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{{Verbox|small=yes|text=This article was updated for version 0.25.0.1|version=0.25.0.1}}

During combat, characters can be inflicted temporary status effects, which alter their stats for a number of turns. The duration of the effect appears as a number in the status icon. Statuses are typically inflicted by attacks, spells, or terrain
During combat, characters can be inflicted temporary status effects, which alter their stats for a number of turns. The duration of the effect appears as a number in the status icon. Statuses are typically inflicted by attacks, spells, or terrain

{| class="wikitable"
{| class="article-table sortable" style="text-align:left; background: none" cellspacing="15" border="black"
!Status
|+ style="width: 100%; font-size:175%" |'''Status Effects'''
Icon
! style="text-align:center; width: 5%" |Status Icon
!Status name
! style="text-align:center; width: 13%" |Status name
!Ingame Description
! style="text-align:center; width: 82%" |Ingame Effect
|-
|-
| [[File:ArmorUpIcon.png|frameless|45x45px]]
|
|Armored
| {{Anchor|Armored}} Armored
|
|
* Armor +2
* Armor +2
|-
|-
|[[File:BleedingIcon.png|frameless|45x45px]]
| [[File:BleedingIcon.png|frameless|45x45px]]
|Bleeding
| {{Anchor|Bleeding}} Bleeding
|
|
* Lose 2 life each turn. Removed by any sort of life restoration
* -2 life each turn
** If [[VitalTargeting (Passive)|VitalTargeting]] passive is present, -4 life each turn
* Removed by any sort of life restoration
* If portal has [[Portals#Combat Modifiers|Fatal]] combat modifier, can't be stopped naturally
|-
|-
|[[File:BlindedIcon.png|frameless|45x45px]]
| [[File:BlindedIcon.png|frameless|45x45px]]
|Blinded
| {{Anchor|Blinded}} Blinded
|
|
* Speed -1
* Speed -1
* Armor -5
* Armor -5
* Can't engange enemies in combat
* Can't engage enemies in combat
* If player has [[Essence#Rare Essences|Illusionary]] essence, enemy magic strength decreased by 50%
|-
|-
| [[File:BurnIcon.png|frameless|45x45px]]
| {{Anchor|Burned}} Burned
|
|
* Take (remaining duration) true dmg each turn
|Burned
** If character is Giant they take maximum 5 damage
|
* If [[Essence#Rare Essences|Everflame]] essence is present, effect doesn't decay
* Lose X life each turn.
* If [[DarkFlames (Passive)|DarkFlames]] passive is present and enemy is cursed, effect doesn't decay
* X is the remaining duration of the burned effect that turn
* Can be affected by water tiles, rainy weather, some traits.
** If [[Essence#Common Essences|Scalding]] essence is present, it works even on water tiles and is unaffected by rain.
|-
|-
|[[File:CurseIcon.png|45x45px]]
| [[File:CurseIcon.png|45x45px]]
|Cursed
| {{Anchor|Cursed}} Cursed
|
|
* Strenght -30%
* Strength -30%
* Defense -3
* Armor -3
* LRes -3
* LRes -3
* If [[Portals#Combat Modifiers|Vengeful]] portal modifier is present, increase strength and magic by 50% instead
* If [[Essence#Rare Essences|Fear]] essence is present, enemy strength is decreased by -50% instead.
* If [[Essence#Threat Essences|Shadow Threat]] essence is present, allies strength, magic and armor is decreased by -100%
* If [[DarkFlames (Passive)|DarkFlames]] passive is present and enemy is cursed, effect doesn't decay
|-
|-
| [[File:ArmorIcon.png|45x45px]]
|
|Defending
| {{Anchor|Defending}} Defending
|
|
* HP damage received reduced by 50%.
* HP damage received reduced by 50%.
* Damage that ignores armor is not affected ( I think this is spells and true damage)
* Armor ignoring damage is not affected (True dmg)
|-
|-
| [[File:EggIcon.png|frameless|45x45px]]
| {{Anchor|Egg}} Egg
|
|
* When a character with the [[Egg (Passive)|Egg passive]] ([[Phoenix]]) dies, it turns into an egg.
|Egg
|
* When a character with the egg passive (phoenix) dies, it turns into an egg.
* The egg hatches (revives) within X turns.
* The egg hatches (revives) within X turns.
