • Hunting is very inefficient
  • Scavenging has higher chance of items, but less food
5%
  • N/A
Crystal
  • 0,5h = *0,4
  • 1h = *1
  • 2h = *3
  • No special effects for this biome
60%
  • N/A
Swamp
  • 0,5h = *0,4
  • 1h = *1
  • 2h = *3
  • No special effects for this biome
60%
  • N/A
Swamp Forest
  • 0,5h = *0,4
  • 1h = *1
  • 2h = *3
  • No special effects for this biome
120%
  • N/A
Shadow
  • 0,5h = *0,4
  • 1h = *1
  • 2h = *3
  • No special effects for this biome
150%
  • N/A
Other
  • 0,5h = *0,4
  • 1h = *1
  • 2h = *3
  • No special effects for this biome
20%
  • N/A
World Modifier Effect Notes
Beautiful
  • Increased morale gain for all party members (0-2/2-5/6-15?)
  • N/A
Terrifying
  • Halves health recovered by Resting
  • Drastically decreases mana recovered by Meditating
  • N/A
Relaxing
  • Resting recovers more health
  • Doubles mana recovered by Meditating
  • N/A
Sunny
  • Increased morale gain by all party members (0-1/1-3/3-9?)
  • N/A
Meteors
  • Lose some health (2-10?)
  • N/A
Ancient
  • A lot less food received from scavenging
  • Chance to find Legendary Items when scavenging
  • N/A
Malnourished
  • Less food received from scavenging
  • N/A
Nutritious
  • More food received from scavenging
  • N/A
Fruitful
  • Camp always has some food
  • Chopping trees also gives food
  • N/A

Camp Actions[ | ]

NOTE: Creatures can only "Rest" and "Guard"

Action Requirement Description Notes
Rest None
  • Character will restore some hp.
  • N/A
Guard None
  • Lowers chance of ambushes
  • More effective with higher strength/magic (whichever is higher)
  • N/A
Meditate None
  • Character will restore some mana
  • N/A
Scout None
  • Character will reveal some tiles
  • Based on vision
  • More effective on some tiles
  • Less effective on some tiles
  • Affected by FarSight essence
Sex None
  • Characters will fuck each other to regain morale
  • Increases ambush chance
  • N/A
Hunt None
  • Character will hunt for food (more than scavenging)
  • Chance of losing up to 10 hp
  • Based on strength
  • Increases ambush chance
  • N/A
Scavenge None
  • Character will scavenge for food/items
  • Based on vision
  • Special items if Alchemists/Herbalists are in the party
  • Increases ambush chance
Train Trainer
  • Teaches resting characters
  • Grants exp based on level difference
  • N/A
Cook Musician
  • Character will cook assigned food
  • Doubles effectiveness of food
  • Uses 2 wood
  • Only valid if at least one food is assigned to be used
  • Only one party member can take this action
PlayMusic Musician
  • Increases morale of everyone
  • Increases AmbushChance
  • Only one party member can take this action
Doctor Medic
  • Resting characters will restore more hp
  • Only one party member can take this action
  • Will not heal injuries, the field action is still needed
BuildDefense Architect
  • Uses 5 wood/5 stone to increase guardpower by 40
  • N/A
TimeBubble Support Form
  • Halves the camping time without halving the benefits
  • N/A
SelfRepair Mechanical
  • Fully heal self and restore mana for 1 crystal
  • N/A
ProduceMilk Female
  • Character will produce temporary food based on stored milk (2*value)
  • Can/Has to be used immediately (Will use up to 5 milk even if not used)
ProduceHoney Bee Girl
  • Characters will produce 4 food worth of honey
  • Can/Has to be used immediately
GatherTwigs Forest/DeepForest tile
  • Character will gather 1/2/5 wood
  • Can/Has to be used immediately
  • N/A
Distraction Flora
  • Drastically reduces ambush chances
  • Costs 5 mana
HealingWater HealingAura
  • Restores mana and hp of all characters based on users magicstrength
  • Costs 1 energy

Other Modifiers[ | ]

Modifier Type Effect Notes
Pet Trait
  • Increased morale gain for all party members (0-2/2-5/6-15?)
  • Doesn't stack, when other characters have this trait
Lucky Trait
  • Reduces AmbushChance by about 25%
Heightened Sense Trait
  • Reduces AmbushChance by about 25%
  • Doesn't stack, when other characters have this trait
  • Stacks with Lucky
Charming Personality
  • Increased relations gain by about 25%
  • N/A
Funny Personality
  • Increased relations gain by about 25%
  • N/A
Annoying Personality
  • Decreased relations gain by about 25%
  • N/A
Arrogant Personality
  • Decreased relations gain by about 25%
  • N/A
Adventurous Personality
  • Increased morale gain by for all party members (0-1/1-3/3-9?)
  • Character with this personality receives this bonus twice
  • Stacks, even if other characters have this personality