Status Effects: Difference between revisions
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{{Verbox|small=yes|text=This article was updated for version 0.25.0.1|version=0.25.0.1}} |
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During combat, characters can be inflicted temporary status effects, which alter their stats for a number of turns. The duration of the effect appears as a number in the status icon. Statuses are typically inflicted by attacks, spells, or terrain |
During combat, characters can be inflicted temporary status effects, which alter their stats for a number of turns. The duration of the effect appears as a number in the status icon. Statuses are typically inflicted by attacks, spells, or terrain |
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{| class="wikitable" |
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{| class="article-table sortable" style="text-align:left; background: none" cellspacing="15" border="black" |
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!Status |
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|+ style="width: 100%; font-size:175%" |'''Status Effects''' |
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Icon |
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! style="text-align:center; width: 5%" |Status Icon |
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!Status name |
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! style="text-align:center; width: 13%" |Status name |
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!Ingame Description |
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! style="text-align:center; width: 82%" |Ingame Effect |
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|- |
|- |
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|[[File: |
| [[File:ArmorUpIcon.png|frameless|45x45px]] |
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| {{Anchor|Armored}} Armored |
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|StrengthBuff |
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| |
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|Strength +50% |
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* Armor +2 |
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|- |
|- |
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|[[File: |
| [[File:BleedingIcon.png|frameless|45x45px]] |
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| {{Anchor|Bleeding}} Bleeding |
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|MagicBuff |
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| |
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|Magic +50% |
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* -2 life each turn |
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** If [[VitalTargeting (Passive)|VitalTargeting]] passive is present, -4 life each turn |
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* Removed by any sort of life restoration |
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* If portal has [[Portals#Combat Modifiers|Fatal]] combat modifier, can't be stopped naturally |
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|- |
|- |
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|[[File: |
| [[File:BlindedIcon.png|frameless|45x45px]] |
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| {{Anchor|Blinded}} Blinded |
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|Bleeding |
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| |
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|Lose 2 life each turn. Removed by any sort of life restoration |
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* Speed -1 |
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* Armor -5 |
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* Can't engage enemies in combat |
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* If player has [[Essence#Rare Essences|Illusionary]] essence, enemy magic strength decreased by 50% |
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|- |
|- |
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|[[File: |
| [[File:BurnIcon.png|frameless|45x45px]] |
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| {{Anchor|Burned}} Burned |
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|Soaked |
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| |
| |
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* Take (remaining duration) true dmg each turn |
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* Strengh/MagicStrenght -30%. |
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** If character is Giant they take maximum 5 damage |
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* Armor -2 |
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* If [[Essence#Rare Essences|Everflame]] essence is present, effect doesn't decay |
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* Applied when a character starts or ends a turn in water |
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* If [[DarkFlames (Passive)|DarkFlames]] passive is present and enemy is cursed, effect doesn't decay |
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* Can be affected by water tiles, rainy weather, some traits. |
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** If [[Essence#Common Essences|Scalding]] essence is present, it works even on water tiles and is unaffected by rain. |
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|- |
|- |
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|[[File: |
| [[File:CurseIcon.png|45x45px]] |
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| {{Anchor|Cursed}} Cursed |
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|Poison |
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| |
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|Lose 10% of max hp each turn. (ignores armor) (you can die from this |
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* Strength -30% |
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* Armor -3 |
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* LRes -3 |
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* If [[Portals#Combat Modifiers|Vengeful]] portal modifier is present, increase strength and magic by 50% instead |
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* If [[Essence#Rare Essences|Fear]] essence is present, enemy strength is decreased by -50% instead. |
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* If [[Essence#Threat Essences|Shadow Threat]] essence is present, allies strength, magic and armor is decreased by -100% |
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* If [[DarkFlames (Passive)|DarkFlames]] passive is present and enemy is cursed, effect doesn't decay |
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|- |
|- |
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|[[File: |
| [[File:ArmorIcon.png|45x45px]] |
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| {{Anchor|Defending}} Defending |
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|Slow |
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| |
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|Speed -2 |
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* HP damage received reduced by 50%. |
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* Armor ignoring damage is not affected (True dmg) |
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|- |
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| [[File:EggIcon.png|frameless|45x45px]] |
