Status Effects: Difference between revisions
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* -2 life each turn |
* -2 life each turn |
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** If [[VitalTargeting]] passive is present, -4 life each turn |
** If [[VitalTargeting (Passive)|VitalTargeting]] passive is present, -4 life each turn |
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* Removed by any sort of life restoration |
* Removed by any sort of life restoration |
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* If portal has [[Portals#Combat Modifiers|Fatal]] combat modifier, can't be stopped naturally |
* If portal has [[Portals#Combat Modifiers|Fatal]] combat modifier, can't be stopped naturally |
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** If character is Giant they take maximum 5 damage |
** If character is Giant they take maximum 5 damage |
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* If [[Essence#Rare Essences|Everflame]] essence is present, effect doesn't decay |
* If [[Essence#Rare Essences|Everflame]] essence is present, effect doesn't decay |
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* If [[DarkFlames]] passive is present and enemy is cursed, effect doesn't decay |
* If [[DarkFlames (Passive)|DarkFlames]] passive is present and enemy is cursed, effect doesn't decay |
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* Can be affected by water tiles, rainy weather, some traits. |
* Can be affected by water tiles, rainy weather, some traits. |
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** If [[Essence#Common Essences|Scalding]] essence is present, it works even on water tiles and is unaffected by rain. |
** If [[Essence#Common Essences|Scalding]] essence is present, it works even on water tiles and is unaffected by rain. |
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* If [[Essence#Rare Essences|Fear]] essence is present, enemy strength is decreased by -50% instead. |
* If [[Essence#Rare Essences|Fear]] essence is present, enemy strength is decreased by -50% instead. |
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* If [[Essence#Threat Essences|Shadow Threat]] essence is present, allies strength, magic and armor is decreased by -100% |
* If [[Essence#Threat Essences|Shadow Threat]] essence is present, allies strength, magic and armor is decreased by -100% |
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* If [[DarkFlames]] passive is present and enemy is cursed, effect doesn't decay |
* If [[DarkFlames (Passive)|DarkFlames]] passive is present and enemy is cursed, effect doesn't decay |
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| [[File:ArmorIcon.png|45x45px]] |
| [[File:ArmorIcon.png|45x45px]] |
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| {{Anchor|Egg}} Egg |
| {{Anchor|Egg}} Egg |
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* When a character with the |
* When a character with the [[Egg (Passive)|Egg passive]] ([[Phoenix]]) dies, it turns into an egg. |
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* The egg hatches (revives) within X turns. |
* The egg hatches (revives) within X turns. |
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* If combat ends earlier, the egg hatches as well |
* If combat ends earlier, the egg hatches as well |
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* Speed -5 |
* Speed -5 |
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* Can't gain more than 1 AP per turn |
* Can't gain more than 1 AP per turn |
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* If playing as [[Druid]] and player has 4 soul fragments active: |
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* Might have additional effects when used by [[Prince|Druid]] under certain circumstances? |
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** Armor -5 |
** Armor -5 |
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** LRes -5 |
** LRes -5 |
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* If [[ForestsGrasp (Passive)|ForestsGrasp]] ([[Life Root]]) passive is present, additional effects apply (See [[ForestsGrasp (Passive)|Passive]]) |
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** |
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| [[File:EnticedDebuffIcon.png|frameless|45x45px]] |
| [[File:EnticedDebuffIcon.png|frameless|45x45px]] |
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** If [[Essence#Rare Essences|PowerArmor]] essence is present, also gain strength equal to received armor |
** If [[Essence#Rare Essences|PowerArmor]] essence is present, also gain strength equal to received armor |
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* Immune to radiation (doesn't remove current radiation) |
* Immune to radiation (doesn't remove current radiation) |
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* If [[ChitinStrikes]] passive is present, [[Insectoid|Insects]] additionally get +40% strength |
* If [[ChitinStrikes (Passive)| ChitinStrikes]] passive is present, [[Insectoid|Insects]] additionally get +40% strength |
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| [[File:Haste.png|frameless|45x45px]] |
| [[File:Haste.png|frameless|45x45px]] |
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* If [[Essence#Common Essences|Corrosion]] essence is present, enemy armor is reduced by -5 |
* If [[Essence#Common Essences|Corrosion]] essence is present, enemy armor is reduced by -5 |
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* If [[Essence#Starter Essences|Lizard_2]] essence is present, enemy speed is reduced by -3 |
* If [[Essence#Starter Essences|Lizard_2]] essence is present, enemy speed is reduced by -3 |
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* If [[SeepingPoison]] passive is present, enemies on water receive doubled poison dmg |
* If [[SeepingPoison (Passive)|SeepingPoison]] passive is present, enemies on water receive doubled poison dmg |
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* If [[Essence#Legendary Essences|LizardMastery]] essence is present, effect lasts forever |
* If [[Essence#Legendary Essences|LizardMastery]] essence is present, effect lasts forever |
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Latest revision as of 17:57, 7 November 2023
During combat, characters can be inflicted temporary status effects, which alter their stats for a number of turns. The duration of the effect appears as a number in the status icon. Statuses are typically inflicted by attacks, spells, or terrain
Status Icon | Status name | Ingame Effect |
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Armored |
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Bleeding |
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Blinded |
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Burned |
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Cursed |
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Defending |
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Egg |
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Encased |
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Enlightened |
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Entangled |
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Enticed |
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Exhausted |
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Firecoated |
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Focused |
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Frozen |
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GrassTrail |
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HardenedSkin |
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Haste |
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HighMorale |
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Immune |
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Infected | ||
Invulnerable |
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LavaTrail |
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LowMorale |
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LustGain |
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Magic |
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MagicBuff |
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Poison |
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PoisonCoated |
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Power |
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Presenting |
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Radiation |
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Regeneration |
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Replenishing |
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ShadowForm |
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ShadowTrail |
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Shield |
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SlimeTrail |
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Slow |
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Soaked |
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Spore |
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StrengthBuff |
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Stunned |
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StunResistant |
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Transformed |
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Vulnerable |
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Weakened |
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Lust 50% |
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Lust 100% |
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