Camp

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Revision as of 17:46, 12 April 2023 by Riotaku21 (talk | contribs) (Added most stuff, still unfinished)
This article was updated for version 0.23.0.0
This page is under reconstruction, it will be filled with content soon 10/04/2023

Camp Location

NOTE: Time modifiers affect most effects

Location Time Modifiers Modifier Ambush Chance Notes
Abandoned Home
  • 0,5h = *0,6
  • 1h = *1,5
  • 2h = *4,5
  • Immune to Meteors modifier
  • N/A
Camp
  • 0,5h = *0,6
  • 1h = *1,5
  • 2h = *4,5
  • Immune to Meteors modifier
  • Can be built at the cost of 100 gold
Flower Field
  • 0,5h = *0,4
  • 1h = *1
  • 2h = *3
  • N/A
Plains
  • 0,5h = *0,4
  • 1h = *1
  • 2h = *3
  • N/A
Fungal Plains
  • 0,5h = *0,4
  • 1h = *1
  • 2h = *3
  • N/A
Forest
  • 0,5h = *0,4
  • 1h = *1
  • 2h = *3
  • N/A
Deep Forest
  • 0,5h = *0,4
  • 1h = *1
  • 2h = *3
  • N/A
Healing Forest
  • 0,5h = *0,4
  • 1h = *1
  • 2h = *3
  • Resting recovers more health
  • N/A
Swamp Forest
  • 0,5h = *0,4
  • 1h = *1
  • 2h = *3
  • N/A
Cave
  • 0,5h = *0,4
  • 1h = *1
  • 2h = *3
  • N/A
Mountain
  • 0,5h = *0,4
  • 1h = *1
  • 2h = *3
  • N/A
Lake
  • 0,5h = *0,4
  • 1h = *1
  • 2h = *3
  • N/A
Desert
  • 0,5h = *0,4
  • 1h = *1
  • 2h = *3
  • N/A
Tundra
  • 0,5h = *0,4
  • 1h = *1
  • 2h = *3
  • N/A
Shadow
  • 0,5h = *0,4
  • 1h = *1
  • 2h = *3
  • N/A
Slime
  • 0,5h = *0,4
  • 1h = *1
  • 2h = *3
Crystal
  • 0,5h = *0,4
  • 1h = *1
  • 2h = *3
  • N/A
Swamp
  • 0,5h = *0,4
  • 1h = *1
  • 2h = *3
  • N/A
World Modifier Effect Notes
Beautiful
  • Increased morale gain by 0-2/2-5/6-15 for all party members
  • N/A
Terrifying
  • Halves health recovered by Resting
  • Drastically decreases mana recovered by Meditating
  • N/A
Relaxing
  • Resting recovers more health
  • Doubles mana recovered by Meditating
  • N/A
Sunny
  • Increased morale gain by 0-1/1-3/3-9 for all party members
  • N/A
Meteors
  • Lose 2-10 health
  • N/A
Ancient
  • A lot less food received from scavenging
  • Chance to find Legendary Items when scavenging
  • N/A
Malnourished
  • Less food received from scavenging
  • N/A
Nutritious
  • More food received from scavenging
  • N/A
Fruitful
  • Camp always has 5 free food
  • N/A

Camp Actions

NOTE: Creatures can only "Rest" and "Guard"

Action Requirement Description Notes
Rest None
  • Character will restore some hp.
Guard None
  • Lowers chance of Ambushes
  • More effective with higher strength/magic (whichever is higher)
  • N/A
Meditate None
  • Character will restore some mana
  • N/A
Scout None
  • Character will reveal some tiles
  • Based on vision
  • N/A
Sex None
  • Characters will fuck each other to regain morale
  • Increases Ambush chance
  • N/A
Hunt None
  • Character will hunt for food (more than scavenging)
  • Chance of loosing up to 10 hp
  • Based on strength
  • Increases ambushChance
  • N/A
Scavenge None
  • Character will scavenge for food/items
  • Based on vision
  • Special items if alchemists/herbalists are in the party
  • Increases ambushChance
Train Trainer
  • Teaches resting characters
  • Grants exp based on levelDifference
  • N/A
Cook Musician
  • Character will cook the assigned food
  • Doubles effectiveness of food
  • Uses 2 wood
  • N/A
PlayMusic Musician
  • Increases morale of everyone
  • Increases AmbushChance
  • N/A
Doctor Medic
  • Resting characters will restore more hp
  • N/A
BuildDefense Architect
  • Uses 5 wood/5 stone to increase guardpower by 40
  • N/A
TimeBubble Support Form
  • Halves the camping time without halving the benefits
  • N/A
SelfRepair Mechanical
  • Fully heal self and restore mana for 1 crystal
  • N/A
ProduceMilk Female
  • Character will produce temporary food based on stored milk (2*value)
  • Can/Has to be used immediately (Will use up to 5 milk even if not used)
ProduceHoney Bee Girl
  • Characters will produce 4 food worth of honey
  • Can/Has to be used immediately
GatherTwigs Forest/DeepForest tile
  • Character will gather 1/2/5 wood
  • Can/Has to be used immediately
  • N/A
Distraction Flora
  • Drastically reduces ambush chances
  • Costs 5 mana
HealingWater HealingAura
  • Restores mana and hp of all characters based on users magicstrength
  • Costs 1 energy

Other Modifiers

Modifier Type Effect Notes
Pet Trait
  • Increased morale gain by 0-2/2-5/6-15 for all party members
  • Doesn't stack, when other characters have this trait
Lucky Trait
  • Reduces AmbushChance by about 25%
Heightened Sense Trait
  • Reduces AmbushChance by about 25%
  • Doesn't stack, when other characters have this trait
  • Stacks with Lucky
Charming Personality
  • Increased relations gain by about 25%
  • N/A
Funny Personality
  • Increased relations gain by about 25%
  • N/A
Annoying Personality
  • Decreased relations gain by about 25%
  • N/A
Arrogant Personality
  • Decreased relations gain by about 25%
  • N/A
Adventurous Personality
  • Increased morale gain by 0-1/1-3/3-9 for all party members
  • Character with this personality receives this bonus twice
  • Stacks, even if other characters have this personality