MushroomCore: Difference between revisions

From Portals of Phereon Wiki
Content added Content deleted
mNo edit summary
mNo edit summary
Line 1: Line 1:
{{NavSpecies|Giants}}
{{NavSpecies|Giants}}
{{Verbox|small=yes|text=This article was updated for version 0.22.0.1|version=0.22.0.1}}
{{Verbox|small=yes|text=This article was updated for version 0.25.0.1|version=0.25.0.1}}


{{Infobox Species <!-- Make sure to follow the comments or it won't work right -->
{{Infobox Species <!-- Make sure to follow the comments or it won't work right -->
Line 26: Line 26:
| skills = [[SporeStorm]]/[[Toxin]]/[[FungalRain]]/[[FungalGrowth]]
| skills = [[SporeStorm]]/[[Toxin]]/[[FungalRain]]/[[FungalGrowth]]
| pskills = <!-- Potential skills, also separated by / -->
| pskills = <!-- Potential skills, also separated by / -->
| passive = [[Passives#MushroomPresence|MushroomPresence]] TurnStart/[[Passives#LustAura|LustAura]] TurnEnd/[[Passives#Poison|Poison]] Attack
| passive = [[MushroomPresence (Passive)|MushroomPresence]] turnStart/[[LustAura (Passive)|LustAura]] turnEnd/[[Poison (Passive)|Poison]] attack
| traits = [[Giant]]/[[NonDefending]]/[[Elite]]/[[Fungal]]
| traits = [[Giant]]/[[NonDefending]]/[[Elite]]/[[Fungal]]
| vir = 20
| vir = 20
Line 37: Line 37:
=== Fight Description ===
=== Fight Description ===
A mushroom might not sound threatening, but the Mushroom Core is one of the more dangerous bosses you'll fight.<br>
A mushroom might not sound threatening, but the Mushroom Core is one of the more dangerous bosses you'll fight.<br>
It boasts the greatest health and [[Stats#Strength|Strength]] of all the bosses and inflicts [[Status_Effects#Poison|Poison]], but the real danger lies with its passive abilities that stacks with its summons, making it the king of attrition warfare.<br>
It boasts the greatest health and [[Stats#Strength|Strength]] of all the bosses and inflicts [[Poison]], but the real danger lies with its passive abilities that stacks with its summons, making it the king of attrition warfare.<br>
This boss encounter comes with four smaller mushroom enemies called [[Spore]]s. They can't move or attack, but they similarly inflict [[Status_Effects#Poison|Poison]] and make copies of themselves with [[SpawnSpore]]. They don't have a lot of mana but it has a low cooldown, and the boss can make more with [[SporeStorm]]. This alone makes this fight a nuisance, but the real problem is the passive abilities they share.<br>
This boss encounter comes with four smaller mushroom enemies called [[Spore]]s. They can't move or attack, but they similarly inflict [[Poison]] and make copies of themselves with [[SpawnSpore]]. They don't have a lot of mana but it has a low cooldown, and the boss can make more with [[SporeStorm]]. This alone makes this fight a nuisance, but the real problem is the passive abilities they share.<br>
<br>
<br>


'''1. [[Passives#LustAura|LustAura]]'''<br>
'''1. [[LustAura (Passive)|LustAura]]'''<br>
It increases the lust of nearby characters at the end of every turn. Even if one of your characters ended a turn next to just one mushroom, since they make more they could have three around your character at the end of their turn. If you can't maintain control of this fight you'll quickly find your party lust-locked. This can be avoided entirely by using units that are unaffected by [[Stats#Lust_Strength|Lust]] entirely.<br><br>
It increases the lust of nearby characters at the end of every turn. Even if one of your characters ended a turn next to just one mushroom, since they make more they could have three around your character at the end of their turn. If you can't maintain control of this fight you'll quickly find your party lust-locked. This can be avoided entirely by using units that are unaffected by [[Stats#Lust_Strength|Lust]] entirely.<br><br>


