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{{Stub}}{{Verbox|small=yes|text=This article was updated for version 0.19.0.1|version=0.19.0.1}}
{{Stub}}{{Verbox|small=yes|text=This article was updated for version 0.19.0.1|version=0.19.0.1}}
In figure 2 the stats of a plantgirl are displayed. These come from ingame, from clicking on the unit's portrait. All units in the game have those stat categories, save creatures, which do not have maxlust, Ldmg, Lres, cock, energy, tits, and milk, because they cannot engange in sexual combat
In figure 2 the stats of a plantgirl are displayed. These come from the game, from clicking on the unit's portrait. All units in the game have those stats , save creatures, which do not have maxlust, Ldmg, Lres, cock, energy, tits, and milk, because they cannot engange in sexual combat.
[[File:Charscreentown.png|center|thumb|Figure 2: stats of plant starter.]]
[[File:Charscreentown.png|center|thumb|Figure 2: stats of plant starter.]]
We are going to list and briefly describe each stat. Then, for those stats that need clarification, we have chapters in this page, or we provide links to pages that explain them further.
We are going to list and briefly describe each stat. Then, for those stats that need clarification, we have chapters in this page, or we provide links to pages that explain them further. because there are lots of stats, we group them by the windows they appear in. In figure 1, we have numbered each window.

'''<u>Window1:</u>'''

* '''Arena rank''': the F at the top right corner of the portrait. Each arena rank increases stats, similar to leveling up. It also increases [[Brothel]] score, which is a stat we see further down here, which decides brothel income.. For details on stats gained, check the [[Stat Growth]] page. To increase rank, participate in ranked battles in the [[Arena]].
* '''Relationship''': the heart icon. ADD INFO I DUNNOOOO. For NPCs, Relationship has many effects, which you can check in the [[Dating]] page. It mainly unlocks dating, learning, and recruiting NPCs. Sometimes it gives discounts.
* '''Lewdity''': it appears when you hover over the heart icon. Increases [[Brothel]] value, and [[relation quests]]. When [[dating]], it limits which cards you can use. Fastest way to raise it is by dating. Brothel work can raise it too.
* '''Name''': unit name
* '''Stamina''': units use stamina to act. Brothel work, farm work and starting battles, all use stamina. NPCs recover stamina each day, depending on their living conditions, which you decide at [[Home]]. If you start a battle with no stamina, you get the [[Status Effects|Exhausted]] Status, which is a terrible debuff. Units can't work without stamina.
* '''Morale''': losing battles reduces morale. To increase it... don't remember. Morale affects [[Brothel]] earnings, also, if morale is below 25, entering combat causes the [[Status Effects|LowMorale]] debuff, and if it is above 75, it causes the [[Status Effects|HighMorale]] debuff. With no morale, units don't perform work.


First we comment those from figure 1. They are mostly the same
First we comment those from figure 1. They are mostly the same

Revision as of 15:59, 25 April 2022

This article is a stub. You can help our wiki out by expanding it.
This article was updated for version 0.19.0.1

In figure 2 the stats of a plantgirl are displayed. These come from the game, from clicking on the unit's portrait. All units in the game have those stats , save creatures, which do not have maxlust, Ldmg, Lres, cock, energy, tits, and milk, because they cannot engange in sexual combat.

Figure 2: stats of plant starter.

We are going to list and briefly describe each stat. Then, for those stats that need clarification, we have chapters in this page, or we provide links to pages that explain them further. because there are lots of stats, we group them by the windows they appear in. In figure 1, we have numbered each window.

