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{{Verbox|small=yes|text=This article was updated for version 0.24.1.0|version=0.24.1.0}}
__NOTOC__
{{Verbox|small=yes|text=This article was updated for version 0.19.0.1|version=0.19.0.1}}
Once your Relation is 20 or higher with a town NPC, you can date them. You can also date the characters in your team, so long as they are not creatures. Dating is a minigame with the following rewards:


[[Main Character]] can date any humanoid that is part of their team, this includes [[Unique]]s and [[Town NPCs]], but in case of Town NPCs there are some additional requirements.<br>
* Increasing relationship, based on date score
* Increasing [[morale]], based on date score
* Training [[Sex|sex skills]], based on their usage during the date
* Increasing [[lewdity]], if you increase it during the date.
* They give you gifts ([[Items]]), based on date score


Dating is a minigame that gives rewards based on date score, you can receive the following rewards:
As of patch 0.19.0.1, the NPCs that can be dated are:
* Increased relations.
*[[Sylvie]]
* Increased morale.
*[[Lumira]]
* Date exp.
*[[Aila]]
* Training [[Sex|sex skills]], based on their usage during the date.
*[[Castalia]]
* Increased lewdity, if you increased it during the date.
*[[Mya]]
* You might receive [[Items|Gifts]]
*[[Flora]]
Relationship benefits ( this is a draft):


== Dating Town NPCs ==
* If relation >= 80?, you can recruit the npc
* if relation = 100, you get a special skill ( see each NPC page)
* Discounts?
* Training
* Free training?
* Free milk


Main Character might be able to date any recruited character, but Town NPCs cannot be instantly recruited, as they require 80+ relations for that, thankfully, if you want to date one of them before recruiting them, you can do that by reaching 20+ relations. Though their relations raise slower through dating than regular characters, its still a very effective method.
==Unlocking Dating option (raising Relation).==
In order to unlock the option to Date the NPCs, you must first raise their Relation up to 10. In order to raise Relation, you can complete objectives that they like, set one of your character's task to Helper (max 1) which will increase a random NPC's relation by (2-6?) once a day, or do extra tasks for them at the cost of Exhaustion, Relation also passively increases every day by a certain amount, this caps at 20.
*[[Sylvie]]
**Claim rewards from [[Portals]]
**No extra task
**Visit her room for random encounters, you can check on the map when her room name is yellow then the encounter will trigger
**Gift 100 gold (+3 Relation till 30, then +1 Relation, -100 Gold, caps at 50)
*[[Lumira]]
**Purchase items at the [[Shop]]
**Work for her (+4 Relation, +100 Gold, -20 stamina, takes 3 hours)
**Gift 100 gold (+6 Relation till 30, then +2 Relation, -100 Gold, caps at 50)
**Spend time with her (Relation and lewdity received change based on choices you make)
*[[Aila]]
**During the first event meeting her, choose Strength (+10 Relation)
**Win [[Arena]] Battles
**Offer her a species with a Strength Potential of 4+ (+5 Relation)
**Watch battles with her (+1 Relation, -2 Exhaustion, takes 30 minutes)
**Train with her in the Training Room (+1 Relation, +15 experience, +10 Exhaustion, takes 30 minutes. Sometimes has a bonus effect)
**Gift 100 gold (+3 Relation till 30, then +1 Relation, -100 Gold, caps at 50)
*[[Castalia]]
**Read while shes present (+1 Relation, 30 min, capped at 25)
**Bathe with her in the River at 6AM (+2 Relation, 30 min, capped at 80)
**During the first event meeting her, choose Intelligence (+10 Relation)
**Submit species to the [[Library]]
**Offer her a species with a Mana Potential of 5+ (Effects: ??)
**Help her in the Research Room (Random effect, sometimes kicked out)
**Gift her 100 gold (+6 Relation up to 30, then +2 Relation, caps at 50, -100 Gold)
*[[Mya]]
** Drink at the [[Tavern]] (+1 Relation up to 30, +2 [[Stats#Stamina|Stamina]], +5 [[Stats#Morale|Morale]], -25 [[Resources|Gold]], takes 30 minutes).
** Help her while she work at the tavern (+2 Relation, no cap, -30 stamina, +50 gold, takes 2 hours)
** Complete a tavern quest (+2 Relation, no cap)
** Gift her 100 gold (+5 Relation up to 30, then +1 Relation, no cap, -100 gold)
** Work as a Cow Girl at the tavern ([[Evolution]] only, need to have Cow Girl form unlocked and a Relation of 51 or more to unlock, +5 Relation, -20 stamina, +200 gold, takes 4 hours)
** Set one of your units as a Helper (chance of daily +2 to +6 Relation, no cap)
** Gift her a [[Items#FutaPotion|FutaPotion]] while she work at the tavern (Need a Relation of 21 or more to unlock, +20 Relation, can only be done once)


In order to raise Relation, you can complete their objectives, set one of your character's task to Helper (max 1) which will increase relations with a random Town NPC by (2-5) once a day, or do extra tasks for them at the cost of stamina. Relations also passively increase every day by a certain amount, but this caps at 20.
*[[Flora]]
** Offer her a character with [[Stats#Lust|Lust]] gene 5+. (+5 Relation, no cap, lose the character and gain level-based gold)
** Work at the gloryholes in the brothel (+1 Relation, no cap, -50 [[Stats#Stamina|Stamina]], takes 2 hours)
** Work as a prostitute in the brothel (+2 Relation, no cap, -30 [[Stats#Stamina|Stamina]], takes 2 hours)
** Gift her 100 gold (+3 Relation up to 30, then +1 Relation, caps at 50, -100 Gold)
** Set one of your units as a Helper (chance of daily +2 to +6 Relation, no cap)


