Camp: Difference between revisions
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{{Ambox|image = [[File:Ambox_warning_blue.svg|50px]]|text=This page is under reconstruction, it will be filled with content soon 10/04/2023}}
==
'''NOTE: Time modifiers affect most effects'''
{| class="article-table sortable" style="width: 100%;" cellspacing="15"
|+
!Location
!Time Modifiers
!Modifier
!Ambush Chance
!Notes
|-
|Abandoned Home
|
* 0,5h = *0,6
*1h = *1,5
*2h = *4,5
|
* Immune to Meteors modifier
|
|
* N/A
|-
|Camp
|
*0,5h = *0,6
*1h = *1,5
*2h = *4,5
|
* Immune to Meteors modifier
|
|
*Can be built at the cost of 100 gold
|-
|Flower Field
|
*0,5h = *0,4
*1h = *1
*2h = *3
|
|
|
* N/A
|-
|Plains
|
*0,5h = *0,4
*1h = *1
*2h = *3
|
|
|
* N/A
|-
|Fungal Plains
|
*0,5h = *0,4
*1h = *1
*2h = *3
|
|
|
* N/A
|-
|Forest
|
*0,5h = *0,4
*1h = *1
*2h = *3
|
|
|
* N/A
|-
|Deep Forest
|
*0,5h = *0,4
* 1h = *1
*2h = *3
|
|
|
* N/A
|-
|Healing Forest
|
*0,5h = *0,4
*1h = *1
*2h = *3
|
* Resting recovers more health
|
|
* N/A
|-
|Swamp Forest
|
*0,5h = *0,4
* 1h = *1
*2h = *3
|
|
|
* N/A
|-
| Cave
|
*0,5h = *0,4
*1h = *1
*2h = *3
|
|
|
* N/A
|-
|Mountain
|
*0,5h = *0,4
*1h = *1
*2h = *3
|
|
|
* N/A
|-
|Lake
|
*0,5h = *0,4
* 1h = *1
*2h = *3
|
|
|
* N/A
|-
|Desert
|
*0,5h = *0,4
*1h = *1
*2h = *3
|
|
|
* N/A
|-
|Tundra
|
*0,5h = *0,4
*1h = *1
*2h = *3
|
|
|
* N/A
|-
|Shadow
|
*0,5h = *0,4
*1h = *1
*2h = *3
|
|
|
* N/A
|-
|Slime
|
*0,5h = *0,4
*1h = *1
*2h = *3
|
|
|
*Available only for [[Creation]]
|-
|Crystal
|
*0,5h = *0,4
*1h = *1
*2h = *3
|
|
|
* N/A
|-
|Swamp
|
*0,5h = *0,4
*1h = *1
*2h = *3
|
|
|
* N/A
|}
{| class="article-table sortable" style="width: 100%;" cellspacing="15"
!World Modifier
!Effect
!Notes
|-
|Beautiful
|
* Increased morale gain by 0-2/2-5/6-15 for all party members
|
* N/A
|-
|Terrifying
|
* Halves health recovered by Resting
* Drastically decreases mana recovered by Meditating
|
* N/A
|-
|Relaxing
|
* Resting recovers more health
* Doubles mana recovered by Meditating
|
* N/A
|-
|Sunny
|
* Increased morale gain by 0-1/1-3/3-9 for all party members
|
* N/A
|-
|Meteors
|
*Lose 2-10 health
|
* N/A
|-
|Ancient
|
* A lot less food received from scavenging
* Chance to find [[Items|Legendary Items]] when scavenging
|
* N/A
|-
|Malnourished
|
* Less food received from scavenging
|
* N/A
|-
|Nutritious
|
* More food received from scavenging
|
* N/A
|-
|Fruitful
|
* Camp always has 5 free food
|
* N/A
|}
=== Camp Actions===
'''NOTE: Creatures can only "Rest" and "Guard"'''
{| class="article-table sortable" style="width: 100%;" cellspacing="15"
Line 32 ⟶ 266:
!Requirement
!Description
!Notes
|-
|Rest
|None
|
*Character will restore some hp.