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| {{Anchor|Egg}} Egg |
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| |
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* When a character with the [[Egg (Passive)|Egg passive]] ([[Phoenix]]) dies, it turns into an egg. |
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* The egg hatches (revives) within X turns. |
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* If combat ends earlier, the egg hatches as well |
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|- |
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| [[File:ShieldIcon.png|frameless|45x45px]] |
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| {{Anchor|Encased}} Encased |
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| |
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* Strength -1000% |
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* Attacking is disabled |
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|- |
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| [[File:EnlightenedIcon.png|frameless|45x45px]] |
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| {{Anchor|Enlightened}} Enlightened |
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| |
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* LRes +10 |
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* Magic +3 |
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* Strength -3 |
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* Various bonuses for using or being targeted by light based attacks (can be seen on skills that are affected) |
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* If [[Essence#Legendary Essences|LightMastery]] essence is present, also increases allies LDmg by +100% and doesn't decrease strength |
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|- |
|- |
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|[[File:EntangledIcon.png|frameless|45x45px]] |
| [[File:EntangledIcon.png|frameless|45x45px]] |
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|Entangled |
| {{Anchor|Entangled}} Entangled |
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| |
| |
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* Speed -5 |
* Speed -5 |
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* Can't gain more than 1 AP per turn |
* Can't gain more than 1 AP per turn |
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* If playing as [[Druid]] and player has 4 soul fragments active: |
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** Armor -5 |
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** LRes -5 |
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* If [[ForestsGrasp (Passive)|ForestsGrasp]] ([[Life Root]]) passive is present, additional effects apply (See [[ForestsGrasp (Passive)|Passive]]) |
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** |
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|- |
|- |
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|[[File: |
| [[File:EnticedDebuffIcon.png|frameless|45x45px]] |
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| {{Anchor|Enticed}} Enticed |
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|Lust 50% |
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| |
| |
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* LRes -3 |
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* This character is at 50%+ lust. |
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* AI will prioritize fucking nearby presenting characters before other actions |
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* HP-damage taken is increased by 50% |
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* If [[Essence#Rare Essences|LustFul]] essence is present, increases LDmg by +50% (can be stacked with LustGain) |
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* Shield will decay quicker |
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* Attack damage dealt is reduced by 50% |
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* Mana costs for spells are doubled |
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|- |
|- |
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| [[File:NegativeDebuffIcon.png|frameless|45x45px]] |
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| {{Anchor|Exhausted}} Exhausted |
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| |
| |
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* Started battle at 0 stamina |
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|Lust 100% |
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* Can't gain more than 1 AP at the start of a turn |
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|Can only use actions "fuck" and "masturbate" |
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* Strength, Magic and LDmg -50% |
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* Speed and Armor -2 |
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* LRes +5 |
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|- |
|- |
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|[[File: |
| [[File:FireCoatedIcon.png|frameless|45x45px]] |
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| {{Anchor|Firecoated}} Firecoated |
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|Blinded |
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| |
| |
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* Attacks increase burnvalue of the target by 3 |
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* Speed -1 |
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* Armor -5 |
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* Can't engange enemies in combat |
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|- |
|- |
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|[[File: |
| [[File:FocussedIcon.png|frameless|45x45px]] |
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| {{Anchor|Focused}} Focused |
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|highMorale |
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| |
| |
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* LRes +5 |
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* Strenght +25% |
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** If [[Essence#Rare Essences|FocusStrength]] essence is present, also increase magic by 25% |
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* Magicstrength +25% |
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** If [[Essence#Rare Essences|FocusMagic]] essence is present, also increase strength by 25% |
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* Lustdamage +25% |
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** If [[Essence#Rare Essences|FocusArmor]] essence is present, also increase armor by 3 |
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* Speed +1 |
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* AP regeneration isn't affected by enemy engagement |
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|- |
|- |
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|[[File: |
| [[File:SlowedIcon.png|frameless|45x45px]] |
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| {{Anchor|Frozen}} Frozen |
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|Cursed |
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| |
| |
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* Armor +5 |
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* Strenght -30% |