{| class="article-table mw-collapsible" style="text-align:center; width: 100%;" cellspacing="15" border="black"
==Date minigame (unfinished) ==
! style="text-align:center; width: 10%;" |<big>Town NPC</big>
[[File:Datecard.png|thumb|strip card]]When you start a date you get the date screen on the bottom. Your aim is to increase your date score, which appears at the top, right side, of the screen. There you can also check the time spent dating. Each action ( each card you play) is 2 minutes, and dates last around 2 hours. To raise your score, you play cards. For example , the strip card to the right. That card has 6 basic values:
! style="text-align:center; width: 90%;" |<big>Increasing relations</big>
|-
|
[[File:LumiraPortrait.png|link=Lumira|100x100px]] <big>'''Lumira'''</big>
|<div style="text-align:justify">
* Purchasing Items at the Shop (+1 relations, no cap)
* Helping her with the shop (+4 relations, no cap, +100 Gold, -20 Stamina, takes 3 hours)
* Gifting her 100 gold (+6 relations up to 30, then +2 relations, -100 Gold, caps at 50)
* Giving her Seal creatures (+5 relations, no cap, lose the character and gain an item depending of the type of seal and level-based gold)</div>
|-
|
[[File:SylviePortrait.png|link=Sylvie|100x100px]] <big>'''Sylvie'''</big>
|<div style="text-align:justify">
* Claiming any exploration or battle portal quest reward (+5 relations, no cap)
* Relaxing with her when she's in her room (+1 relations up to 30, +2 Stamina, takes 30 minutes)
* Random encounters in her room
* Gifting her 100 gold (+3 relations up to 30, then +1 relations, caps at 50, -100 Gold)</div>
|-
|
[[File:CastaliaPortrait.png|link=Castalia|100x100px]] <big>'''Castalia'''</big>
|<div style="text-align:justify">
* During the first event meeting her, choose Intelligence (+10 relations)
* Submitting new species to the library bestiary (+5 relations, no cap, lose the character)
* Offering her a character with Mana gene 5+ and the Intelligent trait. (+5 relations, no cap, lose the character and gain level-based gold)
* Reading at the library while she's present (+1 relations up to 30, +2 Stamina, chance of +5 exp, takes 30 minutes)
* Helping her in the Research Room (Random effect, sometimes kicked out)
* Bathing with her at the River (+2 relations, not cap, +3 Stamina, takes 30 minutes)
* Sleeping with her in her room (Requires 20 or more relations to unlock. +3 relations, no cap, +40 Stamina, gain Cock sex skill, takes 6 hours)
* Gifting her 100 gold (+6 Relation up to 30, then +2 relations, caps at 50, -100 Gold)</div>
|-
|
[[File:AilaPortrait.png|link=Aila|100x100px]] <big>'''Aila'''</big>
|<div style="text-align:justify">
* During the first event meeting him, choose Strength (+10 relations)
* Watching battles at the arena while he's present (+1 relations up to 30, +2 Stamina, takes 30 minutes)
* Training with him in the Training Room (+1 relations up to 40, -10 Stamina, +15 exp, takes 30 minutes)
* Gifting him 100 gold (+3 relations up to 30, then +1 relations, caps at 50, -100 Gold)
* Offering him a character with Strength gene 5+ and the Strong trait. (+5 relations, no cap, lose the character and gain level-based gold)
* Winning arena battles of difficulty 2 or higher (+1 relations, which increases by +1 for every 2 difficulty of the battle, not cap)
* Winning a ranked battle of D rank (+1 relations), a C rank battle (+3 relations), a B or A rank battle (+4 relations), and a S rank battle (+7 relations).</div>
|-
|
[[File:FloraPortrait.png|link=Flora|100x100px]] <big>'''Flora'''</big>
|<div style="text-align:justify">
* Offering her a character with Lust gene 5+. (+5 relations, no cap, lose the character and gain level-based gold)
* Working at the gloryholes in the brothel (+1 relations, no cap, -50 Stamina, takes 2 hours)
* Working as a prostitute in the brothel (+2 relations, no cap, -30 Stamina, takes 2 hours)
* Gifting her 100 gold (+3 relations up to 30, then +1 relations, caps at 50, -100 Gold)</div>
|-
|
[[File:MyaPortrait.png|link=Mya|100x100px]] <big>'''Mya'''</big>
|<div style="text-align:justify">
* Drinking at the Tavern (+1 relations up to 30, +2 Stamina, +5 Morale, -25 gold, takes 30 minutes).
* Helping her while she's working at the Tavern (+2 relations, no cap, -30 stamina, +50 gold, takes 2 hours)
* Completing a Tavern quest (+2 relations, no cap)
* Gifting her 100 gold (+5 relations up to 30, then +1 relations, no cap, -100 gold)
* Working as a Cow Girl at the Tavern (Evolution only, requires Cow Girl form unlocked and 50 or more relations to unlock, +5 relations, -20 stamina, +200 gold, takes 4 hours)
* Gifting her a FutaPotion while she's working at the Tavern (Requires 20 or more relations to unlock. +20 relations, can only be done once)</div>
|}


== Date Minigame ==
* '''Card color''': cards can be green, red or blue. During the date, you can switch between two modes: causal and sex.
The dating minigame has been completely revamped as of v24.0. In case you're looking for information about the old version, check older page revisions.
** Green cards: can only be used in casual mode
** Red cards: can only be used in sex mode
** Blue cards (like strip): useable in either mode.
* '''Lewdity required''' ( 6 for strip): you need your date to be at lewdity 6 or higher to play the card
* '''Lust raised''' (13 for strip): when you play this card, you raise your date's lust by this value. Lust modifies your date's lewdity and determines seduction chance.
* '''Score''' ( 4 for strip): this directly raises your date score. This is the most important number. Your aim is to play lots of cards with score values.
* '''Fun raised''' (10 for strip): when you play the card, fun raises by this value
*'''Special effects''' (strip has none, but they appear below the name): check the card effects section for details.


When you start a date you get access to the date screen. Your aim is to increase your date score, which appears at the top, near the center of the screen, just above the portrait of dated character. You can also check the time spent dating there.<br>
==='''<u>Dating screen</u>''' ===
Most actions (cards that you play) are 2 minutes long, and dates last around 2 hours (maximal 3 hours, based on accumulated score). To raise your score, you play cards.
[[File:Datescreen.png|thumb|600x600px|Date screen]]
There are 2 types of cards: Event cards, and Date cards


