Kraken: Difference between revisions

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{{NavSpecies|Giants}}
{{Verbox|small=yes|text=This article was updated for version 0.25.0.1|version=0.25.0.1}}

{{Infobox Species <!-- Make sure to follow the comments or it won't work right -->
{{Infobox Species <!-- Make sure to follow the comments or it won't work right -->
| name = <!-- Defaults to title -->
| name = <!-- Defaults to title -->
| image = Kraken.png
| image = <!-- Use the "Add photo" button, search for the species and check the full-size option -->[[File:Kraken.png|thumb]]
| health = 60
| health = 55
| mana = 100
| mana = 100
| str = 0
| str = 0
| magic = 7
| magic = 7
| ldmg =
| ldmg = 3
| lres =
| lres = N/A
| maxlust = N/A
| armor = 2
| armor = 2
| speed = 4
| speed = 4
| grhealth = 1.5
| grmana = 1
| grstr = 1
| grmagic = 1.6
| grldmg = 1.5
| grspeed = 1
| type = Aquatic
| attype = Basic (Basic)
| lvtype = Endurance
| lvtype = Endurance
| mvtype = <!-- Example: Normal/Jump -->Aquatic
| mvtype = Aquatic/Move
| skills = <!-- Skills separated by / -->RevealTentacles/WaterFall/WaterPath/Dive
| skills = [[RevealTentacles]]/[[WaterFall]]/[[WaterPath]]/[[Dive]]
| pskills = <!-- Potential skills, also separated by / -->
| pskills = <!-- Potential skills, also separated by / -->
| passive = <!-- Passives separated by / , end passives with one: attack|defend|seduce|seduced|fuck|move|turn|death -->RemoveTentacles death/WaterTrail move
| passive = [[RemoveTentacles (Passive)|RemoveTentacles]] death/[[WaterTrail (Passive)|WaterTrail]] move
| traits = <!-- Same here -->Giant/NonBlocking/NonAttacking/WaterMount
| traits = [[Giant]]/[[Non-Blocking|NonBlocking]]/[[Non-Attacking|NonAttacking]]/[[WaterMount]]/[[Elite]]
| vir =
| vir = 20
| fert =
| fert = 20
| cock =
| species = Impure
| cum =
| tits =
| milk =
| beauty =
| species = <!-- Species separated by /, species names should be the same as they are in the gallery -->
| components = <!-- Extra unparsed info for special hybrids and such -->
| components = <!-- Extra unparsed info for special hybrids and such -->
| aquisition = <!-- Meant for unbreedable species -->Found mostly in water portal on water tiles.
| aquisition = Found mostly in water portal on water tiles.
}}
}}One would think, that a boss that can't attack would be easy, but not this one, the kraken is the hardest or most annoying of the bosses.
= Boss =
The boss encounter comes with 8 tentacle enemies. The boss uses either dive if it needs to move or waterfall if there is a target within range, for the majority of combat it will just defend. The general strategy for this boss is a battle of attrition. The bosses tentacles are immortal, deal moderate damage and increase lust, its somewhat dangerous to be caught by all 8 of them. There isn't a consistent strategy team wise as your squishier units can be assaulted, if they get too close to the water. Since tentacles can't be killed they require tanks and lust relief, not to mention everything is happening in water. The most reliable strategy is for the MC to move to one of the map corners, this way it will require to tank only 2 tentacles and the krakens waterfalls. If by chance you have any other units you can move them deep into land, the tentacles will dive around, but they can't reach you if you're not close enough, since they can only move via dive skill. The final issue is the krakens massive health pool and its constant defending. Its recommended for the mc to have around 50 str or magic for the battle to not take forever. The breaker sword is also highly recommended. While other party members can use map wide skills to help, they either needs triple digit magic or massive pools of mana. Frankly, worlds end is the only viable skill against this bosses larger than the mushroom health pool and only on turn 1.
=== Fight Description ===
Upon defeat the kraken drops some tentacle weapons. Also it should be noted, that any boss fusion or offspring loose the giant trait, so if you wish to obtain a boss in all its glory you need to capture them.
One would think that a boss that can't attack would be easy, but the Kraken proves otherwise.

This boss encounter comes with 6 enormous [[Tentacle (Kraken summon)|KrakenTentacle]] enemies, all of which have [[Invulnerable]] as a permanent status effect which prevents them from taking any damage. Not only does this mean they'll be getting free hits on you, but they'll also block your movement. If you get surrounded by them there's no fighting your way out.