* If combat ends earlier, the egg hatches as well
* If combat ends earlier, the egg hatches as well
|-
|-
| [[File:ShieldIcon.png|frameless|45x45px]]
| {{Anchor|Encased}} Encased
|
|
* Strength -1000%
|Encased
* Attacking is disabled
|
|-
|-
| [[File:EnlightenedIcon.png|frameless|45x45px]]
|
|Enlightened
| {{Anchor|Enlightened}} Enlightened
|
|
* LRes +10
* LRes +10
* Magic +3
* Magic +3
* Strength -3
* Strength -3
* Various bonuses for using or being targeted by light based attacks
* Various bonuses for using or being targeted by light based attacks (can be seen on skills that are affected)
* If [[Essence#Legendary Essences|LightMastery]] essence is present, also increases allies LDmg by +100% and doesn't decrease strength
|-
|-
|[[File:EntangledIcon.png|frameless|45x45px]]
| [[File:EntangledIcon.png|frameless|45x45px]]
|Entangled
| {{Anchor|Entangled}} Entangled
|
|
* Speed -5
* Speed -5
* Can't gain more than 1 AP per turn
* Can't gain more than 1 AP per turn
* If playing as [[Druid]] and player has 4 soul fragments active:
** Armor -5
** LRes -5
* If [[ForestsGrasp (Passive)|ForestsGrasp]] ([[Life Root]]) passive is present, additional effects apply (See [[ForestsGrasp (Passive)|Passive]])
**
|-
|-
|[[File:EnticedDebuffIcon.png|frameless|45x45px]]
| [[File:EnticedDebuffIcon.png|frameless|45x45px]]
| {{Anchor|Enticed}} Enticed
|Entinced
|
|
* LRes -3
* LRes -3
* Will prioritize fucking nearby presenting characters before other actions
* AI will prioritize fucking nearby presenting characters before other actions
* If [[Essence#Rare Essences|LustFul]] essence is present, increases LDmg by +50% (can be stacked with LustGain)
|-
|-
| [[File:NegativeDebuffIcon.png|frameless|45x45px]]
|
|Exhausted
| {{Anchor|Exhausted}} Exhausted
|
|
* Started battle at 0 stamina
* Started battle at 0 stamina
* Can't gain more than 1 AP per turn
* Can't gain more than 1 AP at the start of a turn
* Strength, Magic and Lmdg -50%
* Strength, Magic and LDmg -50%
* Speed and Armor -2
* Speed and Armor -2
* LRes +5
* LRes +5
|-
|-
| [[File:FireCoatedIcon.png|frameless|45x45px]]
| {{Anchor|Firecoated}} Firecoated
|
|
* Attacks increase burnvalue of the target by 3
|Firecoated
|
* Attacks influct burn +2
|-
|-
| [[File:FocussedIcon.png|frameless|45x45px]]
|
|Focused
| {{Anchor|Focused}} Focused
|
|
* LRes +5
* LRes +5
** If [[Essence#Rare Essences|FocusStrength]] essence is present, also increase magic by 25%
* AP regeneration remains at 2 while enganged to enemies
** If [[Essence#Rare Essences|FocusMagic]] essence is present, also increase strength by 25%
** If [[Essence#Rare Essences|FocusArmor]] essence is present, also increase armor by 3
* AP regeneration isn't affected by enemy engagement
|-
|-
| [[File:SlowedIcon.png|frameless|45x45px]]
| {{Anchor|Frozen}} Frozen
|
|
* Armor +5
|GrassTrail
** If [[Essence|Common Essences|Fragility]] essence is present, enemy armor won't increase
* Can't act for the duration
** (Duration gets lowered at the start of a turn)
|-
| [[File:GrassTrailIcon.png|frameless|45x45px]]
| {{Anchor|GrassTrail}} GrassTrail
|
|
* Turns tiles walked into into grass
* Turns walked tiles into grass
|-
|-
| [[File:ArmorUpIcon.png|frameless|45x45px]]
|
|HardenedSkin
| {{Anchor|HardenedSkin}} HardenedSkin
|
|
* Armor +4
* Armor +4
** If [[Essence#Rare Essences|PowerArmor]] essence is present, also gain strength equal to received armor
* Immune to radiation ( does not remove current radiation)
* Immune to radiation (doesn't remove current radiation)
* Strength + Armor?