[[File:Card date.png|thumb|''Strip'' Event card]]
# '''Help menu''': explains date mechanics
Event Cards
# '''NPC menu:''' to check the NPC you are dating. The NPC's personality is important when dating them
# '''Location''': you can change the date location here. This is useful mainly to switch between public and private zones. Public zones, like the tavern, make your sexual and seduction cards cost 2 more lewdity, and double lust raise.
# '''Lewdity required:''' ( 2 for Strip) you need your date to be at lewdity 2 or higher to play the card, playing Lewdity 2 card will increase Lewdity to 3. Cards with a negative value will lower lewdity by the displayed number.
# '''Score:''' ( 3 for Strip) this directly raises your date score. This is the most important number. Your aim is to play lots of cards with score values.
# '''Main stats'''
# '''Countdown:''' (18 for Strip) How much time is left before the card is removed (Missable) or becomes available (Wait). Cards with neither mechanic can be slightly more rewarding after the countdown finishes. Cards with a big flower in this spot are ready to be used
## '''Lewdity''': cards have a lewdity requirement. Basically, the more sexual the action, the higher you need this stat to use it. Lust modifies the NPC's current lewdity stat. An NPC's lewdity stat also affects their brothel value
# '''Special effects:''' (Strip has "Missable) hovering over it gives more details (also works on cards without special effects.)
## '''Fun''': fun acts as a multiplier to your final score. It is easy to keep high. Most cards raise fun. Your starting fun depends on your relationship value with the NPC.
# '''Lust:''' (2 for Strip) Lust Dmg that has to be dealt
## '''Lust''': determines seduction chance and modifies lewdity. NPCs have a base lewdity value, but if their lust is low (below 25%) it goes down by 1 point, or if lust is very low (below 10%) it is decreased to half (rounded down). If their lust is high however (75% or above), their lewdity temporarily increases by 1 and when you use a card that requires said value, the NPC's lewdity increases by 1 permanently.
# '''Lust Resistance:''' (1 for Strip) Lust Dmg resistance, decreases any Lust Dmg dealt by that value.
## '''Date mode''': your deck has casual cards (green) and seduction cards (pink), and general cards (black). If you are in casual mode, you can only play green and black. If in seduction, pink and black. You start in casual mode. To switch to sexual you need to seduce the NPC. To do so, you play a seduction card, and your chances to enter sexual mode are lust%.
Note: Many event cards lead to a small scenario with choices to make. Certain options require higher lewdity than the event itself to access and the total outcome can be significantly more rewarding than just what the card itself displays, too.[[File:AnotherCardDate.png|thumb|''YureiFuck'' Date card]]
# '''NPC deck''': you can play cards from either the NPC deck or your deck. Playing NPC cards is generally better because they do not degrade. Whenever you play a card from your deck, it loses 1 stat ( fun, score or lust) for the duration of the date. NPC decks cannot be customized, but your deck can.
Date Cards
# '''Your deck''':
# '''Lewdity required:''' Same as with event cards
# '''Reroll:''' rerolls all cards for free. You can do this as many times as they have energy. Save this for high lust sex mode. If you are not at high lust, you can simply use relax.
# '''Lust:''' How much Lust damage the card deals towards event card requirements
# '''Relax:''' at the cost of just 2 fun, it lets you reroll cards. If you are in sex mode, you go back to casual mode, and if your lust is above 50%, you lose 20% fun and lust, so relax is very good at low lust casual, while rerolls are mostly used at high lust sex.
# '''Time:''' How much time passes after using chosen card
# '''Location special actions''': depends on the place.<br />
# '''Special effects:''' Same as with event cards
'''<u>Locations</u>'''


=== Date screen ===
Locations have events, special actions, and are either public or private.
[[File:Date.png|thumb|600x600px|Date screen]]
# '''Help menu''': Explains date mechanics.
# '''NPC menu:''' You can check the NPC you are dating. The NPC's [[Personalities|personality]] is important when dating them.
# '''Location''': You can change the date location here. This is useful mainly to switch between public and private zones. Public zones, like the tavern, make your sexual and seduction cards cost 2 more lewdity, and double lust raise.
# '''Lewdity''': Cards have a lewdity requirement. Basically, the more sexual the action, the higher you need this stat to use it. The maximal lewdity possible for the character can be raised through the Limit Break modifier and then raised permanently, up to 3 times per date. An NPC's lewdity stat also affects their brothel value.
# '''Modifiers''': They have various effects. Activated by certain cards and actions and last for the amount of time indicated.
# '''Event deck''': Mainly used for getting event images and score at low lewdity (?). Event deck is unaffected by rerolling, but mostly depends on location and sometimes partner. Some cards can only be used once per date or won't reappear while their effects are already active.
# '''Date deck''': Mainly used in order to increase lewdity and generate lust required for event cards. Climax cards played at high lewdity also help with score.
# '''Reroll:''' rerolls date deck cards for free. You can do this as many times as the number indicates. Some actions can be used to increase the number. Save this for high lust sex mode. If you are not at high lust, you can simply use relax.
# '''Relax:''' at the cost of 1 lewdity and 5 mins, it rerolls 2 first cards in the date deck. Relax is very good at low lust, while rerolls are mostly used at high lewdity.
# '''Location special actions''': depends on the place. Some can only be used once per date or day.
# '''Prepare:''' Your partner gets temporarily excited and suggests the place they want to go to.


=== Locations ===
'''<u>Personalities and NPC special characteristics</u>'''
Locations have events, special actions, and are either public or private. Most dates will start at the Home location, except for Town NPCs, which have their specific preferences (usually the Tavern).
{| class="article-table" style="text-align:center; width: 45%;" cellspacing="15" border="black"
! style="text-align:center;" | <big>Location</big>
! style="text-align:center;" | <big>Privacy</big>
! style="text-align:center;" | <big>Main Activities</big>
! style="text-align:center;" | <big>Other</big>
|-
|
<big>'''Home'''</big>
|
Private
|
* Relaxing
* Cooking
* Sex
|
* N/A
|-
|
<big>'''Tavern'''</big>
|
Public
|
* Eat/Drink
* Socialize
|
* [[Mya]] might be there
|-
|
<big>'''Forest'''</big>
|
Private
|
* Adventure
* Exploration
|
* N/A
|-
|
<big>'''Beach'''</big>
|
Public
|
* Swimming/Diving
* Sunbathing/Relaxing
|
* N/A
|-
|
<big>'''Date Home'''</big>
|
Private
|
* Intimacy
* Relaxing
|
* Only available with [[Sylvie]] and [[Lumira]]
|}


=== Personalities and NPC special characteristics ===
* Dominant: final score becomes higher if you use NPC deck a lot, lower if you don't
* Perfectionist: Excited by winning, annoyed by losing.
*
* Caring: Will give you rewards from contests when you lose.
* Shy: Will avoid sex with strangers.
* Annoying: Might lose Charm when talked to.
* Energetic: Might get really excited when talked to.
* Adventurous: Might get excited when talked to.
* Funny: Might increase score by 2 when talked to.


=== Modifiers ===
'''<u>Card effects</u>'''
* '''Aphrodisiac''': Lewdity won't decrease through normal means. Climax only lowers it by 1.
* '''Fed''': Can't eat until removed.
* '''Dirty''': ???
* '''Wet''': Actually wet (from swimming etc.) Can't leave the location until dry. (Removes some other effects when applied)
* '''Angered''': Score won't increase.
* '''Drunk''': Randomly change values of new events. (duration stacks)
* '''Exhausted''': New character events are likely nothing.
* '''CumSoaked''': Visibly covered in semen. +1 to lewd value of all cards in public. (Duration stacks)
* '''CumFilled''': Filled with semen. +1 to lewd value of all cards in public. (Duration stacks)"
* '''Impressed''': Sex-exp earned doubled.
* '''Nude''': She wears no clothes. LDmg +2 in public. +1 in private. (Unless Sylvie)
* '''Annoyed''': +2 resistance to new events. Date ends when applied a second time.
* '''Energized''': New character events require 50% less LDmg.
* '''Excited''': Relaxing/chatting/changing location doesn't affect lewdity. When changing location, gain 2 score and remove this effect.
* '''Satisfied''': All score increases +1. (Received after climax)
* '''LimitBreak''': Max lewd +1. (performing an action at temporary new maximum, permanently increases it.)
* '''Edging''': Next climax won't lower lewdity. Only gain half the score.
* '''Spotlight''': New location events require x less lust. (stacks. doesn't decay)
* '''Horny''': New character events require x less lust. (stacks. doesn't decay)
* '''Accustomed''': New events have -x resistance. (stacks. doesn't decay)