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** If [[Essence|Common Essences|Fragility]] essence is present, enemy armor won't increase |
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* Defense -3 |
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* |
* Can't act for the duration |
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** (Duration gets lowered at the start of a turn) |
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|- |
|- |
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|[[File: |
| [[File:GrassTrailIcon.png|frameless|45x45px]] |
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| {{Anchor|GrassTrail}} GrassTrail |
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|Entinced |
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| |
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* Turns walked tiles into grass |
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|- |
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| [[File:ArmorUpIcon.png|frameless|45x45px]] |
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| {{Anchor|HardenedSkin}} HardenedSkin |
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| |
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* Armor +4 |
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** If [[Essence#Rare Essences|PowerArmor]] essence is present, also gain strength equal to received armor |
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* Immune to radiation (doesn't remove current radiation) |
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* If [[ChitinStrikes (Passive)| ChitinStrikes]] passive is present, [[Insectoid|Insects]] additionally get +40% strength |
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|- |
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| [[File:Haste.png|frameless|45x45px]] |
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| {{Anchor|Haste}} Haste |
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| |
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* Speed +3 |
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|- |
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| [[File:PositiveBuffIcon.png|frameless|45x45px]] |
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| {{Anchor|HighMorale}} HighMorale |
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| |
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* Strength +25% |
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* Magic +25% |
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* LDmg +25% |
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* Speed +1 |
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|- |
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| [[File:Immunityicon.png|33x33px]] |
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| {{Anchor|Immune}} Immune |
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| |
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* Can't gain any new status effects |
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|- |
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| [[File:InfectedIcon.png|frameless|45x45px]] |
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| {{Anchor|Infected}} Infected |
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| |
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* If character is not [[Slime]]: -3hp /turn |
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* If character is [[Slime]]: +3hp/turn |
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* On death explode and infect all surrounding characters (+2 duration) |
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|- |
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| |
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| {{Anchor|Invulnerable}} Invulnerable |
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| |
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* Character can't take any damage |
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|- |
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| [[File:LavaTrailIcon.png|frameless|45x45px]] |
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| {{Anchor|LavaTrail}} LavaTrail |
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| |
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* Turns walked tiles into lava |
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|- |
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| [[File:NegativeDebuffIcon.png|frameless|45x45px]] |
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| {{Anchor|LowMorale}} LowMorale |
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| |
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* LRes -3 |
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* Str/Magic/LDmg -25% |
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* Speed -1 |
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|- |
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| [[File:LustIcon.png|frameless|45x45px]] |
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| {{Anchor|LustGain}} LustGain |
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| |
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* Increases lust by 3each turn |
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* Affected by LRes |
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* If [[Essence#Rare Essences|LustFul]] essence is present, increases LDmg by +50% (can be stacked with Entice) |
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|- |
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| |
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| {{Anchor|Magic}} Magic |
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| |
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* Increases magic by (duration * 10)% |
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|- |
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| [[File:MagicBuffIcon.png|frameless|45x45px]] |
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| {{Anchor|MagicBuff}} MagicBuff |
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| |
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* Magic +50% |
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* If playing as [[Devy]], allies also gain +5 speed and +2 armor |
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|- |
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| [[File:PoisonIcon.png|frameless|45x45px]] |
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| {{Anchor|Poison}} Poison |
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| |
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* Lose 10% of max hp each turn. (ignores armor) |
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** If [[Portals#Combat Modifiers|Corrosive]] portal modifier is present, lose 20% of max hp instead. |
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* You can die from this |
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* If [[Essence#Common Essences|Corrosion]] essence is present, enemy armor is reduced by -5 |
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* If [[Essence#Starter Essences|Lizard_2]] essence is present, enemy speed is reduced by -3 |
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* If [[SeepingPoison (Passive)|SeepingPoison]] passive is present, enemies on water receive doubled poison dmg |
