Impure Species: Difference between revisions

From Portals of Phereon Wiki
Content added Content deleted
No edit summary
m (→‎Impure species: Cleaned up typos and inaccurate details.)
Line 3: Line 3:
In some biomes or events you might encounter entirely unique species that you can not get through breeding base species.
In some biomes or events you might encounter entirely unique species that you can not get through breeding base species.


These serve as low priority genes (AFAIK that's called recessive) and when combined with base species genes (found in either hybrids or the base species themselves) will be ignored resulting in an "impure" version of the base species.
These serve as low priority genes and when combined with base species genes (found in either hybrids or the base species themselves) will be ignored resulting in an "impure" version of the base species.


Any character where one "parent gene" is not a base species gene will be called impure by the game even though they otherwise would act as a base species specimen.
Any character where one or both genes is not a base species gene will be called impure by the game even though some otherwise act as a base species specimen.


For example a fusion of a seedling Girl and Lymean would look like a Lymean, have Lymean passives, and Lymean guaranteed skills (and inherited skills from both "parents"), yet would not provide any skill points through a ritual even if base lymean was never "ritualed" (body parts would still unlock though).
For example a fusion of a seedling Girl and Lymean would look like a Lymean, have Lymean passives, and Lymean guaranteed skills (and inherited skills from both parents), yet would not provide any skill points through a ritual even if base Lymean was never ritualed.


Both pure and "Impure" genes are still there and are still transfered, and in absence of base species genes "impure" genes WILL resurface (with one exception AFAIK).
Both pure and impure genes are still there and are still transferred, and in absence of base species genes impure genes WILL resurface (with one exception).


Continuing the example above if one were to fuse two such Lymean/SeedlingGirl characters one could chose to either create a normal lymean or a normal Seedling Girl.
Continuing the example above if one were to fuse two such Lymean/SeedlingGirl characters one could chose to either create a normal Lymean or a normal Seedling Girl.


You could even make a normal hybrid out of two such (base+impure) mixes, so long as base genes are different.
You could even make a normal hybrid out of two such (base+impure) mixes, so long as base genes are different.


One "impure" genes worthy of special notice would be the human gene. It never "resurfaces", and, to the best of my knowledge, it's completely impossible to create a human in this game. Didn't run any recent tests, but in older versions any creature with both genes being human would just fail to be created. Unsurprisingly human genes would act as recessive even towards other impure genes. (So a human + seedling girl would work as an "even less pure" version of a seedling girl).
One "impure" gene worthy of special note is the human gene. It never "resurfaces", and it is impossible to hatch a pure human. Any pure human egg has no stability and the stability cannot be raised through any means. Human units can be created either by fusing two pure human units, or via Siena's creation abilities, but that results in a unit using the portrait and default skills of the MC you are currently playing as. Human genes act as lower priority than any other genes, including spirits. So either breeding or fusing a human + seedling girl would result in a pure seedling girl. When breeding or fusing humans with basespecies hybrids, you will get a pure version of one of the two basespecies used to create the hybrid. So a human + lightbug will have offspring that are either Lymean or Insect.


Generally, species priority would seem to be something like:
Generally, species priority is something like:


Base genes>Impure humanoid/creature genes (didn't have any normal impure humanoids on hand for testing dunno the priority of this part)>spirit genes>human genes.
Base genes>Impure humanoid/creature genes>spirit genes>human genes.


With two impure genes of the same priority, parent order seems to be the deciding factor.
With two impure genes of the same priority, gene order seems to be the deciding factor.


With two spirits (both spirits of the humanoid and of the creature variety) the second gene takes priority. With two creatures it's the first one. Dunno about normal impure humanoids. And, as stated above, with two humans it's a failure and with two base species it's a hybrid (for which the order of genes means nothing).
With two spirits (either humanoid or creature) the second gene takes priority. With two creatures the first gene takes priority. With two humans an egg will fail. With two base species it's a hybrid, for which the order of genes means nothing.

Revision as of 10:03, 6 October 2021

Impure species

In some biomes or events you might encounter entirely unique species that you can not get through breeding base species.

These serve as low priority genes and when combined with base species genes (found in either hybrids or the base species themselves) will be ignored resulting in an "impure" version of the base species.

Any character where one or both genes is not a base species gene will be called impure by the game even though some otherwise act as a base species specimen.

For example a fusion of a seedling Girl and Lymean would look like a Lymean, have Lymean passives, and Lymean guaranteed skills (and inherited skills from both parents), yet would not provide any skill points through a ritual even if base Lymean was never ritualed.

Both pure and impure genes are still there and are still transferred, and in absence of base species genes impure genes WILL resurface (with one exception).

Continuing the example above if one were to fuse two such Lymean/SeedlingGirl characters one could chose to either create a normal Lymean or a normal Seedling Girl.

You could even make a normal hybrid out of two such (base+impure) mixes, so long as base genes are different.

One "impure" gene worthy of special note is the human gene. It never "resurfaces", and it is impossible to hatch a pure human. Any pure human egg has no stability and the stability cannot be raised through any means. Human units can be created either by fusing two pure human units, or via Siena's creation abilities, but that results in a unit using the portrait and default skills of the MC you are currently playing as. Human genes act as lower priority than any other genes, including spirits. So either breeding or fusing a human + seedling girl would result in a pure seedling girl. When breeding or fusing humans with basespecies hybrids, you will get a pure version of one of the two basespecies used to create the hybrid. So a human + lightbug will have offspring that are either Lymean or Insect.

Generally, species priority is something like:

Base genes>Impure humanoid/creature genes>spirit genes>human genes.

With two impure genes of the same priority, gene order seems to be the deciding factor.

With two spirits (either humanoid or creature) the second gene takes priority. With two creatures the first gene takes priority. With two humans an egg will fail. With two base species it's a hybrid, for which the order of genes means nothing.