=== Card effects ===
* '''Seduction''': Attempts to transition the date into the Sexual phase based on their current lust. If successful will remove all seduction cards in hand except if they have retain.
* '''Climax''': Gain score equal to current lewd requirement, then lose half lewdity.
* '''First time bonus''': Doubles the card's stats on first use
* '''Chain''': Doubled LDmg if previous action was the same.
* '''Fleeting''': Will remove itself from your hand after any other card has been played.
* '''Exhausting''': Requires 2 stamina to play.
* '''Limited''': Will remove itself from your deck for the remainder of the date after being played.
* '''Followup''': Followed by a card with +1 base lewdity requirement, if possible. (prioritizes similar sex action)
* '''Altering''': Will change npc card after using.
* '''Continue''': 50% chance of staying in hand aftering using and doesn't devalue when it stays.
* '''Continue''': 50% chance to keep this action after selecting it. Doesn't devalue when kept this way.
* '''Followup''': 50% chance of replacing card with a temporary action.
* '''Fleeting''': Will be replaced when you choose another action.
* '''Unplayable''': Can't be played with this partner.
* '''Exhausting''': Cannot be used multiple times in a row, uses stamina (can not be used when stamina is empty)
* '''Climax''': Removes all lust from the partner and exits sexual mode unless energized.
* '''Masturbation''': No sex-exp gain. Doesn't target partner.
* '''Combo:''' +1 LDmg for each other current card with combo.
* '''Situational''': if it raises lust to 100% or more works like climax otherwise works like normal.
* '''Favored''': doubles the chances of drawing the card.
* '''Favored''': Doubled chance to be drawn.
* '''Shifting''': Redraw whenever you change location. Time cost of location change reduced by each shifting card.
* '''Retain''': Will remain in your hand until used.
* '''Limited''': Can only be used once/date.
* '''Corruption''': increases lewdity by 1 until 10 if it raises lewdity it -10% fun. Creation has an upgrade to improve two random genes once per date.
* '''FirstBonus''': Doubled LDmg for the first use.
* '''Combo:''' Doubles all the stats of the next card if it targets the same area.
* '''Corruption''': -10 score. When at max lewdity, increase cap by 1. Otherwise, +3 lewd.
* '''Varied''': 50% chance of not devaluing after using it.
* '''Fast''': card will take 1 min instead of 2 mins when used.
* '''Pheromones''': Apply aphrodisiac effect for 10 min afterwards.
* '''Options''': adds a reroll for just being in the deck.
* '''Options''': Start with +1 reroll with this in deck. (stacks)
* '''Repetitive''': Lust value decreases by 1 each time it's used. (min 1)
* '''Energized''' (card): partner will not exit sexual mode after climax. Time limit is proportional to how filled they are when the card is used.
* '''Gamble''' (card): doubles current score when used.
* '''Initiator''': Followed by a climax action when used, if possible. (prioritizes same target)
* '''Retain''': Kept when all cards are rerolled and gets +1 LDmg.
* '''Weak Spot''' (card): raises cards targeting the same as previous card lust/score/fun by 2 for the rest of the date.
* '''Finisher''': Must be played after another card with the same used part and target. (including masturbation)
* '''Cuddle''' (card): does a check against your charm if it passes the card stays and raises your score by 1 if it fails exit sexual mode
* '''Flexible''': Also increases lewdity when played at +1 of requirement, if possible.
* '''Magic Trick''' (card): does a check against your magic if it passes impresses which doubles fun and lust gains them for 15 mins and raises fun by 20% otherwise -10% lust
* '''Precision''': Ignores resistances.
* '''Magic Flower''' (card): raises charm by 1 and impresses them more effective in the forest location.
* '''Hidden''': Lewdity requirement unaffected by public spaces.
* '''Sing''' (card):
----
<big>'''Event Effects'''</big>


Similar to Card Mechanics but only found on event cards. some terns are shared but can work slightly differently to the above.
'''<u>Main character deck specialization</u>'''
* '''Missable''': Automatically replaced when countdown reaches 0.
* '''Fixed''': Not rerolled.
* '''Wait''': Can only be triggered after countdown reaches 0.
* '''Climax''': Half lewdity afterwards. Climax Event Lust requirements can only be lowered by cards targeting the same part listed below.
* '''Masturbation''': No sex-exp gain.
* '''Pussy''': Only affected by actions targeting her pussy.
* '''Cock''': Only affected by actions targeting her cock.
* '''Ass''': Only affected by actions targeting her ass.


=== Deck Specializations ===
* Casual deck
** Friendly
** Basic
** Sexual
* Sexual deck (evo)
** .
** .
** .
* Sexual deck (crea)
** .
** .
** .
* Sexual deck (prince)
** .
** .
** .


{| class="article-table mw-collapsible" style="text-align:center; width: 100%;" cellspacing="15" border="black"
'''<u>Basic dating minigame tips</u>'''
! style="text-align:center; width: 10%;" |<big>Character</big>
! style="text-align:center; width: 45%;" |<big>Sexual Deck</big>
! style="text-align:center; width: 45%;" |<big>Casual Deck</big>
|-
|[[File:EvoPortrait.png|link=Evolution|100x100px]] <big>'''Evolution'''</big>
|
* <big>'''Basic'''</big>
** High variety of actions.
** Passive: +1 sexual upgrade choice.
* <big>'''Lesbian'''</big>
** Many actions targeting pussy. Hard to satisfy cocks.
** Passive: Actions targeting pussy deal +2 Ldmg.
* <big>'''Shifter'''</big>
** Small starting deck.
** Passive: No requirements/high chance for special upgrades.
** Unplayable cards with less than 3 keywords have shifting.
** Can cycle unplayable cards. (-1 score)
|
* <big>'''Friendly'''</big>
** Focus on building relation without raising lust.
** Passive: Bonus score equal to 20% of time spent, when lewdity was raised once or less.
* <big>'''Average'''</big>
** Flexible starting actions.
** Passive: +1 score to all location events. (with 1+ score)
* <big>'''Lewd'''</big>
** Focus on quickly raising lust.
** Passive: +50% score modifier for raising lewdity.
|-
|[[File:CreaPortrait.png|link=Creation|100x100px]] <big>'''Creation'''</big>
|
* <big>'''Basic'''</big>
** High variety of actions.
** Passive: +1 sexual upgrade choice.
* <big>'''Cocks'''</big>
** Focus on servicing cocks.
** Passive: Actions targeting cocks deal +2 Ldmg.
* <big>'''Tentacle'''</big>
** Focus on corruption. Raise lewdity quickly.
** Passive: Can get tentacle upgrades before getting corrupted.
|
* <big>'''Friendly'''</big>
** Focus on building relation without raising lust.
** Passive: Bonus score equal to 20% of time spent, when lewdity was raised once or less.
* <big>'''Average'''</big>
** Flexible starting actions.
** Passive: +1 score to all location events. (with 1+ score)
* <big>'''Lewd'''</big>
** Focus on quickly raising lust.
** Passive: +50% score modifier for raising lewdity.
|-
|[[File:PrincePortrait.png|link=Prince|100x100px]] <big>'''Druid'''</big>
|
* <big>'''Basic'''</big>
** High variety of actions.
** Passive: +1 sexual upgrade choice.
* <big>'''Focus'''</big>
** Focus on using your cock.
** Passive: 50% chance to count any sexual category as cock for available upgrades.
* <big>'''Support'''</big>
** Focus on enabling partner to be more dominant.
** Passive: All character events of your partner gain +1 score.
|
* <big>'''Friendly'''</big>
** Focus on building relation without raising lust.
** Passive: Bonus score equal to 20% of time spent, when lewdity was raised once or less.
* <big>'''Average'''</big>
** Flexible starting actions.
** Passive: +1 score to all location events. (with 1+ score)
* <big>'''Lewd'''</big>
** Focus on quickly raising lust.
** Passive: +50% score modifier for raising lewdity.
|-
|[[File:OrielPortrait.png|link=4th Main Character|100x100px]] <big>'''4th MC'''</big>
|
* <big>'''Basic'''</big>
** High variety of actions.
** Passive: +1 sexual upgrade choice.
* <big>'''Focus'''</big>
** Focus on using your cock.
** Passive: 50% chance to count any sexual category as cock for available upgrades.
* <big>'''Support'''</big>
** Focus on enabling partner to be more dominant.
** Passive: All character events of your partner gain +1 score.
|
* <big>'''Friendly'''</big>
** Focus on building relation without raising lust.
** Passive: Bonus score equal to 20% of time spent, when lewdity was raised once or less.
* <big>'''Average'''</big>
** Flexible starting actions.
** Passive: +1 score to all location events. (with 1+ score)
* <big>'''Lewd'''</big>
** Focus on quickly raising lust.
** Passive: +50% score modifier for raising lewdity.
|}