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* If [[Essence#Legendary Essences|LizardMastery]] essence is present, effect lasts forever |
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|- |
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| [[File:PoisonCoatedIcon.png|frameless|45x45px]] |
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| {{Anchor|PoisonCoated}} PoisonCoated |
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| |
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* Attacks poison the target for 3 turns |
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|- |
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| |
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| {{Anchor|Power}} Power |
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| |
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* Increases strength by (duration * 10)% |
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|- |
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| [[File:Heart2Icon.png|45x45px]] |
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| {{Anchor|Presenting}} Presenting |
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| |
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* Nearby enticed (or max lust) enemies will fuck this character instead of doing anything else |
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|- |
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| [[File:RadiationIcon.png|frameless|45x45px]] |
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| {{Anchor|Radiation}} Radiation |
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| |
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* -5 mana each turn |
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* Excess loss permanently lowers max hp instead |
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* Countered by HardenedSkin and [[RadiationImmunity]] |
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|- |
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| [[File:RegenerationIcon.png|frameless|45x45px]] |
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| {{Anchor|Regeneration}} Regeneration |
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| |
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* Restore 10% of your max hp each turn (min 2) |
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* At the end of combat, the remaining effect still heals |
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* If [[Portals#Combat Modifiers|NatureBound]] portal modifier is present, also gain +5 armor |
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* If [[Essence#Common Essences|DefensiveHealing]] is present, allies gain +3 armor for duration |
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|- |
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| |
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| {{Anchor|Replenishing}} Replenishing |
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| |
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* Restore 10% of your max mana each turn |
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* At the end of combat, the remaining effect still apllies |
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|- |
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| [[File:ShadowFormIcon.png|frameless|45x45px]] |
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| {{Anchor|ShadowForm}} ShadowForm |
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| |
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* Attacks apply curse for 3 turns |
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* Speed +4 |
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* Magic +20% |
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* Strength is reduced to 1 |
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* Character cant be engaged in combat |
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* No penalty for being outside shadow |
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* All damage is taken in mana instead, if possible (after armor reduction) |
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* Drains 2 mana each turn outside of shadow (ends if not possible) |
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* If [[Essence#Rare Essences|ShadowBlessing]] essence is present, allies gain +5 armor |
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* If [[Essence#Legendary Essences|Materialization]] essence is present, allies have no strength penalty |
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* If [[Essence#Legendary Essences|ShadowMastery]] essence is present, effect lasts forever on allies and upkeep is halved |
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* [[Shadow]]'s unique [[Hole Worm]] "Pet", is affected by [[ShadowMeld]] |
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|- |
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| |
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| {{Anchor|ShadowTrail}} ShadowTrail |
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| |
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* Turns walked tiles into shadow |
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|- |
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| [[File:InvulnerableIcon.png|frameless|45x45px]] |
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| {{Anchor|Shield}} Shield |
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| |
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* Character can't take any damage |
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* If [[Essence#Rare Essences|MagicShield]] essence is present, allies also increase magic by +50% |
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|- |
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| [[File:SlimeTrailIcon.png|frameless|45x45px]] |
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| {{Anchor|SlimeTrail}} SlimeTrail |
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| |
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* Turns walked tiles into slime |
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* If [[Essence#Legendary Essences|TanidMastery]] is present, effect has increased radius |
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|- |
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| [[File:SlowedIcon.png|frameless|45x45px]] |
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| {{Anchor|Slow}} Slow |
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| |
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* Speed -2 |
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* If [[Portals#Combat Modifier|Brittle]] portal modifier is present, also decrease armor by -10 |
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|- |
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| [[File:SoakedIcon.png|frameless|45x45px]] |
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| {{Anchor|Soaked}} Soaked |
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| |
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* Applied when a character starts or ends a turn in water |
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* Strength/Magic -30%. |
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* Armor -2 |
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|- |
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| [[File:InfectedIcon.png|frameless|45x45px]] |
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| {{Anchor|Spore}} Spore |
