Camp: Difference between revisions
From Portals of Phereon Wiki
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{{Verbox|small=yes|text=This article was updated for version 0.23.0.0|version=0.23.0.0}} |
{{Verbox|small=yes|text=This article was updated for version 0.23.0.0|version=0.23.0.0}} |
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{{Ambox|image = [[File:Ambox_warning_blue.svg|50px]]|text=This page is under reconstruction, it will be filled with content soon 10/04/2023}} |
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===Camp Location=== |
===Camp Location=== |
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'''NOTE: Time |
'''NOTE: Time modifier affects most effects''' |
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{| class="article-table sortable" style="width: 100%;" cellspacing="15" |
{| class="article-table sortable" style="width: 100%;" cellspacing="15" |
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Line 19: | Line 17: | ||
*2h = *4,5 |
*2h = *4,5 |
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* Everything is more efficient |
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* Immune to Meteors modifier |
* Immune to Meteors modifier |
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|2% |
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* N/A |
* N/A |
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Line 30: | Line 29: | ||
*2h = *4,5 |
*2h = *4,5 |
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* Everything is more efficient |
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* Immune to Meteors modifier |
* Immune to Meteors modifier |
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|0% |
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*Can be built at the cost of gold |
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*Can be built at the cost of 100 gold |
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|- |
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|Slime |
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|Flower Field |
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*0,5h = *0,4 |
*0,5h = *0,4 |
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Line 41: | Line 41: | ||
*2h = *3 |
*2h = *3 |
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* No special effects for this biome |
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|0% |
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*Available only to [[Creation]] |
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* N/A |
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|- |
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|Flower Field |
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|Plains |
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*0,5h = *0,4 |
*0,5h = *0,4 |
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Line 51: | Line 52: | ||
*2h = *3 |
*2h = *3 |
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* Increased morale gain |
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|0% |
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* N/A |
* N/A |
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|- |
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|Plains |
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*0,5h = *0,4 |
*0,5h = *0,4 |
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Line 61: | Line 63: | ||
*2h = *3 |
*2h = *3 |
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* Hunting is less effective |
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* Scavenging is less effective |
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|10% |
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* N/A |
* N/A |
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Line 71: | Line 75: | ||
*2h = *3 |
*2h = *3 |
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* Hunting is more effective |
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* Scavenging is more effective |
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* Can gather twigs |
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|40% |
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* N/A |
* N/A |
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Line 81: | Line 88: | ||
*2h = *3 |
*2h = *3 |
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* Hunting is more effective |
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* Scavenging is more effective |
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* Can gather twigs |
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|60% |
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* N/A |
* N/A |
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Line 92: | Line 102: | ||
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* Resting recovers more health |
* Resting recovers more health |
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* Same as forest |
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|40% |
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* N/A |
* N/A |
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|- |
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|Desert |
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|Swamp Forest |
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*0,5h = *0,4 |
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* 1h = *1 |
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*2h = *3 |
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* N/A |
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|- |
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| Cave |
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*0,5h = *0,4 |
*0,5h = *0,4 |
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*1h = *1 |
*1h = *1 |
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*2h = *3 |
*2h = *3 |
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* Hunting is inefficient |
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|5% |
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* N/A |
* N/A |
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|- |
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|Tundra |
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|Mountain |
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*0,5h = *0,4 |
*0,5h = *0,4 |
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Line 122: | Line 124: | ||
*2h = *3 |
*2h = *3 |
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* Hunting is very inefficient |
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* Scavenging has higher chance of items, but less food |
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|5% |
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* N/A |
* N/A |
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|- |
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|Crystal |
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|Lake |
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*0,5h = *0,4 |
*0,5h = *0,4 |
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* |
*1h = *1 |
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*2h = *3 |
*2h = *3 |
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* No special effects for this biome |
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|60% |
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* N/A |
* N/A |
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|- |
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|Swamp |
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|Desert |
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*0,5h = *0,4 |
*0,5h = *0,4 |
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*1h = *1 |
*1h = *1 |
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*2h = *3 |
*2h = *3 |
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* No special effects for this biome |
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|60% |
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* N/A |
* N/A |
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|- |
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|Swamp Forest |
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|Tundra |
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*0,5h = *0,4 |
*0,5h = *0,4 |
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*1h = *1 |
* 1h = *1 |
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*2h = *3 |
*2h = *3 |
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* No special effects for this biome |
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|120% |
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* N/A |
* N/A |
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Line 162: | Line 169: | ||
*2h = *3 |
*2h = *3 |
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* No special effects for this biome |
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|150% |
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* N/A |
* N/A |
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|- |
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|Other |
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|Slime |
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*0,5h = *0,4 |
*0,5h = *0,4 |
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Line 172: | Line 180: | ||
*2h = *3 |
*2h = *3 |
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* No special effects for this biome |
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|20% |
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*Available only for [[Creation]] |
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|- |
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|Crystal |
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*0,5h = *0,4 |
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*1h = *1 |
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*2h = *3 |
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* N/A |
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|- |
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|Swamp |
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*0,5h = *0,4 |
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*1h = *1 |
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*2h = *3 |
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* N/A |
* N/A |
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Line 203: | Line 192: | ||
|Beautiful |
|Beautiful |
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* Increased morale gain |