=== Dating Minigame Tips ===

==== Deckbuilding ====

* Starter cards can only be upgraded once and should therefore be replaced as soon as possible (excluding Utility cards, which can't be upgraded anyway)
* Make sure you have cards for every lewdity value to build it up. Values higher than 6 should probably be avoided, at least early on. Switching to public locations will allow you to push into higher levels anyway, once you've built up the cap on your partners where required.
* Avoid having too many utility cards, since you can't use two in a row and, as the name implies, don't offer much direct benefit anyway.
* Climax is a useful effect for scoring but a hindrance for increasing max lewdity of date partners and building up the currenty lewdity to cash in for score in the first place. Avoid having it on more than 2 or 3 cards.
* Be careful about target part specifics and avoid having too many cards that can't be used if the partner lacks said parts (i.e. Nipplefuck or Frottage). Consider putting Fleeting on such cards. Obviously you could always use a potion on your partners first to avoid issues, but some uniques can't be altered nor will this work for dating some Town NPCs.
* Each card can only have up to 3 keyword mechanics placed on it and can only be upgraded directly up to 4 times, as indicated by the color of the card name (green->blue->orange->pink). Upgrades that apply to all cards of a type don't count.
* Points gained in every category except Utility directly relate to Sex experience gains in the related category from any activity in the game, be it fucking to recruit, the brothel, sex training or dates themselves. Utility points are gained through good date results only and can be traded for skill points in other categories via removing a card from your deck with the blue Skill option (usually adding a point to the category matching the removed card).

==== Unlocks ====
Certain gameplay elements directly influence the dating minigame, adding new options and events.

* Home location is improved significantly by certain Home upgrades
** Sauna / Pool upgrades add a special location action to use it once per date, immediately boosting lewdity to 3 and providing an energized buff, a great starting point for partners with higher lewdity caps.
** Sex Toys unlock a once per date event requiring 5 lewdity, providing a lust dmg bonus against Pussy or Cock.
* Recruiting certain unique characters will unlock date event cards at certain locations, available for any date (except for the character themselves, usually). Adding more options at Home can be particularly helpful since there aren't many available there.

==== Locations ====

* Home and Forest are good starting places to build up lewdity for the higher thresholds required for Beach and Tavern
* Home in particular (especially with the upgrades mentioned above) is a great starting point anyway, though lacking in event options. Once the unique, once per date, effects are exhausted it is usually best to move elsewhere. Use Prepare for the Excited buff, relax one time if you have a bad hand, then move.
* Every location provides opportunities to score benefits for the rest of the game, if at some risk for the date itself.
** Home: You can chose to hunt the annoying bird for a bit of food, though it will decrease your score.
** Beach: Winning contests and a few other events will reward items or money. Choosing to preserve caught fish awards food, although annoying your date.
** Tavern: The merchant may offer rare items to buy. Gifting it will reward score but you can also just keep it. The Guild collector event rewards money depending on available energy. A high enough payout will even unlock the option to donate at the guild directly.
** Forest: Hunting, like fishing at the Beach, provides an opportunity to obtain some food at the cost of annoying your date, though your date may refuse the action in the first place. Foraging can't be used this way though. The bag event rewards a random item at no cost (usually something low value, though).
* Certain events provide buff effects for the rest of the date and should be activated as soon as possible. On the other hand, they should be avoided if the date has already gone on for more than 90 minutes or so. For a specific example, the "Forest Picknick" wait option gives such a buff but also costs an extra 10 mins itself.
* Since every location has some really useful one-time events, its generally a pretty good idea to hop around a bit, particularly with the Excited effect active. Aphrodisiac effects can also be used to bypass the lewdity penalty.
** The Beach is a bit tricky in this regard however. Swimming can be a handy alternative to Relax without losing lewdity and can even trigger lewdity-increasing encounters, but will also prevent you from leaving with the Wet effect, as will a few event cards.
* Some skills actually influence event outcomes if your MC has them. Herbalist can avoid bad outcomes from Foraging in the Forest of example, while Cook makes Fishing and Hunting better. Likewise, MC stats have some influence on stat check rolls, though there aren't that many of these.

==== Dating ====

* Limit Breaks are crucial to raising the max lewdity of date partners, particularly for those starting with very low ones. The requirements to activate these cards scale up with the current cap however, but so does the score value. Even if your partner is already practically capped out at level 9 or 10, it can be worth activating the effect for the score alone. Precision cards or effects that lower resistance will be very useful for this purpose.
* Your partners response to certain events seems dependant on their lewdity cap or possibly relation level. For example, with the "Twins" event at the beach they might just chose to watch or talk rather than having fun with the other one, or might even become annoyed. For the size preference events in the tavern, a high relation partner who disagrees will alter their preferences to match you more, etc.

<big>'''OUTDATED'''</big>
When deckbuilding, focus on raising score, and making you best cards favored and repeatable. Also make sure you have cards for different lewdity values
When deckbuilding, focus on raising score, and making you best cards favored and repeatable. Also make sure you have cards for different lewdity values



Latest revision as of 14:41, 10 September 2023

This article was updated for version 0.24.1.0

Main Character can date any humanoid that is part of their team, this includes Uniques and Town NPCs, but in case of Town NPCs there are some additional requirements.