Window1:

  • Arena rank: the F at the top right corner of the portrait. Each arena rank increases stats, similar to leveling up. It also increases Brothel score, which is a stat we see further down here, which decides brothel income.. For details on stats gained, check the Stat Growth page. To increase rank, participate in ranked battles in the Arena.
  • Relationship: the heart icon. ADD INFO I DUNNOOOO. For NPCs, Relationship has many effects, which you can check in the Dating page. It mainly unlocks dating, learning, and recruiting NPCs. Sometimes it gives discounts.
  • Lewdity: it appears when you hover over the heart icon. Increases Brothel value, and relation quests. When dating, it limits which cards you can use. Fastest way to raise it is by dating. Brothel work can raise it too.
  • Name: unit name
  • Stamina: units use stamina to act. Brothel work, farm work and starting battles, all use stamina. NPCs recover stamina each day, depending on their living conditions, which you decide at Home. If you start a battle with no stamina, you get the Exhausted Status, which is a terrible debuff. Units can't work without stamina.
  • Morale: losing battles reduces morale. To increase it... don't remember. Morale affects Brothel earnings, also, if morale is below 25, entering combat causes the LowMorale debuff, and if it is above 75, it causes the HighMorale debuff. With no morale, units don't perform work.

First we comment those from figure 1. They are mostly the same

  • LevelType: stat increases when leveling up depend on leveltype. Leveltypes are average, support, strength, magic, endurance, dexterity and seduction. Leveltype basically decides which of your stats level up the most when leveling up, like a specializacion. See Stat Growth for details.
  • Health: when it hits 0, the unit is removed from combat. Depending on your Game Start Settings, that can mean permadeath, or injury.
  • Mana: most skills require mana to be cast.
  • Strength: the damage of your basic attack is (strength*element_advantage) - armor. As for element advantage, think pokemon. Some skills, which are physical attacks, deal strenght+ fixed bonus to damage. For example, slash is strenght +2 (element and armor still apply). Has no effect on carry capacity. Also affects hunting ?
  • Magic: determines the damage of many skills. When you summon units, ther level or traits depend on your magic stat. Also affects hatcher bonus.
  • LDmg: Amount of lust the target gains when you seduce or service them. Affected by targets lustResistance. check Combat for details. Basically, Seduce deals lust = Ldmg-Lres, unless you score a critical. Servicing deals Ldmg*2, but is melee
  • LRes: lust damage is reduced by Lres. Can be negative, and increase lust damage received
  • Armor: incoming damage is reduced by armor
  • MaxLust: s Maxlust is your lust hp bar. Received sex attacks (seduction, service) increases your lust. When your lust reaches 50%, you are inflicted a powerful debuff, and it gets worse at 100%. The debuff can be checked at the Status Effects page. To get rid of lust, either masturbate or fuck. For more info on sex related actions, check the Combat page.
  • Growth: stats increase when you level up, or rank up in the arena. Stat Growth values are multipliers applied to the values you get from leveling up and ranking up. for more information, check the Stat Growth page.

MaxLust

Base maximum lust. When at half or more, attack damage is halved, mana costs and damage taken are doubled. When at max, you can't use ap for anything except "fuck" and "masturbate". After fucking or masturbating while lust is higher than 50%, maxLust will increase by half of your base maxLust for the remaining battle.

Size

Size affects speed/initial stats/stat gains on levelup/size of other bodyparts based on a modifier:
Tiny: (HP, MP,str,virility)*0.5; fertility/0.5, Speed +2, Food upkeep = 1
Small: (HP, MP,str,virility)*0.75; fertility/0.75, Speed +1, Food upkeep = 2
Medium: (HP, MP,str,virility)*1; fertility/1, Speed +0, Food upkeep = : 3
Large: (HP, MP,str,virility)*1.25; fertility/1.25, Speed -1, Food upkeep = 5
Giant: (HP, MP,str,virility)*1.5; fertility/1.5, Speed -2, Food upkeep = 7
Enormous: (HP, MP,str,virility)*2; fertility/2, Speed -2,Food upkeep = 10

Appearance

Affects brothel value, recruitmentChance and other characters attraction. Modifiers:
0-19: (Repulsive) *0.1
20-29: (Ugly) *0.5
30-45: (Unappealing) *0.7
46-59: (Average) *1
60-79: (Appealing) *1.25
80-109: (Pretty) *1.5
110-129: (Gorgeous) *1.75
130-149: (Stunning) *2.25
150+: (Angelic) *3

Speed

Amount of tiles you can walk with a basic moveAction. Move/Charge are affected by the terrain based on their movetype.