* If [[ChitinStrikes (Passive)| ChitinStrikes]] passive is present, [[Insectoid|Insects]] additionally get +40% strength
|-
|-
|[[File:PositiveBuffIcon.png|frameless|45x45px]]
| [[File:Haste.png|frameless|45x45px]]
| {{Anchor|Haste}} Haste
|highMorale
|
|
* Speed +3
* Strenght +25%
* Magicstrength +25%
* Lustdamage +25%
* Speed +1
|-
|-
| [[File:PositiveBuffIcon.png|frameless|45x45px]]
| {{Anchor|HighMorale}} HighMorale
|
|
* Strength +25%
|Immune
* Magic +25%
* LDmg +25%
* Speed +1
|-
| [[File:Immunityicon.png|33x33px]]
| {{Anchor|Immune}} Immune
|
|
* Can't gain new status effects
* Can't gain any new status effects
|-
|-
| [[File:InfectedIcon.png|frameless|45x45px]]
| {{Anchor|Infected}} Infected
|
|
* If character is not [[Slime]]: -3hp /turn
|Infected
* If character is [[Slime]]: +3hp/turn
|
* On death explode and infect all surrounding characters (+2 duration)
* If character is not slime: -3hp /turn
|-
* If character is slime: +3hp/turn
|
* On death, if character is slime: explode and infect all surrounding characters
| {{Anchor|Invulnerable}} Invulnerable
|
* Character can't take any damage
|-
|-
| [[File:LavaTrailIcon.png|frameless|45x45px]]
| {{Anchor|LavaTrail}} LavaTrail
|
|
* Turns walked tiles into lava
|LavaTrail
|Turns tiles walked into into lava
|-
|-
| [[File:NegativeDebuffIcon.png|frameless|45x45px]]
| {{Anchor|LowMorale}} LowMorale
|
|
* LRes -3
|LowMorale
* Str/Magic/LDmg -25%
|
* Speed -1
|-
|-
| [[File:LustIcon.png|frameless|45x45px]]
| {{Anchor|LustGain}} LustGain
|
|
* Increases lust by 3each turn
|LustGain
* Affected by LRes
|
* If [[Essence#Rare Essences|LustFul]] essence is present, increases LDmg by +50% (can be stacked with Entice)
|-
|-
|
|
|Magic
| {{Anchor|Magic}} Magic
|
|
* Increases magic by (duration * 10)%
|-
|-
|[[File:MagicBuffIcon.png|frameless|45x45px]]
| [[File:MagicBuffIcon.png|frameless|45x45px]]
|MagicBuff
| {{Anchor|MagicBuff}} MagicBuff
|
|
* Magic +50%
* Magic +50%
* If playing as [[Devy]], allies also gain +5 speed and +2 armor
|-
|-
|[[File:PoisonIcon.png|frameless|45x45px]]
| [[File:PoisonIcon.png|frameless|45x45px]]
|Poison
| {{Anchor|Poison}} Poison
|
|
* Lose 10% of max hp each turn. (ignores armor) (you can die from this
* Lose 10% of max hp each turn. (ignores armor)
** If [[Portals#Combat Modifiers|Corrosive]] portal modifier is present, lose 20% of max hp instead.
* You can die from this
* If [[Essence#Common Essences|Corrosion]] essence is present, enemy armor is reduced by -5
* If [[Essence#Starter Essences|Lizard_2]] essence is present, enemy speed is reduced by -3
* If [[SeepingPoison (Passive)|SeepingPoison]] passive is present, enemies on water receive doubled poison dmg
* If [[Essence#Legendary Essences|LizardMastery]] essence is present, effect lasts forever
|-
|-
| [[File:PoisonCoatedIcon.png|frameless|45x45px]]
| {{Anchor|PoisonCoated}} PoisonCoated
|
|
* Attacks poison the target for 3 turns
|PoisonCoated
|
|-
|-
|
|
|Power
| {{Anchor|Power}} Power
|
|
* Increases strength by (duration * 10)%
|-
|-
| [[File:Heart2Icon.png|45x45px]]
| {{Anchor|Presenting}} Presenting
|
|
* Nearby enticed (or max lust) enemies will fuck this character instead of doing anything else
|Presenting
|
|-
|-
| [[File:RadiationIcon.png|frameless|45x45px]]
| {{Anchor|Radiation}} Radiation
|
|
* -5 mana each turn
|Radiation
* Excess loss permanently lowers max hp instead
|
* Countered by HardenedSkin and [[RadiationImmunity]]
|-
|-
| [[File:RegenerationIcon.png|frameless|45x45px]]
| {{Anchor|Regeneration}} Regeneration
|
|
* Restore 10% of your max hp each turn (min 2)
|Regeneration
* At the end of combat, the remaining effect still heals
|
* If [[Portals#Combat Modifiers|NatureBound]] portal modifier is present, also gain +5 armor
* If [[Essence#Common Essences|DefensiveHealing]] is present, allies gain +3 armor for duration
|-
|-
|
|