Dating is a minigame that gives rewards based on date score, you can receive the following rewards:

  • Increased relations.
  • Increased morale.
  • Date exp.
  • Training sex skills, based on their usage during the date.
  • Increased lewdity, if you increased it during the date.
  • You might receive Gifts

Dating Town NPCs[ | ]

Main Character might be able to date any recruited character, but Town NPCs cannot be instantly recruited, as they require 80+ relations for that, thankfully, if you want to date one of them before recruiting them, you can do that by reaching 20+ relations. Though their relations raise slower through dating than regular characters, its still a very effective method.

In order to raise Relation, you can complete their objectives, set one of your character's task to Helper (max 1) which will increase relations with a random Town NPC by (2-5) once a day, or do extra tasks for them at the cost of stamina. Relations also passively increase every day by a certain amount, but this caps at 20.

Town NPC Increasing relations

Lumira

  • Purchasing Items at the Shop (+1 relations, no cap)
  • Helping her with the shop (+4 relations, no cap, +100 Gold, -20 Stamina, takes 3 hours)
  • Gifting her 100 gold (+6 relations up to 30, then +2 relations, -100 Gold, caps at 50)
  • Giving her Seal creatures (+5 relations, no cap, lose the character and gain an item depending of the type of seal and level-based gold)

Sylvie

  • Claiming any exploration or battle portal quest reward (+5 relations, no cap)
  • Relaxing with her when she's in her room (+1 relations up to 30, +2 Stamina, takes 30 minutes)
  • Random encounters in her room
  • Gifting her 100 gold (+3 relations up to 30, then +1 relations, caps at 50, -100 Gold)

Castalia

  • During the first event meeting her, choose Intelligence (+10 relations)
  • Submitting new species to the library bestiary (+5 relations, no cap, lose the character)
  • Offering her a character with Mana gene 5+ and the Intelligent trait. (+5 relations, no cap, lose the character and gain level-based gold)
  • Reading at the library while she's present (+1 relations up to 30, +2 Stamina, chance of +5 exp, takes 30 minutes)
  • Helping her in the Research Room (Random effect, sometimes kicked out)
  • Bathing with her at the River (+2 relations, not cap, +3 Stamina, takes 30 minutes)
  • Sleeping with her in her room (Requires 20 or more relations to unlock. +3 relations, no cap, +40 Stamina, gain Cock sex skill, takes 6 hours)
  • Gifting her 100 gold (+6 Relation up to 30, then +2 relations, caps at 50, -100 Gold)

Aila

  • During the first event meeting him, choose Strength (+10 relations)
  • Watching battles at the arena while he's present (+1 relations up to 30, +2 Stamina, takes 30 minutes)
  • Training with him in the Training Room (+1 relations up to 40, -10 Stamina, +15 exp, takes 30 minutes)
  • Gifting him 100 gold (+3 relations up to 30, then +1 relations, caps at 50, -100 Gold)
  • Offering him a character with Strength gene 5+ and the Strong trait. (+5 relations, no cap, lose the character and gain level-based gold)
  • Winning arena battles of difficulty 2 or higher (+1 relations, which increases by +1 for every 2 difficulty of the battle, not cap)
  • Winning a ranked battle of D rank (+1 relations), a C rank battle (+3 relations), a B or A rank battle (+4 relations), and a S rank battle (+7 relations).

Flora

  • Offering her a character with Lust gene 5+. (+5 relations, no cap, lose the character and gain level-based gold)
  • Working at the gloryholes in the brothel (+1 relations, no cap, -50 Stamina, takes 2 hours)
  • Working as a prostitute in the brothel (+2 relations, no cap, -30 Stamina, takes 2 hours)
  • Gifting her 100 gold (+3 relations up to 30, then +1 relations, caps at 50, -100 Gold)

Mya

  • Drinking at the Tavern (+1 relations up to 30, +2 Stamina, +5 Morale, -25 gold, takes 30 minutes).
  • Helping her while she's working at the Tavern (+2 relations, no cap, -30 stamina, +50 gold, takes 2 hours)
  • Completing a Tavern quest (+2 relations, no cap)
  • Gifting her 100 gold (+5 relations up to 30, then +1 relations, no cap, -100 gold)
  • Working as a Cow Girl at the Tavern (Evolution only, requires Cow Girl form unlocked and 50 or more relations to unlock, +5 relations, -20 stamina, +200 gold, takes 4 hours)
  • Gifting her a FutaPotion while she's working at the Tavern (Requires 20 or more relations to unlock. +20 relations, can only be done once)

Date Minigame[ | ]

The dating minigame has been completely revamped as of v24.0. In case you're looking for information about the old version, check older page revisions.

When you start a date you get access to the date screen. Your aim is to increase your date score, which appears at the top, near the center of the screen, just above the portrait of dated character. You can also check the time spent dating there.
Most actions (cards that you play) are 2 minutes long, and dates last around 2 hours (maximal 3 hours, based on accumulated score). To raise your score, you play cards. There are 2 types of cards: Event cards, and Date cards

Strip Event card

Event Cards

  1. Lewdity required: ( 2 for Strip) you need your date to be at lewdity 2 or higher to play the card, playing Lewdity 2 card will increase Lewdity to 3. Cards with a negative value will lower lewdity by the displayed number.
  2. Score: ( 3 for Strip) this directly raises your date score. This is the most important number. Your aim is to play lots of cards with score values.
  3. Countdown: (18 for Strip) How much time is left before the card is removed (Missable) or becomes available (Wait). Cards with neither mechanic can be slightly more rewarding after the countdown finishes. Cards with a big flower in this spot are ready to be used
  4. Special effects: (Strip has "Missable) hovering over it gives more details (also works on cards without special effects.)
  5. Lust: (2 for Strip) Lust Dmg that has to be dealt
  6. Lust Resistance: (1 for Strip) Lust Dmg resistance, decreases any Lust Dmg dealt by that value.

Note: Many event cards lead to a small scenario with choices to make. Certain options require higher lewdity than the event itself to access and the total outcome can be significantly more rewarding than just what the card itself displays, too.