Don't think you can stay away from them on land either, the whole field will be flooded soon enough. They have LargeWaterTrail onMove, converting tiles to water and hindering any of your non-aquatic units by getting them [[Soaked]]. Fortunately they don't have any movement, relying entirely on [[Dive]] to get around, which means they can only move once every two turns. If you have passive shadow spread you could probably keep the water at bay. Otherwise you could try converting the field to lava, which isn't affected by LargeWaterTrail. Even if you don't fight over the terrain, the [[Tentacle (Kraken summon)|KrakenTentacles]] also get [[Soaked]], limiting their damage as well.

However they also have StrongPheromones onAttack and [[Constrict]], forcing you to keep an eye on your [[Stats#Lust_Strength|Lust]] as well as your health. Arguably this is what really makes them dangerous. Even if it isn't much per hit, there's 6 of them raising [[Stats#Lust_Strength|Lust]] with every attack. Fortunately their mana pool is small and [[Constrict]] also has a 2 turn cooldown, so if you can survive long enough for them to run out of mana you'll see their [[Stats#Lust_Strength|Lust]] output plummet. That's not recommended however, as the Kraken can use [[RevealTentacles]] to replace them with fresh ones.


As for the Kraken itself, besides renewing the summons, it has the [[WaterFall]] spell for area damage and creating water, and plenty of mana for it too. However for the most part it will defend and let its [[Tentacle (Kraken summon)|KrakenTentacles]] do the work, making it even harder to lower its massive health pool. The BreakerSword is recommended here, as are sources of electric damage.

=== Strategy ===


=== Aftermath ===
Upon defeating the Kraken you can choose to harvest its tentacles to acquire 6 [[Items#Tentacle|Tentacle]] weapons, which are mostly about [[Stats#Lust_Strength|Lust]], or you can choose to watch and raise the max morale of your party.

= Unit =
== Overview ==
=== Combat ===


=== Overworld ===


== Notes ==
*It should be noted that any boss fusion or offspring lose the [[Giant]] trait, so if you wish to obtain a boss in all its glory you need to capture them.

*Upon being spawned using boss bait, the text "You feel the presence of an aquatic giant in this world" will appear.
== Trivia ==

Revision as of 21:49, 6 November 2023

This article was updated for version 0.25.0.1

Boss

Fight Description

One would think that a boss that can't attack would be easy, but the Kraken proves otherwise.

This boss encounter comes with 6 enormous KrakenTentacle enemies, all of which have Invulnerable as a permanent status effect which prevents them from taking any damage. Not only does this mean they'll be getting free hits on you, but they'll also block your movement. If you get surrounded by them there's no fighting your way out.

Don't think you can stay away from them on land either, the whole field will be flooded soon enough. They have LargeWaterTrail onMove, converting tiles to water and hindering any of your non-aquatic units by getting them Soaked. Fortunately they don't have any movement, relying entirely on Dive to get around, which means they can only move once every two turns. If you have passive shadow spread you could probably keep the water at bay. Otherwise you could try converting the field to lava, which isn't affected by LargeWaterTrail. Even if you don't fight over the terrain, the KrakenTentacles also get Soaked, limiting their damage as well.

However they also have StrongPheromones onAttack and Constrict, forcing you to keep an eye on your Lust as well as your health. Arguably this is what really makes them dangerous. Even if it isn't much per hit, there's 6 of them raising Lust with every attack. Fortunately their mana pool is small and Constrict also has a 2 turn cooldown, so if you can survive long enough for them to run out of mana you'll see their Lust output plummet. That's not recommended however, as the Kraken can use RevealTentacles to replace them with fresh ones.


As for the Kraken itself, besides renewing the summons, it has the WaterFall spell for area damage and creating water, and plenty of mana for it too. However for the most part it will defend and let its KrakenTentacles do the work, making it even harder to lower its massive health pool. The BreakerSword is recommended here, as are sources of electric damage.

Strategy

Aftermath

Upon defeating the Kraken you can choose to harvest its tentacles to acquire 6 Tentacle weapons, which are mostly about Lust, or you can choose to watch and raise the max morale of your party.

Unit

Overview

Combat

Overworld

Notes

  • It should be noted that any boss fusion or offspring lose the Giant trait, so if you wish to obtain a boss in all its glory you need to capture them.
  • Upon being spawned using boss bait, the text "You feel the presence of an aquatic giant in this world" will appear.

Trivia