|Replenishing
| {{Anchor|Replenishing}} Replenishing
|
|
* Restore 10% of your max mana each turn
* At the end of combat, the remaining effect still apllies
|-
|-
| [[File:ShadowFormIcon.png|frameless|45x45px]]
| {{Anchor|ShadowForm}} ShadowForm
|
|
* Attacks apply curse for 3 turns
|ShadowForm
* Speed +4
|
* Magic +20%
* Strength is reduced to 1
* Character cant be engaged in combat
* No penalty for being outside shadow
* All damage is taken in mana instead, if possible (after armor reduction)
* Drains 2 mana each turn outside of shadow (ends if not possible)
* If [[Essence#Rare Essences|ShadowBlessing]] essence is present, allies gain +5 armor
* If [[Essence#Legendary Essences|Materialization]] essence is present, allies have no strength penalty
* If [[Essence#Legendary Essences|ShadowMastery]] essence is present, effect lasts forever on allies and upkeep is halved
* [[Shadow]]'s unique [[Hole Worm]] "Pet", is affected by [[ShadowMeld]]
|-
|-
|
|
|ShadowTrail
| {{Anchor|ShadowTrail}} ShadowTrail
|
|
* Turns tiles walked into into shadow
* Turns walked tiles into shadow
|-
|-
| [[File:InvulnerableIcon.png|frameless|45x45px]]
| {{Anchor|Shield}} Shield
|
|
* Character can't take any damage
|Shield
* If [[Essence#Rare Essences|MagicShield]] essence is present, allies also increase magic by +50%
|
|-
|-
| [[File:SlimeTrailIcon.png|frameless|45x45px]]
|
|SlimeTrail
| {{Anchor|SlimeTrail}} SlimeTrail
|
|
* Turns tiles walked into into slime
* Turns walked tiles into slime
* If [[Essence#Legendary Essences|TanidMastery]] is present, effect has increased radius
|-
|-
|[[File:SlowedIcon.png|frameless|45x45px]]
| [[File:SlowedIcon.png|frameless|45x45px]]
|Slow
| {{Anchor|Slow}} Slow
|
|
* Speed -2
* Speed -2
* If [[Portals#Combat Modifier|Brittle]] portal modifier is present, also decrease armor by -10
|-
|-
|[[File:SoakedIcon.png|frameless|45x45px]]
| [[File:SoakedIcon.png|frameless|45x45px]]
|Soaked
| {{Anchor|Soaked}} Soaked
|
|
* Applied when a character starts or ends a turn in water
* Strengh/MagicStrenght -30%.
* Strength/Magic -30%.
* Armor -2
* Armor -2
* Applied when a character starts or ends a turn in water
|-
|-
| [[File:InfectedIcon.png|frameless|45x45px]]
| {{Anchor|Spore}} Spore
|
|
* If [[Fungal]]:
|Spore
** Character spawns an allied spore (lvl based on effect duration) when defeated
|
*** Spore will share lvType and have access to it's first skill
** Duration is reduced by 1 each turn.
* If not [[Fungal]]:
** Character takes dmg based on effect duration each turn
** Character spawns an enemy spore (lvl based on effect duration) when defeated
*** Spore will share lvType and have access to it's first skill
** Duration is reduced by 50% each turn.
|-
|-
|[[File:StrengthBuffIcon.png|frameless|45x45px]]
| [[File:StrengthBuffIcon.png|frameless|45x45px]]
|StrengthBuff
| {{Anchor|StrengthBuff}} StrengthBuff
|
|
* Strength +50%
* Strength +50%
|-
|-
|
| {{Anchor|Stunned}} Stunned
|
|
* Can't act
|StunResistant
|
* Immune to further stun eefects
|-
|-
| [[File:StunResistanceIcon.png|45x45px]]
| {{Anchor|StunResistant}} StunResistant
|
|
* Immune to further stun efects
|Transformed
|This character is transformed and will turn back
into it's original form when the duration runs out
|-
|-
| [[File:HeartIcon.png|45x45px]]
|
| {{Anchor|Transformed}} Transformed
|Vulnerable
|
|
* This character is transformed and will turn back to it's original form when the duration runs out (or the battle ends)
* Take +50% damage from any source
|-
|-
| [[File:ArmorDownIcon.png|45x45px]]
| {{Anchor|Vulnerable}} Vulnerable
|
* Take +50% damage from all sources
|-
|[[File:StrengthDebuffIcon.png|45x45px]]
| {{Anchor|Weakened}} Weakened
|
|
* Strength -40%
|Weakened
|Strength -40%
|-
|-
|[[File:HeartIcon.png|45x45px]]
|[[File:HeartIcon.png|45x45px]]
|Lust 50%
|Lust 50%
|
|
* This character is at 50%+ lust.