YureiFuck Date card

Date Cards

  1. Lewdity required: Same as with event cards
  2. Lust: How much Lust damage the card deals towards event card requirements
  3. Time: How much time passes after using chosen card
  4. Special effects: Same as with event cards

Date screen[ | ]

Date screen
  1. Help menu: Explains date mechanics.
  2. NPC menu: You can check the NPC you are dating. The NPC's personality is important when dating them.
  3. Location: You can change the date location here. This is useful mainly to switch between public and private zones. Public zones, like the tavern, make your sexual and seduction cards cost 2 more lewdity, and double lust raise.
  4. Lewdity: Cards have a lewdity requirement. Basically, the more sexual the action, the higher you need this stat to use it. The maximal lewdity possible for the character can be raised through the Limit Break modifier and then raised permanently, up to 3 times per date. An NPC's lewdity stat also affects their brothel value.
  5. Modifiers: They have various effects. Activated by certain cards and actions and last for the amount of time indicated.
  6. Event deck: Mainly used for getting event images and score at low lewdity (?). Event deck is unaffected by rerolling, but mostly depends on location and sometimes partner. Some cards can only be used once per date or won't reappear while their effects are already active.
  7. Date deck: Mainly used in order to increase lewdity and generate lust required for event cards. Climax cards played at high lewdity also help with score.
  8. Reroll: rerolls date deck cards for free. You can do this as many times as the number indicates. Some actions can be used to increase the number. Save this for high lust sex mode. If you are not at high lust, you can simply use relax.
  9. Relax: at the cost of 1 lewdity and 5 mins, it rerolls 2 first cards in the date deck. Relax is very good at low lust, while rerolls are mostly used at high lewdity.
  10. Location special actions: depends on the place. Some can only be used once per date or day.
  11. Prepare: Your partner gets temporarily excited and suggests the place they want to go to.

Locations[ | ]

Locations have events, special actions, and are either public or private. Most dates will start at the Home location, except for Town NPCs, which have their specific preferences (usually the Tavern).

Location Privacy Main Activities Other

Home

Private

  • Relaxing
  • Cooking
  • Sex
  • N/A

Tavern

Public

  • Eat/Drink
  • Socialize
  • Mya might be there

Forest

Private

  • Adventure
  • Exploration
  • N/A

Beach

Public

  • Swimming/Diving
  • Sunbathing/Relaxing
  • N/A

Date Home

Private

  • Intimacy
  • Relaxing

Personalities and NPC special characteristics[ | ]

  • Perfectionist: Excited by winning, annoyed by losing.
  • Caring: Will give you rewards from contests when you lose.
  • Shy: Will avoid sex with strangers.
  • Annoying: Might lose Charm when talked to.
  • Energetic: Might get really excited when talked to.
  • Adventurous: Might get excited when talked to.
  • Funny: Might increase score by 2 when talked to.

Modifiers[ | ]

  • Aphrodisiac: Lewdity won't decrease through normal means. Climax only lowers it by 1.
  • Fed: Can't eat until removed.
  • Dirty: ???
  • Wet: Actually wet (from swimming etc.) Can't leave the location until dry. (Removes some other effects when applied)
  • Angered: Score won't increase.
  • Drunk: Randomly change values of new events. (duration stacks)
  • Exhausted: New character events are likely nothing.
  • CumSoaked: Visibly covered in semen. +1 to lewd value of all cards in public. (Duration stacks)
  • CumFilled: Filled with semen. +1 to lewd value of all cards in public. (Duration stacks)"
  • Impressed: Sex-exp earned doubled.
  • Nude: She wears no clothes. LDmg +2 in public. +1 in private. (Unless Sylvie)
  • Annoyed: +2 resistance to new events. Date ends when applied a second time.
  • Energized: New character events require 50% less LDmg.
  • Excited: Relaxing/chatting/changing location doesn't affect lewdity. When changing location, gain 2 score and remove this effect.
  • Satisfied: All score increases +1. (Received after climax)
  • LimitBreak: Max lewd +1. (performing an action at temporary new maximum, permanently increases it.)
  • Edging: Next climax won't lower lewdity. Only gain half the score.
  • Spotlight: New location events require x less lust. (stacks. doesn't decay)
  • Horny: New character events require x less lust. (stacks. doesn't decay)
  • Accustomed: New events have -x resistance. (stacks. doesn't decay)

Card effects[ | ]

  • Climax: Gain score equal to current lewd requirement, then lose half lewdity.
  • Chain: Doubled LDmg if previous action was the same.
  • Exhausting: Requires 2 stamina to play.
  • Followup: Followed by a card with +1 base lewdity requirement, if possible. (prioritizes similar sex action)
  • Continue: 50% chance to keep this action after selecting it. Doesn't devalue when kept this way.
  • Fleeting: Will be replaced when you choose another action.
  • Unplayable: Can't be played with this partner.
  • Masturbation: No sex-exp gain. Doesn't target partner.
  • Combo: +1 LDmg for each other current card with combo.
  • Favored: Doubled chance to be drawn.
  • Shifting: Redraw whenever you change location. Time cost of location change reduced by each shifting card.
  • Limited: Can only be used once/date.
  • FirstBonus: Doubled LDmg for the first use.
  • Corruption: -10 score. When at max lewdity, increase cap by 1. Otherwise, +3 lewd.
  • Pheromones: Apply aphrodisiac effect for 10 min afterwards.
  • Options: Start with +1 reroll with this in deck. (stacks)
  • Repetitive: Lust value decreases by 1 each time it's used. (min 1)
  • Initiator: Followed by a climax action when used, if possible. (prioritizes same target)
  • Retain: Kept when all cards are rerolled and gets +1 LDmg.
  • Finisher: Must be played after another card with the same used part and target. (including masturbation)
  • Flexible: Also increases lewdity when played at +1 of requirement, if possible.
  • Precision: Ignores resistances.
  • Hidden: Lewdity requirement unaffected by public spaces.

Event Effects

Similar to Card Mechanics but only found on event cards. some terns are shared but can work slightly differently to the above.

  • Missable: Automatically replaced when countdown reaches 0.
  • Fixed: Not rerolled.
  • Wait: Can only be triggered after countdown reaches 0.
  • Climax: Half lewdity afterwards. Climax Event Lust requirements can only be lowered by cards targeting the same part listed below.
  • Masturbation: No sex-exp gain.
  • Pussy: Only affected by actions targeting her pussy.
  • Cock: Only affected by actions targeting her cock.
  • Ass: Only affected by actions targeting her ass.

Deck Specializations[ | ]