* Increased morale gain for all party members (0-2/2-5/6-15?) |
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* N/A |
* N/A |
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Line 223: | Line 212: | ||
|Sunny |
|Sunny |
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* Increased morale gain by 0-1/1-3/3-9 |
* Increased morale gain by all party members (0-1/1-3/3-9?) |
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* N/A |
* N/A |
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Line 229: | Line 218: | ||
|Meteors |
|Meteors |
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*Lose 2-10 |
*Lose some health (2-10?) |
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* N/A |
* N/A |
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Line 254: | Line 243: | ||
|Fruitful |
|Fruitful |
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* Camp always has |
* Camp always has some food |
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* Chopping trees also gives food |
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* N/A |
* N/A |
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Line 273: | Line 263: | ||
*Character will restore some hp. |
*Character will restore some hp. |
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* |
*N/A |
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|- |
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|Guard |
|Guard |
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|None |
|None |
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*Lowers chance of |
*Lowers chance of ambushes |
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* More effective with higher strength/magic (whichever is higher) |
* More effective with higher strength/magic (whichever is higher) |
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Line 296: | Line 286: | ||
*Based on vision |
*Based on vision |
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* More effective on some tiles |
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* N/A |
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* Less effective on some tiles |
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* Affected by FarSight [[essence]] |
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|- |
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|Sex |
|Sex |
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Line 302: | Line 294: | ||
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*Characters will fuck each other to regain morale |
*Characters will fuck each other to regain morale |
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*Increases |
*Increases ambush chance |
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* N/A |
* N/A |
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Line 310: | Line 302: | ||
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* Character will hunt for food (more than scavenging) |
* Character will hunt for food (more than scavenging) |
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*Chance of |
*Chance of losing up to 10 hp |
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*Based on strength |
*Based on strength |
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* Increases |
* Increases ambush chance |
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* N/A |
* N/A |
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Line 321: | Line 313: | ||
*Character will scavenge for food/items |
*Character will scavenge for food/items |
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*Based on vision |
*Based on vision |
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* Special items if |
* Special items if [[Alchemist|Alchemists]]/[[Herbalist|Herbalists]] are in the party |
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*Increases |
*Increases ambush chance |
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* Improved by [[Scavenger]] |
* Improved by [[Scavenger]] |
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Line 330: | Line 322: | ||
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* Teaches resting characters |
* Teaches resting characters |
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*Grants exp based on |
*Grants exp based on level difference |
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* N/A |
* N/A |
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Line 337: | Line 329: | ||
|[[Musician]] |
|[[Musician]] |
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*Character will cook |
*Character will cook assigned food |
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* Doubles effectiveness of food |
* Doubles effectiveness of food |
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*Uses 2 wood |
*Uses 2 wood |
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Line 431: | Line 423: | ||
|Trait |
|Trait |
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*Increased morale gain |
*Increased morale gain for all party members (0-2/2-5/6-15?) |
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*Doesn't stack, when other characters have this trait |
*Doesn't stack, when other characters have this trait |
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Line 482: | Line 474: | ||
|Personality |
|Personality |
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*Increased morale gain by 0-1/1-3/3-9 |
*Increased morale gain by for all party members (0-1/1-3/3-9?) |
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*Character with this personality receives this bonus twice |
*Character with this personality receives this bonus twice |
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Revision as of 21:57, 12 April 2023
Camp Location
NOTE: Time modifier affects most effects
Location | Time Modifiers | Modifier | Ambush Chance | Notes |
---|---|---|---|---|
Abandoned Home |
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2% |
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Camp |
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0% |
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Slime |
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0% |
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Flower Field |
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0% |
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Plains |
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10% |
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Forest |
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40% |
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Deep Forest |
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60% |
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Healing Forest |
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40% |
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Desert |
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5% |
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Tundra |
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5% |
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Crystal |
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60% |
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Swamp |
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60% |
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Swamp Forest |
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120% |
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Shadow |
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150% |
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Other |
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20% |
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World Modifier | Effect | Notes |
---|---|---|
Beautiful |
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Terrifying |
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Relaxing |
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Sunny |
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Meteors |
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Ancient |
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Malnourished |
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Nutritious |
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Fruitful |
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Camp Actions
NOTE: Creatures can only "Rest" and "Guard"
Action | Requirement | Description | Notes |
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Rest | None |
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Guard | None |
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Meditate | None |
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Scout | None |
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Sex | None |
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Hunt | None |
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Scavenge | None |
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Train | Trainer |
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Cook | Musician |
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PlayMusic | Musician |
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Doctor | Medic |
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BuildDefense | Architect |
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TimeBubble | Support Form |
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SelfRepair | Mechanical |
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ProduceMilk | Female |
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ProduceHoney | Bee Girl |
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GatherTwigs | Forest/DeepForest tile |
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Distraction | Flora |
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HealingWater | HealingAura |
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Other Modifiers
Modifier | Type | Effect | Notes |
---|---|---|---|
Pet | Trait |
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Lucky | Trait |
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Heightened Sense | Trait |
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Charming | Personality |
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Funny | Personality |
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Annoying | Personality |
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Arrogant | Personality |
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Adventurous | Personality |
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