Shadow Spirit: Difference between revisions

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{{Verbox|small=yes|text=This article was updated for version 0.17.0.1|version=0.17.0.1}}
{{Verbox|small=yes|text=This article was updated for version 0.18.0.1|version=0.18.0.1}}
{{Infobox Species <!-- Make sure to follow the comments or it won't work right -->
{{Infobox Species <!-- Make sure to follow the comments or it won't work right -->
| name = <!-- Defaults to title -->
| name = <!-- Defaults to title -->
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| lvtype = Average
| lvtype = Average
| mvtype = <!-- Example: Normal/Jump -->Shadow/Move
| mvtype = <!-- Example: Normal/Jump -->Shadow/Move
| skills = <!-- Skills separated by / -->SpreadShadow
| skills = <!-- Skills separated by / -->LifeTap
| pskills = <!-- Potential skills, also separated by / -->
| pskills = <!-- Potential skills, also separated by / -->
| passive = <!-- Passives separated by / , end passives with one: attack|defend|seduce|seduced|fuck|move|turn|death -->ShadowTrail move/Darkness combatstart
| passive = <!-- Passives separated by / , end passives with one: attack|defend|seduce|seduced|fuck|move|turn|death -->ShadowTrail move/Darkness combatstart
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| reqmlvl =
| reqmlvl =
| evinto = Shadow Bringer/Shormy/Death Fly
| evinto = Shadow Bringer/Shormy/Death Fly
}}A base spirit that can be summoned by the MC for 10 morale & stamina if they chose Shadow Affinity at the start, summoned Shadow Spirits will come with the [[ShadowAffinity]] trait. If you selected UniqueStarter for added difficulty at the start, you won't be able to summon them and the one you are given will not have [[ShadowAffinity]].
}}Base spirits are generally a weak unit and will be a priority target for most of its training cycle. Its advised to keep it at the back of the map defending in combat encounters and only move in to support, when you're finishing off enemies.


They can also be summoned by [[Hildy]] for 10 morale & stamina, whose Shadow Spirits will come with an additional [[Regenerating]] trait. While it's a good trait in general for enhancing survivability, shadow units often rely more on [[Stats#Mana|Mana]] to tank in their Shadowforms so you might be more interested in them for purposes of fusing to other units.
Shadow spirit and the following evolutions tend to be stronger in shadow and vulnerable outside of shadow, but they mostly come with shadow spreading mechanics.


Base spirits are generally weak and will be priority targets for most of their training cycles. It's advised to keep them safe in combat encounters.
Can be spawned, if shadow elemental affinity is selected, or captured in portals with shadow rare biome.

Like all base spirits, Shadow Spirits can be reshaped upon hitting their level cap, increasing their [[Stats#Max_Level|Max Level]] and some genes but going back to level 1.

Like most shadow units, Shadow Spirits and their following evolutions tend to be stronger in shadow and vulnerable outside of shadow, but they mostly come with shadow spreading mechanics.

Shadow Spirits can be evolved into [[Shadow Bringer]]s, [[Shormy]]s, or [[Death Fly]]s, which can evolve further into [[Void Bringer]]s, [[Hole Worm]]s, [[Shadow Djinn]]s or [[Shadow Fairy]]s; or [[Shadow Nymph]]s or [[Celestial]]s which don't evolve further.

Revision as of 07:57, 29 December 2021

This article was updated for version 0.18.0.1

A base spirit that can be summoned by the MC for 10 morale & stamina if they chose Shadow Affinity at the start, summoned Shadow Spirits will come with the ShadowAffinity trait. If you selected UniqueStarter for added difficulty at the start, you won't be able to summon them and the one you are given will not have ShadowAffinity.

They can also be summoned by Hildy for 10 morale & stamina, whose Shadow Spirits will come with an additional Regenerating trait. While it's a good trait in general for enhancing survivability, shadow units often rely more on Mana to tank in their Shadowforms so you might be more interested in them for purposes of fusing to other units.

Base spirits are generally weak and will be priority targets for most of their training cycles. It's advised to keep them safe in combat encounters.

Like all base spirits, Shadow Spirits can be reshaped upon hitting their level cap, increasing their Max Level and some genes but going back to level 1.

Like most shadow units, Shadow Spirits and their following evolutions tend to be stronger in shadow and vulnerable outside of shadow, but they mostly come with shadow spreading mechanics.

Shadow Spirits can be evolved into Shadow Bringers, Shormys, or Death Flys, which can evolve further into Void Bringers, Hole Worms, Shadow Djinns or Shadow Fairys; or Shadow Nymphs or Celestials which don't evolve further.