Character Sexual Deck Casual Deck
Evolution
  • Basic
    • High variety of actions.
    • Passive: +1 sexual upgrade choice.
  • Lesbian
    • Many actions targeting pussy. Hard to satisfy cocks.
    • Passive: Actions targeting pussy deal +2 Ldmg.
  • Shifter
    • Small starting deck.
    • Passive: No requirements/high chance for special upgrades.
    • Unplayable cards with less than 3 keywords have shifting.
    • Can cycle unplayable cards. (-1 score)
  • Friendly
    • Focus on building relation without raising lust.
    • Passive: Bonus score equal to 20% of time spent, when lewdity was raised once or less.
  • Average
    • Flexible starting actions.
    • Passive: +1 score to all location events. (with 1+ score)
  • Lewd
    • Focus on quickly raising lust.
    • Passive: +50% score modifier for raising lewdity.
Creation
  • Basic
    • High variety of actions.
    • Passive: +1 sexual upgrade choice.
  • Cocks
    • Focus on servicing cocks.
    • Passive: Actions targeting cocks deal +2 Ldmg.
  • Tentacle
    • Focus on corruption. Raise lewdity quickly.
    • Passive: Can get tentacle upgrades before getting corrupted.
  • Friendly
    • Focus on building relation without raising lust.
    • Passive: Bonus score equal to 20% of time spent, when lewdity was raised once or less.
  • Average
    • Flexible starting actions.
    • Passive: +1 score to all location events. (with 1+ score)
  • Lewd
    • Focus on quickly raising lust.
    • Passive: +50% score modifier for raising lewdity.
Druid
  • Basic
    • High variety of actions.
    • Passive: +1 sexual upgrade choice.
  • Focus
    • Focus on using your cock.
    • Passive: 50% chance to count any sexual category as cock for available upgrades.
  • Support
    • Focus on enabling partner to be more dominant.
    • Passive: All character events of your partner gain +1 score.
  • Friendly
    • Focus on building relation without raising lust.
    • Passive: Bonus score equal to 20% of time spent, when lewdity was raised once or less.
  • Average
    • Flexible starting actions.
    • Passive: +1 score to all location events. (with 1+ score)
  • Lewd
    • Focus on quickly raising lust.
    • Passive: +50% score modifier for raising lewdity.
4th MC
  • Basic
    • High variety of actions.
    • Passive: +1 sexual upgrade choice.
  • Focus
    • Focus on using your cock.
    • Passive: 50% chance to count any sexual category as cock for available upgrades.
  • Support
    • Focus on enabling partner to be more dominant.
    • Passive: All character events of your partner gain +1 score.
  • Friendly
    • Focus on building relation without raising lust.
    • Passive: Bonus score equal to 20% of time spent, when lewdity was raised once or less.
  • Average
    • Flexible starting actions.
    • Passive: +1 score to all location events. (with 1+ score)
  • Lewd
    • Focus on quickly raising lust.
    • Passive: +50% score modifier for raising lewdity.


Dating Minigame Tips[ | ]

Deckbuilding[ | ]

  • Starter cards can only be upgraded once and should therefore be replaced as soon as possible (excluding Utility cards, which can't be upgraded anyway)
  • Make sure you have cards for every lewdity value to build it up. Values higher than 6 should probably be avoided, at least early on. Switching to public locations will allow you to push into higher levels anyway, once you've built up the cap on your partners where required.
  • Avoid having too many utility cards, since you can't use two in a row and, as the name implies, don't offer much direct benefit anyway.
  • Climax is a useful effect for scoring but a hindrance for increasing max lewdity of date partners and building up the currenty lewdity to cash in for score in the first place. Avoid having it on more than 2 or 3 cards.
  • Be careful about target part specifics and avoid having too many cards that can't be used if the partner lacks said parts (i.e. Nipplefuck or Frottage). Consider putting Fleeting on such cards. Obviously you could always use a potion on your partners first to avoid issues, but some uniques can't be altered nor will this work for dating some Town NPCs.
  • Each card can only have up to 3 keyword mechanics placed on it and can only be upgraded directly up to 4 times, as indicated by the color of the card name (green->blue->orange->pink). Upgrades that apply to all cards of a type don't count.
  • Points gained in every category except Utility directly relate to Sex experience gains in the related category from any activity in the game, be it fucking to recruit, the brothel, sex training or dates themselves. Utility points are gained through good date results only and can be traded for skill points in other categories via removing a card from your deck with the blue Skill option (usually adding a point to the category matching the removed card).

Unlocks[ | ]

Certain gameplay elements directly influence the dating minigame, adding new options and events.

  • Home location is improved significantly by certain Home upgrades
    • Sauna / Pool upgrades add a special location action to use it once per date, immediately boosting lewdity to 3 and providing an energized buff, a great starting point for partners with higher lewdity caps.
    • Sex Toys unlock a once per date event requiring 5 lewdity, providing a lust dmg bonus against Pussy or Cock.
  • Recruiting certain unique characters will unlock date event cards at certain locations, available for any date (except for the character themselves, usually). Adding more options at Home can be particularly helpful since there aren't many available there.

Locations[ | ]

  • Home and Forest are good starting places to build up lewdity for the higher thresholds required for Beach and Tavern
  • Home in particular (especially with the upgrades mentioned above) is a great starting point anyway, though lacking in event options. Once the unique, once per date, effects are exhausted it is usually best to move elsewhere. Use Prepare for the Excited buff, relax one time if you have a bad hand, then move.
  • Every location provides opportunities to score benefits for the rest of the game, if at some risk for the date itself.
    • Home: You can chose to hunt the annoying bird for a bit of food, though it will decrease your score.
    • Beach: Winning contests and a few other events will reward items or money. Choosing to preserve caught fish awards food, although annoying your date.
    • Tavern: The merchant may offer rare items to buy. Gifting it will reward score but you can also just keep it. The Guild collector event rewards money depending on available energy. A high enough payout will even unlock the option to donate at the guild directly.
    • Forest: Hunting, like fishing at the Beach, provides an opportunity to obtain some food at the cost of annoying your date, though your date may refuse the action in the first place. Foraging can't be used this way though. The bag event rewards a random item at no cost (usually something low value, though).
  • Certain events provide buff effects for the rest of the date and should be activated as soon as possible. On the other hand, they should be avoided if the date has already gone on for more than 90 minutes or so. For a specific example, the "Forest Picknick" wait option gives such a buff but also costs an extra 10 mins itself.
  • Since every location has some really useful one-time events, its generally a pretty good idea to hop around a bit, particularly with the Excited effect active. Aphrodisiac effects can also be used to bypass the lewdity penalty.
    • The Beach is a bit tricky in this regard however. Swimming can be a handy alternative to Relax without losing lewdity and can even trigger lewdity-increasing encounters, but will also prevent you from leaving with the Wet effect, as will a few event cards.
  • Some skills actually influence event outcomes if your MC has them. Herbalist can avoid bad outcomes from Foraging in the Forest of example, while Cook makes Fishing and Hunting better. Likewise, MC stats have some influence on stat check rolls, though there aren't that many of these.

Dating[ | ]

  • Limit Breaks are crucial to raising the max lewdity of date partners, particularly for those starting with very low ones. The requirements to activate these cards scale up with the current cap however, but so does the score value. Even if your partner is already practically capped out at level 9 or 10, it can be worth activating the effect for the score alone. Precision cards or effects that lower resistance will be very useful for this purpose.
  • Your partners response to certain events seems dependant on their lewdity cap or possibly relation level. For example, with the "Twins" event at the beach they might just chose to watch or talk rather than having fun with the other one, or might even become annoyed. For the size preference events in the tavern, a high relation partner who disagrees will alter their preferences to match you more, etc.

OUTDATED When deckbuilding, focus on raising score, and making you best cards favored and repeatable. Also make sure you have cards for different lewdity values

When playing, degradation is very important. Use the relax action, use the NPC deck, try to use your best casual score cards first a few times, then switch to sexual and use those too.