Sky Worm: Difference between revisions

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m (Expanded warning about not standing nexxt to it to also not standing in a straight line from it (due to the Charge movement))
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{{NavSpecies|Giants}}
{{NavSpecies|Giants}}
{{Stub|species}}
{{Stub|species}}
{{Verbox|small=yes|text=This article was updated for version 0.19.0.1|version=0.19.0.1}}
{{Verbox|small=yes|text=This article was updated for version 0.21.0.1|version=0.21.0.1}}
{{Infobox Species <!-- Make sure to follow the comments or it won't work right -->
{{Infobox Species <!-- Make sure to follow the comments or it won't work right -->
| name = <!-- Defaults to title -->
| name = <!-- Defaults to title -->
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| passive = <!-- Passives separated by / , end passives with one: attack|defend|seduce|seduced|fuck|move|turn|death -->Devour attack
| passive = <!-- Passives separated by / , end passives with one: attack|defend|seduce|seduced|fuck|move|turn|death -->Devour attack
| traits = <!-- Same here -->Giant/Elite/Worm
| traits = <!-- Same here -->Giant/Elite/Worm
| species = <!-- Species separated by /, species names should be the same as they are in the gallery -->
| species = Impure <!-- Species separated by /, species names should be the same as they are in the gallery -->
| components = <!-- Extra unparsed info for special hybrids and such -->
| components = <!-- Extra unparsed info for special hybrids and such -->
| prod = <!-- production items separated by / -->
| prod = <!-- production items separated by / -->
| drop = <!-- combat drop items separated by / -->
| drop = <!-- combat drop items separated by / -->
| aquisition = Can be found in floating island portals over air tiles. <!-- Meant for unbreedable species -->
}}
}}
= Boss =
=== Fight Description ===
It has high HP and strength, but has no ranged attacks. It also start combat with a 1-turn vunerability penalty and 2-turn strength buff. Its main gimmick is its Devour special ability, which allows to insta-kill units and heal half its HP if it attacks and has 1AP remaining. Needless to say you will want to make sure none of your units are standing right beside or in a straight line from it when your turn ends.


=== Strategy ===
Boss that appears only in Floating Island portals. It will always appear over Air tiles. It has high HP and strength, but has no ranged attacks. It also start combat with a 1-turn vunerability penalty and 2-turn strength buff. Its main gimmick is its Devour special ability, which allows to insta-kill units and heal half its HP if it attacks and has 1AP remaining. Needless to say you will want to make sure none of your units are standing right beside or in a straight line from it when your turn ends. Defeating it will give you a FlightPotion with 2 uses, that changes any units movement type to Flying.


=== Aftermath ===
Defeating it will give you a FlightPotion with 2 uses, that changes any units movement type to Flying.

= Unit =
== Strategies ==
=== Combat ===


=== Overworld ===


== Notes ==
*

*

== Trivia ==

Revision as of 17:29, 19 November 2022

This article is a stub. You can help our wiki out by expanding it.
This article was updated for version 0.21.0.1

Boss

Fight Description

It has high HP and strength, but has no ranged attacks. It also start combat with a 1-turn vunerability penalty and 2-turn strength buff. Its main gimmick is its Devour special ability, which allows to insta-kill units and heal half its HP if it attacks and has 1AP remaining. Needless to say you will want to make sure none of your units are standing right beside or in a straight line from it when your turn ends.

Strategy

Aftermath

Defeating it will give you a FlightPotion with 2 uses, that changes any units movement type to Flying.

Unit

Strategies

Combat

Overworld

Notes

Trivia