True Unicorn: Difference between revisions
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{{NavSpecies|special}}---- |
{{NavSpecies|special}}---- |
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{{Verbox|small=yes|text=This article was updated for version 0. |
{{Verbox|small=yes|text=This article was updated for version 0.23.0.1|version=0.23.0.1}} |
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{{Stub|species}} |
{{Stub|species}} |
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{{Infobox Species |
{{Infobox Species |
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| lvtype = Average |
| lvtype = Average |
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| mvtype = Normal/Charge |
| mvtype = Normal/Charge |
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| skills = TeleportCharge/Calm |
| skills = [[TeleportCharge]]/[[Calm]] |
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| pskills = Heal/FullHeal/Protect/MagicGuard |
| pskills = [[Heal]]/[[FullHeal]]/[[Protect]]/[[MagicGuard]] |
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| passive = DrainMana Attack/Shield move |
| passive = [[Passives#DrainMana|DrainMana]] Attack/[[Passives#Shield|Shield]] move |
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| traits = BadAnatomy |
| traits = [[BadAnatomy]] |
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| fert = 15 |
| fert = 15 |
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| tits = 2500 |
| tits = 2500 |
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| components = Lymean/Centaur/Centaur/Centaur |
| components = Lymean/Centaur/Centaur/Centaur |
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}} |
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== Strategies == |
== Strategies == |
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===Combat=== |
===Combat=== |
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Of interest is their unique fixed skill, [[TeleportCharge]], which is actually worse than [[Teleport]] or [[Charge]]. It limits [[Teleport]] to a straight line like [[Charge]], but without the shield bonus and without attacking. It's only really useful if you want to get to the other side of some difficult terrain or a bunch of units. |
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Of interest is their unique fixed skill, [[TeleportCharge]], which effectively combines [[Teleport]] and [[Charge]], but with a lower cooldown than either skill and no AP costs. While that makes the skill powerful, one must weigh the pros and cons of using it against the True Unicorn's Shield onMove. |
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===Overworld=== |
===Overworld=== |
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===Breeding=== |
===Breeding=== |
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One of the easiest [[Special Hybrids]] to acquire, since there is a [[Centaur]] and a [[Unicorn]] in [[Town]]. |
One of the easiest [[Special Hybrids]] to acquire, since there is a [[Centaur]] and a [[Unicorn]] in [[Town]]. |
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===Moneymaking=== |
===Moneymaking=== |
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Latest revision as of 12:22, 24 April 2023
Strategies[ | ]
An all rounded support with decent Stats and one of the few species with Bad Anatomy that has Lust Resistance.
Combat[ | ]
It combines the best of a Centaur and a Lymean, and is everything you want out of a Magic Deer. Compared to a normal Unicorn, it fights better but performs worse as support since it doesn't have as wide a range of skills.
Of interest is their unique fixed skill, TeleportCharge, which effectively combines Teleport and Charge, but with a lower cooldown than either skill and no AP costs. While that makes the skill powerful, one must weigh the pros and cons of using it against the True Unicorn's Shield onMove.
Overworld[ | ]
Breeding[ | ]
One of the easiest Special Hybrids to acquire, since there is a Centaur and a Unicorn in Town.