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| |
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* If [[Fungal]]: |
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** Character spawns an allied spore (lvl based on effect duration) when defeated |
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*** Spore will share lvType and have access to it's first skill |
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** Duration is reduced by 1 each turn. |
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* If not [[Fungal]]: |
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** Character takes dmg based on effect duration each turn |
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** Character spawns an enemy spore (lvl based on effect duration) when defeated |
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*** Spore will share lvType and have access to it's first skill |
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** Duration is reduced by 50% each turn. |
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|- |
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| [[File:StrengthBuffIcon.png|frameless|45x45px]] |
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| {{Anchor|StrengthBuff}} StrengthBuff |
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| |
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* Strength +50% |
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|- |
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| |
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| {{Anchor|Stunned}} Stunned |
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| |
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* Can't act |
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|- |
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| [[File:StunResistanceIcon.png|45x45px]] |
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| {{Anchor|StunResistant}} StunResistant |
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| |
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* Immune to further stun efects |
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|- |
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| [[File:HeartIcon.png|45x45px]] |
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| {{Anchor|Transformed}} Transformed |
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| |
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* This character is transformed and will turn back to it's original form when the duration runs out (or the battle ends) |
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|- |
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| [[File:ArmorDownIcon.png|45x45px]] |
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| {{Anchor|Vulnerable}} Vulnerable |
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| |
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* Take +50% damage from all sources |
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|- |
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|[[File:StrengthDebuffIcon.png|45x45px]] |
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| {{Anchor|Weakened}} Weakened |
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| |
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* Strength -40% |
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|- |
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|[[File:HeartIcon.png|45x45px]] |
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|Lust 50% |
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| |
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* This character is at 50%+ lust |
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* Damage taken is increased by 50% |
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* Attack damage dealt is reduced by 50% |
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* Mana costs for spells are doubled |
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* If lust is removed, the maximum lust increases for the remaining battle |
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|- |
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|[[File:Heart2Icon.png|45x45px]] |
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|Lust 100% |
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| |
| |
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* This character is at maximum lust |
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* LRes -3 |
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* Can only use actions "fuck" and "masturbate" |
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* Will prioritize fucking nearby presenting characters before other actions |
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* If lust is removed, the maximum lust increases for the remaining battle |
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* Damage taken is increased by 50% |
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|} |
|} |
Latest revision as of 17:57, 7 November 2023
During combat, characters can be inflicted temporary status effects, which alter their stats for a number of turns. The duration of the effect appears as a number in the status icon. Statuses are typically inflicted by attacks, spells, or terrain
Status Icon | Status name | Ingame Effect |
---|---|---|
Armored |
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Bleeding |
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Blinded |
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Burned |
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Cursed |
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Defending |
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Egg |
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Encased |
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Enlightened |
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Entangled |
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Enticed |
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Exhausted |
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Firecoated |
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Focused |
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Frozen |
| |
GrassTrail |
| |
HardenedSkin |
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Haste |
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HighMorale |
| |
Immune |
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Infected | ||
Invulnerable |
| |
LavaTrail |
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LowMorale |
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LustGain |
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Magic |
| |
MagicBuff |
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Poison |
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PoisonCoated |
| |
Power |
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Presenting |
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Radiation |
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Regeneration |
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Replenishing |
| |
ShadowForm |
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ShadowTrail |
| |
Shield |
| |
SlimeTrail |
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Slow |
| |
Soaked |
| |
Spore |
| |
StrengthBuff |
| |
Stunned |
| |
StunResistant |
| |
Transformed |
| |
Vulnerable |
| |
Weakened |
| |
Lust 50% |
| |
Lust 100% |
|