|
*
|-
|Guard
|None
|
*
* More effective with higher strength/magic (whichever is higher)
|
* N/A
|-
|Meditate
Line 55 ⟶ 288:
*Character will restore some mana
|
* N/A
|-
|Scout
|None
|
*Character will reveal some tiles
*Based on vision
|
* N/A
|-
|Sex
| None
|
*Characters will fuck each other to regain morale
*Increases Ambush chance
|
* N/A
|-
|Hunt
|None
|
* Character will hunt for food (more than scavenging)
*Chance of loosing up to 10 hp
*
* Increases ambushChance
|
* N/A
|-
|Scavenge
Line 88 ⟶ 321:
*Character will scavenge for food/items
*Based on vision
* Special items if alchemists/herbalists are in the party
*Increases ambushChance
|
* Improved by [[Scavenger]]
|-
|Train
|[[Trainer]]
|
* Teaches resting characters
*
|
* N/A
|-
|Cook
Line 105 ⟶ 338:
|
*Character will cook the assigned food
* Doubles effectiveness of food
*Uses 2 wood
|
* N/A
|-
|PlayMusic
|[[Musician]]
|
Line 116 ⟶ 349:
*Increases AmbushChance
|
* N/A
|-
|Doctor
|[[Medic]]
|
*
|
* N/A
|-
|BuildDefense
|[[Architect (Trait)|Architect]]
|
*Uses 5 wood/5 stone to increase guardpower by 40
|
* N/A
|-
|TimeBubble
|[[SupportForm|Support Form]]
|
*Halves the camping time without halving the benefits
|
* N/A
|-
|
|[[Mechanical]]
|
*Fully heal self and restore mana for 1 crystal
|
* N/A
|-
|ProduceMilk
|Female
|
*Character will produce temporary food based on stored milk (2*value)
*Can/Has to be used immediately (Will use up to 5 milk even if not used)
|
*Can't be done by [[E Unit]]
|-
|ProduceHoney
Line 161 ⟶ 393:
*Can/Has to be used immediately
|
*Can't be done by [[Bee Queen]]
|-
|GatherTwigs
|Forest/DeepForest tile
|
*Character will gather 1/2/5 wood
*Can/Has to be used immediately
|
* N/A
|-
|Distraction
|[[Flora]]
|
*Drastically reduces ambush chances
*Costs 5 mana
|
*Unique to [[Flora]]
|-
|HealingWater
|[[HealingAura]]
|
*Restores mana and hp of all characters based on users magicstrength
*Costs 1 energy
|
*Unique to [[Lumira]]
|}
===Other Modifiers===
{| class="article-table sortable" style="width: 100%;" cellspacing="15"
|+
!Modifier
!Type
!Effect
!Notes
|-
|[[Pet]]
|Trait
|
*Increased morale gain by 0-2/2-5/6-15 for all party members
|
*Doesn't stack, when other characters have this trait
|-
|[[Lucky]]
|Trait
|
*Reduces AmbushChance by about 25%
|
*Stacks with [[HeightenedSense]]
*Unique to special [[Cat Seal]] (See [[Lucky]] page)
|-
|[[Heightened Sense]]
|Trait
|
*Reduces AmbushChance by about 25%
|
*Doesn't stack, when other characters have this trait
*Stacks with [[Lucky]]
|-
|Charming
|Personality
|
*Increased relations gain by about 25%
|
*N/A
|-
|Funny
|Personality
|
*Increased relations gain by about 25%
|
*N/A
|-
|Annoying
|Personality
|
*Decreased relations gain by about 25%
|
*N/A
|-
|Arrogant
|Personality
|
*Decreased relations gain by about 25%
|
*N/A
|-
|Adventurous
|Personality
|
*Increased morale gain by 0-1/1-3/3-9 for all party members
*Character with this personality receives this bonus twice
|
*Stacks, even if other characters have this personality
|}
|
Revision as of 17:46, 12 April 2023
Camp Location
NOTE: Time modifiers affect most effects
Location | Time Modifiers | Modifier | Ambush Chance | Notes |
---|---|---|---|---|
Abandoned Home |
|
|
| |
Camp |
|
|
| |
Flower Field |
|
| ||
Plains |
|
| ||
Fungal Plains |
|
| ||
Forest |
|
| ||
Deep Forest |
|
| ||
Healing Forest |
|
|
| |
Swamp Forest |
|
| ||
Cave |
|
| ||
Mountain |
|
| ||
Lake |
|
| ||
Desert |
|
| ||
Tundra |
|
| ||
Shadow |
|
| ||
Slime |
|
| ||
Crystal |
|
| ||
Swamp |
|
|
World Modifier | Effect | Notes |
---|---|---|
Beautiful |
|
|
Terrifying |
|
|
Relaxing |
|
|
Sunny |
|
|
Meteors |
|
|
Ancient |
|
|
Malnourished |
|
|
Nutritious |
|
|
Fruitful |
|
|
Camp Actions
NOTE: Creatures can only "Rest" and "Guard"
Action | Requirement | Description | Notes |
---|---|---|---|
Rest | None |
|
|
Guard | None |
|
|
Meditate | None |
|
|
Scout | None |
|
|
Sex | None |
|
|
Hunt | None |
|
|
Scavenge | None |
|
|
Train | Trainer |
|
|
Cook | Musician |
|
|
PlayMusic | Musician |
|
|
Doctor | Medic |
|
|
BuildDefense | Architect |
|
|
TimeBubble | Support Form |
|
|
SelfRepair | Mechanical |
|
|
ProduceMilk | Female |
|
|
ProduceHoney | Bee Girl |
|
|
GatherTwigs | Forest/DeepForest tile |
|
|
Distraction | Flora |
|
|
HealingWater | HealingAura |
|
|
Other Modifiers
Modifier | Type | Effect | Notes |
---|---|---|---|
Pet | Trait |
|
|
Lucky | Trait |
|
|
Heightened Sense | Trait |
|
|
Charming | Personality |
|
|
Funny | Personality |
|
|
Annoying | Personality |
|
|
Arrogant | Personality |
|
|
Adventurous | Personality |
|
|