'''2. [[Passives#MushroomPresence|MushroomPresence]]'''<br>
'''2. [[MushroomPresence (Passive)|MushroomPresence]]'''<br>
This passive is a lot harder to deal with, as it restores 1 hp/mana to every mushroom at the start of turn, while doing 1 dmg/Ldmg to everyone else. Not only is this a field-wide effect with no range, it also amplifies the [[Status_Effects#Poison|Poison]] and [[Stats#Lust_Strength|Lust]] effects mentioned above.<br><br>
This passive is a lot harder to deal with, as it restores 1 hp/mana to every mushroom at the start of turn, while doing 1 dmg/Ldmg to everyone else. Not only is this a field-wide effect with no range, it also amplifies the [[Poison]] and [[Stats#Lust_Strength|Lust]] effects mentioned above.<br><br>


All of that together means it becomes a race against time.
All of that together means it becomes a race against time.
Line 54: Line 54:


=== Aftermath ===
=== Aftermath ===
Upon defeat the boss drops two MushroomVest armors, which grants the wearer the [[Passives#LustAura|LustAura]] passive the boss had, two uses of [[Items#MushroomEssence|MushroomEssence]], a consumable only usable in [[Town]] that spawns a [[Shroom Girl]] which takes on the unit's genetic values and traits, as well as a one time reward that unlocks the Mushroom Farm, a house upgrade that provides lots of food.<br>
Upon defeat the boss drops two MushroomVest armors, which grants the wearer the [[LustAura (Passive)|LustAura]] passive the boss had, two uses of [[Items#MushroomEssence|MushroomEssence]], a consumable only usable in [[Town]] that spawns a [[Shroom Girl]] which takes on the unit's genetic values and traits, as well as a one time reward that unlocks the Mushroom Farm, a house upgrade that provides lots of food.<br>


= Unit =
= Unit =

Revision as of 21:47, 6 November 2023

This article was updated for version 0.25.0.1

Boss

Fight Description

A mushroom might not sound threatening, but the Mushroom Core is one of the more dangerous bosses you'll fight.
It boasts the greatest health and Strength of all the bosses and inflicts Poison, but the real danger lies with its passive abilities that stacks with its summons, making it the king of attrition warfare.
This boss encounter comes with four smaller mushroom enemies called Spores. They can't move or attack, but they similarly inflict Poison and make copies of themselves with SpawnSpore. They don't have a lot of mana but it has a low cooldown, and the boss can make more with SporeStorm. This alone makes this fight a nuisance, but the real problem is the passive abilities they share.

1. LustAura
It increases the lust of nearby characters at the end of every turn. Even if one of your characters ended a turn next to just one mushroom, since they make more they could have three around your character at the end of their turn. If you can't maintain control of this fight you'll quickly find your party lust-locked. This can be avoided entirely by using units that are unaffected by Lust entirely.

2. MushroomPresence
This passive is a lot harder to deal with, as it restores 1 hp/mana to every mushroom at the start of turn, while doing 1 dmg/Ldmg to everyone else. Not only is this a field-wide effect with no range, it also amplifies the Poison and Lust effects mentioned above.

All of that together means it becomes a race against time.

Strategy

You must be able to dish out enough damage to clear out the mushrooms as fast as they appear.
Failure to do so results in a cascade of mushrooms. Each mushroom healing every other mushroom, including the boss, while you take damage and lust. Being able to hit multiple targets are a must, even if you're clearly stronger than the boss.

Aftermath

Upon defeat the boss drops two MushroomVest armors, which grants the wearer the LustAura passive the boss had, two uses of MushroomEssence, a consumable only usable in Town that spawns a Shroom Girl which takes on the unit's genetic values and traits, as well as a one time reward that unlocks the Mushroom Farm, a house upgrade that provides lots of food.

Unit

Overview

Combat

The Mushroom Core itself has very questionable use as a unit. It's powerful enough to solo much of the game, but it's just as harmful to your party. The only exceptions are Shroom Girls, which appear to count as mushrooms, so Evolution could transform into one.

Overworld

Notes

  • It should be noted, that any boss fusion or offspring lose the Giant trait, so if you wish to obtain a boss in all its glory you need to capture them.
  • Upon being spawned using boss bait, the text "You feel spores of a new giant in this world" will appear.

Trivia