* This character is at 50%+ lust
* HP-damage taken is increased by 50%
* Damage taken is increased by 50%
* Shield will decay quicker
* Attack damage dealt is reduced by 50%
* Attack damage dealt is reduced by 50%
* Mana costs for spells are doubled
* Mana costs for spells are doubled
* If lust is removed, the maximum lust increases for the remaining battle
|-
|-
|[[File:HeartIcon.png|45x45px]]
|[[File:Heart2Icon.png|45x45px]]
|Lust 100%
|Lust 100%
|
|
* This character is at maximum lust
* Can only use actions "fuck" and "masturbate"
* Can only use actions "fuck" and "masturbate"
* If lust is removed, the maximum lust increases for the remaining battle
* In addition to all Lust 50% effects
* Damage taken is increased by 50%
|}
|}

Latest revision as of 17:57, 7 November 2023

This article was updated for version 0.25.0.1

During combat, characters can be inflicted temporary status effects, which alter their stats for a number of turns. The duration of the effect appears as a number in the status icon. Statuses are typically inflicted by attacks, spells, or terrain

Status Effects
Status Icon Status name Ingame Effect
Armored
  • Armor +2
Bleeding
  • -2 life each turn
  • Removed by any sort of life restoration
  • If portal has Fatal combat modifier, can't be stopped naturally
Blinded
  • Speed -1
  • Armor -5
  • Can't engage enemies in combat
  • If player has Illusionary essence, enemy magic strength decreased by 50%
Burned
  • Take (remaining duration) true dmg each turn
    • If character is Giant they take maximum 5 damage
  • If Everflame essence is present, effect doesn't decay
  • If DarkFlames passive is present and enemy is cursed, effect doesn't decay
  • Can be affected by water tiles, rainy weather, some traits.
    • If Scalding essence is present, it works even on water tiles and is unaffected by rain.
Cursed
  • Strength -30%
  • Armor -3
  • LRes -3
  • If Vengeful portal modifier is present, increase strength and magic by 50% instead
  • If Fear essence is present, enemy strength is decreased by -50% instead.
  • If Shadow Threat essence is present, allies strength, magic and armor is decreased by -100%
  • If DarkFlames passive is present and enemy is cursed, effect doesn't decay
Defending
  • HP damage received reduced by 50%.
  • Armor ignoring damage is not affected (True dmg)
Egg
  • When a character with the Egg passive (Phoenix) dies, it turns into an egg.
  • The egg hatches (revives) within X turns.
  • If combat ends earlier, the egg hatches as well
Encased
  • Strength -1000%
  • Attacking is disabled
Enlightened
  • LRes +10
  • Magic +3
  • Strength -3
  • Various bonuses for using or being targeted by light based attacks (can be seen on skills that are affected)
  • If LightMastery essence is present, also increases allies LDmg by +100% and doesn't decrease strength
Entangled
  • Speed -5
  • Can't gain more than 1 AP per turn
  • If playing as Druid and player has 4 soul fragments active:
    • Armor -5
    • LRes -5
  • If ForestsGrasp (Life Root) passive is present, additional effects apply (See Passive)
Enticed
  • LRes -3
  • AI will prioritize fucking nearby presenting characters before other actions
  • If LustFul essence is present, increases LDmg by +50% (can be stacked with LustGain)
Exhausted
  • Started battle at 0 stamina
  • Can't gain more than 1 AP at the start of a turn
  • Strength, Magic and LDmg -50%
  • Speed and Armor -2
  • LRes +5
Firecoated
  • Attacks increase burnvalue of the target by 3
Focused
  • LRes +5
    • If FocusStrength essence is present, also increase magic by 25%
    • If FocusMagic essence is present, also increase strength by 25%
    • If FocusArmor essence is present, also increase armor by 3
  • AP regeneration isn't affected by enemy engagement
Frozen
  • Armor +5
  • Can't act for the duration
    • (Duration gets lowered at the start of a turn)
GrassTrail
  • Turns walked tiles into grass
HardenedSkin
  • Armor +4
    • If PowerArmor essence is present, also gain strength equal to received armor
  • Immune to radiation (doesn't remove current radiation)
  • If ChitinStrikes passive is present, Insects additionally get +40% strength
Haste
  • Speed +3
HighMorale
  • Strength +25%
  • Magic +25%
  • LDmg +25%
  • Speed +1
Immune
  • Can't gain any new status effects
Infected
  • If character is not Slime: -3hp /turn
  • If character is Slime: +3hp/turn
  • On death explode and infect all surrounding characters (+2 duration)
Invulnerable
  • Character can't take any damage
LavaTrail
  • Turns walked tiles into lava
LowMorale
  • LRes -3
  • Str/Magic/LDmg -25%
  • Speed -1
LustGain
  • Increases lust by 3each turn
  • Affected by LRes
  • If LustFul essence is present, increases LDmg by +50% (can be stacked with Entice)
Magic
  • Increases magic by (duration * 10)%
MagicBuff
  • Magic +50%
  • If playing as Devy, allies also gain +5 speed and +2 armor
Poison
  • Lose 10% of max hp each turn. (ignores armor)
    • If Corrosive portal modifier is present, lose 20% of max hp instead.
