Kraken: Difference between revisions

From Portals of Phereon Wiki
Content added Content deleted
mNo edit summary
mNo edit summary
Line 1: Line 1:
{{NavSpecies|Giants}}
{{NavSpecies|Giants}}
{{Verbox|small=yes|text=This article was updated for version 0.22.0.1|version=0.22.0.1}}
{{Verbox|small=yes|text=This article was updated for version 0.25.0.1|version=0.25.0.1}}


{{Infobox Species <!-- Make sure to follow the comments or it won't work right -->
{{Infobox Species <!-- Make sure to follow the comments or it won't work right -->
Line 26: Line 26:
| skills = [[RevealTentacles]]/[[WaterFall]]/[[WaterPath]]/[[Dive]]
| skills = [[RevealTentacles]]/[[WaterFall]]/[[WaterPath]]/[[Dive]]
| pskills = <!-- Potential skills, also separated by / -->
| pskills = <!-- Potential skills, also separated by / -->
| passive = [[Passives#RemoveTentacles|RemoveTentacles]] death/[[Passives#WaterTrail|WaterTrail]] move
| passive = [[RemoveTentacles (Passive)|RemoveTentacles]] death/[[WaterTrail (Passive)|WaterTrail]] move
| traits = [[Giant]]/[[Non-Blocking|NonBlocking]]/[[Non-Attacking|NonAttacking]]/[[WaterMount]]/[[Elite]]
| traits = [[Giant]]/[[Non-Blocking|NonBlocking]]/[[Non-Attacking|NonAttacking]]/[[WaterMount]]/[[Elite]]
| vir = 20
| vir = 20
Line 38: Line 38:
One would think that a boss that can't attack would be easy, but the Kraken proves otherwise.
One would think that a boss that can't attack would be easy, but the Kraken proves otherwise.


This boss encounter comes with 6 enormous [[Tentacle (Kraken summon)|KrakenTentacle]] enemies, all of which have [[Status_Effects#Invulnerable|Invulnerable]] as a permanent status effect which prevents them from taking any damage. Not only does this mean they'll be getting free hits on you, but they'll also block your movement. If you get surrounded by them there's no fighting your way out.
This boss encounter comes with 6 enormous [[Tentacle (Kraken summon)|KrakenTentacle]] enemies, all of which have [[Invulnerable]] as a permanent status effect which prevents them from taking any damage. Not only does this mean they'll be getting free hits on you, but they'll also block your movement. If you get surrounded by them there's no fighting your way out.


Don't think you can stay away from them on land either, the whole field will be flooded soon enough. They have LargeWaterTrail onMove, converting tiles to water and hindering any of your non-aquatic units by getting them [[Status_Effects#Soaked|Soaked]]. Fortunately they don't have any movement, relying entirely on [[Dive]] to get around, which means they can only move once every two turns. If you have passive shadow spread you could probably keep the water at bay. Otherwise you could try converting the field to lava, which isn't affected by LargeWaterTrail. Even if you don't fight over the terrain, the [[Tentacle (Kraken summon)|KrakenTentacles]] also get [[Status_Effects#Soaked|Soaked]], limiting their damage as well.
Don't think you can stay away from them on land either, the whole field will be flooded soon enough. They have LargeWaterTrail onMove, converting tiles to water and hindering any of your non-aquatic units by getting them [[Soaked]]. Fortunately they don't have any movement, relying entirely on [[Dive]] to get around, which means they can only move once every two turns. If you have passive shadow spread you could probably keep the water at bay. Otherwise you could try converting the field to lava, which isn't affected by LargeWaterTrail. Even if you don't fight over the terrain, the [[Tentacle (Kraken summon)|KrakenTentacles]] also get [[Soaked]], limiting their damage as well.


However they also have StrongPheromones onAttack and [[Constrict]], forcing you to keep an eye on your [[Stats#Lust_Strength|Lust]] as well as your health. Arguably this is what really makes them dangerous. Even if it isn't much per hit, there's 6 of them raising [[Stats#Lust_Strength|Lust]] with every attack. Fortunately their mana pool is small and [[Constrict]] also has a 2 turn cooldown, so if you can survive long enough for them to run out of mana you'll see their [[Stats#Lust_Strength|Lust]] output plummet. That's not recommended however, as the Kraken can use [[RevealTentacles]] to replace them with fresh ones.
However they also have StrongPheromones onAttack and [[Constrict]], forcing you to keep an eye on your [[Stats#Lust_Strength|Lust]] as well as your health. Arguably this is what really makes them dangerous. Even if it isn't much per hit, there's 6 of them raising [[Stats#Lust_Strength|Lust]] with every attack. Fortunately their mana pool is small and [[Constrict]] also has a 2 turn cooldown, so if you can survive long enough for them to run out of mana you'll see their [[Stats#Lust_Strength|Lust]] output plummet. That's not recommended however, as the Kraken can use [[RevealTentacles]] to replace them with fresh ones.

Revision as of 21:49, 6 November 2023

This article was updated for version 0.25.0.1

Boss

Fight Description

One would think that a boss that can't attack would be easy, but the Kraken proves otherwise.

This boss encounter comes with 6 enormous KrakenTentacle enemies, all of which have Invulnerable as a permanent status effect which prevents them from taking any damage. Not only does this mean they'll be getting free hits on you, but they'll also block your movement. If you get surrounded by them there's no fighting your way out.

Don't think you can stay away from them on land either, the whole field will be flooded soon enough. They have LargeWaterTrail onMove, converting tiles to water and hindering any of your non-aquatic units by getting them Soaked. Fortunately they don't have any movement, relying entirely on Dive to get around, which means they can only move once every two turns. If you have passive shadow spread you could probably keep the water at bay. Otherwise you could try converting the field to lava, which isn't affected by LargeWaterTrail. Even if you don't fight over the terrain, the KrakenTentacles also get Soaked, limiting their damage as well.

However they also have StrongPheromones onAttack and Constrict, forcing you to keep an eye on your Lust as well as your health. Arguably this is what really makes them dangerous. Even if it isn't much per hit, there's 6 of them raising Lust with every attack. Fortunately their mana pool is small and Constrict also has a 2 turn cooldown, so if you can survive long enough for them to run out of mana you'll see their Lust output plummet. That's not recommended however, as the Kraken can use RevealTentacles to replace them with fresh ones.


As for the Kraken itself, besides renewing the summons, it has the WaterFall spell for area damage and creating water, and plenty of mana for it too. However for the most part it will defend and let its KrakenTentacles do the work, making it even harder to lower its massive health pool. The BreakerSword is recommended here, as are sources of electric damage.

Strategy

Aftermath

Upon defeating the Kraken you can choose to harvest its tentacles to acquire 6 Tentacle weapons, which are mostly about Lust, or you can choose to watch and raise the max morale of your party.

Unit

Overview

Combat

Overworld

Notes

  • It should be noted that any boss fusion or offspring lose the Giant trait, so if you wish to obtain a boss in all its glory you need to capture them.
  • Upon being spawned using boss bait, the text "You feel the presence of an aquatic giant in this world" will appear.

Trivia