Psychic: Difference between revisions

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{{NavSpecies|Impures|}}----
{{NavSpecies|Impures|}}----
{{Verbox|small=yes|text=This article was updated for version 0.15.0.1|version=0.15.0.1}}
{{Verbox|small=yes|text=This article was updated for version 0.16.0.2|version=0.16.0.2}}


{{Infobox Species <!-- Make sure to follow the comments or it won't work right -->
{{Infobox Species <!-- Make sure to follow the comments or it won't work right -->
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| components = <!-- Extra unparsed info for special hybrids and such -->
| components = <!-- Extra unparsed info for special hybrids and such -->
| aquisition = <!-- Meant for unbreedable species -->Can be recruited, spawns in slime tiles and hive structures. Creation can spawn them after unlocking the skill tree node.
| aquisition = <!-- Meant for unbreedable species -->Can be recruited, spawns in slime tiles and hive structures. Creation can spawn them after unlocking the skill tree node.
}}
}}One of Creation's special units. Combat wise, it is a very strong magic unit.
One of [[Creation]]'s special units. Stat wise it is a very strong [[Stats#Magic_Strength|Magic]] unit, however it has no direct attack spells to deal damage with. Getting spells on one using fusion, or getting it the [[Telekinetic]] trait, helps make it a LOT better, especially given their True (Ranged) attacks.


== Notes ==
== Notes ==
*All the magical power, but no natural ways to use it to deal damage. Getting combat or support spells on one using fusion, or getting it the telekinetic trait, helps make it a LOT better.

Revision as of 13:11, 31 May 2021


This article was updated for version 0.16.0.2

One of Creation's special units. Stat wise it is a very strong Magic unit, however it has no direct attack spells to deal damage with. Getting spells on one using fusion, or getting it the Telekinetic trait, helps make it a LOT better, especially given their True (Ranged) attacks.

Notes