  • You can die from this
  • If Corrosion essence is present, enemy armor is reduced by -5
  • If Lizard_2 essence is present, enemy speed is reduced by -3
  • If SeepingPoison passive is present, enemies on water receive doubled poison dmg
  • If LizardMastery essence is present, effect lasts forever
PoisonCoated
  • Attacks poison the target for 3 turns
Power
  • Increases strength by (duration * 10)%
Presenting
  • Nearby enticed (or max lust) enemies will fuck this character instead of doing anything else
Radiation
  • -5 mana each turn
  • Excess loss permanently lowers max hp instead
  • Countered by HardenedSkin and RadiationImmunity
Regeneration
  • Restore 10% of your max hp each turn (min 2)
  • At the end of combat, the remaining effect still heals
  • If NatureBound portal modifier is present, also gain +5 armor
  • If DefensiveHealing is present, allies gain +3 armor for duration
Replenishing
  • Restore 10% of your max mana each turn
  • At the end of combat, the remaining effect still apllies
ShadowForm
  • Attacks apply curse for 3 turns
  • Speed +4
  • Magic +20%
  • Strength is reduced to 1
  • Character cant be engaged in combat
  • No penalty for being outside shadow
  • All damage is taken in mana instead, if possible (after armor reduction)
  • Drains 2 mana each turn outside of shadow (ends if not possible)
  • If ShadowBlessing essence is present, allies gain +5 armor
  • If Materialization essence is present, allies have no strength penalty
  • If ShadowMastery essence is present, effect lasts forever on allies and upkeep is halved
  • Shadow's unique Hole Worm "Pet", is affected by ShadowMeld
ShadowTrail
  • Turns walked tiles into shadow
Shield
  • Character can't take any damage
  • If MagicShield essence is present, allies also increase magic by +50%
SlimeTrail
  • Turns walked tiles into slime
  • If TanidMastery is present, effect has increased radius
Slow
  • Speed -2
  • If Brittle portal modifier is present, also decrease armor by -10
Soaked
  • Applied when a character starts or ends a turn in water
  • Strength/Magic -30%.
  • Armor -2
Spore
  • If Fungal:
    • Character spawns an allied spore (lvl based on effect duration) when defeated
      • Spore will share lvType and have access to it's first skill
    • Duration is reduced by 1 each turn.
  • If not Fungal:
    • Character takes dmg based on effect duration each turn
    • Character spawns an enemy spore (lvl based on effect duration) when defeated
      • Spore will share lvType and have access to it's first skill
    • Duration is reduced by 50% each turn.
StrengthBuff
  • Strength +50%
Stunned
  • Can't act
StunResistant
  • Immune to further stun efects
Transformed
  • This character is transformed and will turn back to it's original form when the duration runs out (or the battle ends)
Vulnerable
  • Take +50% damage from all sources
Weakened
  • Strength -40%
Lust 50%
  • This character is at 50%+ lust
  • Damage taken is increased by 50%
  • Attack damage dealt is reduced by 50%
  • Mana costs for spells are doubled
  • If lust is removed, the maximum lust increases for the remaining battle
Lust 100%
  • This character is at maximum lust
  • Can only use actions "fuck" and "masturbate"
  • If lust is removed, the maximum lust increases for the remaining battle
  • Damage taken is increased by 50%