Movement Type
Type Earth Grass Stone Water Lava Snow Slime Shadow
Normal 1 1 2 4 6 2 3 ?
Amphibic 1 1 2 1 6 2 3 ?
Flying 1 1 1 1 1 1 1 1
Lava 2 2 1 6 1 3 3 ?
SemiAquatic 3 3 3 1 6 3 3 ?
Aquatic 5 5 5 1 6 5 3 ?
Shadow 5 5 5 5 5 5 5 1


Fertility/Virility

Breeding chance is calculated as: CharactersA's Fertility*CharacterB's Virility. So fertility above 100% can make up for partners low virility or vice versa. Increases a lot on levelup. Examples:
50 Virility and 50 Fertility results in 25% progress to an egg per day.
50 Virility and 200 Fertility results in 1 egg per day.
200 Virility and 200 Fertility results in 4 eggs per day.

Attack types

Three stats are explained here. They affect basic attacks, and defense.

  • Damage element:
    • Element advantage: Each damage element has a list of defense elements it deals double damage to, and half damage to. For example, basic damage deals reduced damage to stone and crystal defense.
    • Special features: some damage types have special features, like applyin burn, burning mana, or poisoning enemies
  • Defense element:
    • Element advantage: same as damage element element advantage
    • Special features: immunity to status effects, native tiles and other features.
  • Attack shape: This determines if the attack is basic melee, ranged, etc. How you attack.

Native tiles: there is an exception to movement costs. Travelling thorugh native tiles always costs 1 speed. Native tiles are decided by your unit's defense element (type)

Type icon

type icon

A type icon has two parts: an inner circle, and an outer shape that kinda looks like a gender icon. The colors, and the outer shape, tell you the damage, attack, and defense types:

  • Outer shape color: defines damage type. In the example, it is gray, so basic damage
  • Inner circle color: defines defense type. In the example it is grayy, so normal defense
  • Outer shape form: defines attack type. In the example, it is an arrow, so basic attack type.

Damage element list

Color Type Special feature Strong vs Weak vs
gray basic no No Stone, crystal
Red Slashing Causes bleed. Duration = damage Stone, crystal
green poison Poisons target, duration = damage dealt slime, light floral, aquatic crystal
orange burn Deals 1 burn. -50% dmg against enemies in water tiles Floral, ice dark Light, lava, crystal
yellow Radiant Damages MP as well Dark, crystal Floral, lava light
dark greengrey Shadow Curses for two turns Normal, floral crystal Light, lava dark
dark grey True Deals 100% damage to all ignores armor No No

Defense element list

Color Type Special feature Native tile Strong vs Weak vs
gray normal no No
green floral Poison inmune grass
dark yellow Slime slime
orange lava Burn inmune.

Access lava biomes and portals

lava
Blue Aquatic water
dark blue Dark shadow
Yellow Light Curse inmune
dark grey stone Inumne to bleed, burn, poison stone
crystal
ice

A matrix with defense damage and strong/weak would be handy

Element advantage table

In this table we see element advantages of attack elements vs defense elements.

  • S = Strong, double damage dealt
  • N = Normal
  • W = Weak, half damage dealt
normal floral slime lava aquatic dark light stone crystal ice
basic N N N N N N N W W N
Slashing N N N N N N N W W N
poison N W S N W N S N W N
burn N S N W N S W N W S
Radiant N W N W N S W N S N
Shadow S S N W N W W N S N
True N N N N N N N N N N

Attack shape list

Attack shape icons.

All attacks deal damage based on strength

  • basic: melee range, attack that hits 1 target enemy
  • swing: melee range, attack target and 2 adjacent characters ( can friendly fire)
  • cleave: melee range, attack target and 2 adjacent characters. Damage to adjacent characters is halved ( can friendly fire)
  • pierce: melee range, attack that hits 1 target and the unit behind ( can friendly fire)
  • ranged: has a range of 3, requires a straight line, uses all remaining AP
  • Unable: cannot attack