S Unit: Difference between revisions

From Portals of Phereon Wiki
Content added Content deleted
(Sorry for changing this page so many times, I started a new play through and learned a bunch of stuff to post it as I learned it.)
(Formatting and some corrections)
Line 38: Line 38:
| species = Impure
| species = Impure
| components = <!-- Extra unparsed info for special hybrids and such -->
| components = <!-- Extra unparsed info for special hybrids and such -->
| aquisition = Can be recruited in the final true end secret fight or starting with the [[Mechanist]] job / Robots trait.
| aquisition = Town Event / Can be recruited in the final true end secret fight or starting with the [[Mechanist]] job / Robots trait.
| prod = <!-- production items separated by / -->
| prod = <!-- production items separated by / -->
| drop =
| drop =
}}
}}


== Strategies ==
== Overview ==
'''WARNING''': Having a pure [[Guardian]] will eventually result in the S_Unit triggering an event in which you have two options:


# Surrender all creatures with Guardian genetics (this includes [[Avy]] and the [[Unknown]] you get as a starter from the Unknown trait) to be removed from your home. In exchange you receive a S_Unit
# Defend your Guardians, but permamently lose a S_Unit, if you had one, and trigger an event that you must complete before the end of the day.

This event is a battle against '''a lot''' of robots, if you either ignore or lose the battle you get a game over.<br>
Winning gets you a lot of [[Materials#Mythril|Mythril]], [[Materials#Iron|Iron]], and some [[Materials#CrystalFragments|Crystal Fragments]], it does not return your S_Unit.

'''Triggering this event too early can soft lock your playthrough.'''


=== Combat ===
=== Combat ===


The Super Charge special trait is used up by Super Beam or Super Speed, it does not regenerate after battle. Super Charge can only be recharged via the character sheet, requires 3 energy.
The [[SuperCharged]] special trait is used up by [[SuperBeam]] and [[SuperSpeed (move)|SuperSpeed]], it doesn't regenerate after battle.<br>
[[SuperCharged]] can only be recharged via the character sheet, and it requires 3 energy.


Super Beam does 3X magic as fire damage in a straight line 3 tiles wide and has 7 range. It costs one AP and no mana.
[[SuperBeam]] does 3* magic Fire damage in a straight line 3 tiles wide and has 7 range. It costs 1 AP.


Super Speed gives 4 AP and costs no AP and 3 mana.
[[SuperSpeed (move)|SuperSpeed]] gives 4 AP. It costs 3 mana.

[[LaserBeam]] does 2* magic Radiant damage in a straight line. It costs 2 AP, 10 mana and has 6 range, additionally it doesn't use [[SuperCharged]].


Laser Beam does 2X magic in Radiant damage in a straight line, does not use up Super Charge, costs 2 AP, 10 mana and has 6 range.
=== Overworld ===
=== Overworld ===


Line 60: Line 70:
=== Breeding ===
=== Breeding ===


Like all Non A_Unit robots their breeding stats are zero unless crafted by a mechanist. Like all robots this can be circumvented with breeding potions to give them a flat 30 or 50 to their breeding stats.
Like all Non [[A Unit]] robots their breeding stats are zero unless crafted by a [[Mechanist]]. Like all robots this can be circumvented with breeding potions to give them a flat 30 or 50 to their breeding stats.

=== Moneymaking ===
=== Moneymaking ===




== Notes ==
== Notes ==
* S_Unit event can be avoided by removing all pure [[Guardian]]s that you have.

Cannot be buffed with the archer trait set from the mechanist.
* Cannot be buffed with the Archery trait set from the [[Mechanist]].
* Syvaron's notes on Patreon indicate this event can repeat.

* Unknown if crafting the S_Unit as a Mechanist has any bearing on this event triggering.
'''VERY IMPORTANT''': Having an S_Unit at home at the same time as a '''pure Guardian''' will eventually result in the S_Unit triggering an event in which you have two options, surrender all creatures with Guardian genetics (this includes Avy and the Unknown you get as a starter from the Unknown trait) to be removed from your home or two, defend your Guardians. Option two results in the S_Unit permanently leaving your party and initiating an event you must complete before the end of the day.

The event is a battle with '''a lot''' of robots, if you ignore the battle you get a game over, if you lose you also get a game over.

Winning gets you a lot of mithril, iron, and some crystal shards, it does not return your S_Unit.

'''Triggering this event too early can soft lock your play through.''' See note 2 below if this is causing you problems.


Additional Notes:

# Syvarion's notes on Patreon indicate this event can repeat.
# Unknown if the trigger is having both at home or if the event triggers after a number of days with a pure Guardian at home. '''Removing all pure Guardians (not Avy and the others) you have prevents the event.'''
# Unknown if crafting the S_Unit as a mechanist has any bearing on this event triggering.


== Trivia ==
== Trivia ==

Revision as of 21:30, 17 July 2023


This article was updated for version 0.24.0.0
This article is a stub. You can help our wiki out by expanding it.

Overview

WARNING: Having a pure Guardian will eventually result in the S_Unit triggering an event in which you have two options:

  1. Surrender all creatures with Guardian genetics (this includes Avy and the Unknown you get as a starter from the Unknown trait) to be removed from your home. In exchange you receive a S_Unit
  2. Defend your Guardians, but permamently lose a S_Unit, if you had one, and trigger an event that you must complete before the end of the day.

This event is a battle against a lot of robots, if you either ignore or lose the battle you get a game over.
Winning gets you a lot of Mythril, Iron, and some Crystal Fragments, it does not return your S_Unit.

Triggering this event too early can soft lock your playthrough.

Combat

The SuperCharged special trait is used up by SuperBeam and SuperSpeed, it doesn't regenerate after battle.
SuperCharged can only be recharged via the character sheet, and it requires 3 energy.

SuperBeam does 3* magic Fire damage in a straight line 3 tiles wide and has 7 range. It costs 1 AP.

SuperSpeed gives 4 AP. It costs 3 mana.

LaserBeam does 2* magic Radiant damage in a straight line. It costs 2 AP, 10 mana and has 6 range, additionally it doesn't use SuperCharged.

Overworld

Breeding

Like all Non A Unit robots their breeding stats are zero unless crafted by a Mechanist. Like all robots this can be circumvented with breeding potions to give them a flat 30 or 50 to their breeding stats.

Moneymaking

Notes

  • S_Unit event can be avoided by removing all pure Guardians that you have.
  • Cannot be buffed with the Archery trait set from the Mechanist.
  • Syvaron's notes on Patreon indicate this event can repeat.
  • Unknown if crafting the S_Unit as a Mechanist has any bearing on this event triggering.

Trivia