Spectre: Difference between revisions

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{{NavSpecies|Impures|}} ----
{{NavSpecies|Impures|}}----
{{Verbox|small=yes|text=This article was updated for version 0.12.0.1|version=0.12.0.1}}
{{Verbox|small=yes|text=This article was updated for version 0.21.0.1|version=0.21.0.1}}


{{Infobox Species <!-- Make sure to follow the comments or it won't work right -->
{{Infobox Species <!-- Make sure to follow the comments or it won't work right -->
| name = <!-- Defaults to title -->
| name = <!-- Defaults to title -->
| image = <!-- Use the "Add photo" button, search for the species and check the full-size option -->[[File:SpectreSafe.png|thumb]]
| image = SpectreSafe.png<!-- Use the "Add photo" button, search for the species and check the full-size option -->
| health = 20
| health = 20
| mana = 10
| mana = 10
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| magic = 1
| magic = 1
| ldmg = 3
| ldmg = 3
| maxlust = 20
| lres = 0
| lres = 0
| armor = 0
| armor = 0
| speed = 2
| speed = 2
| type = Normal
| attype = Shadow (Basic)
| lvtype = Average
| lvtype = Average
| mvtype = <!-- Example: Normal/Jump -->Fly
| mvtype = <!-- Example: Normal/Jump --> Flying/Fly
| skills = <!-- Skills separated by / -->
| skills = <!-- Skills separated by / -->
| pskills = <!-- Potential skills, also separated by / -->
| pskills = <!-- Potential skills, also separated by / -->
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| fert = 20
| fert = 20
| cock = 18
| cock = 18
| cum = 5
| energy = 5 (+2)
| tits = 1000
| tits = 1000
| milk = 5
| milk = 5 (+2)
| beauty = 50
| beauty = 50
| prod = Ectoplasm
| species = Impure<!-- Species separated by /, species names should be the same as they are in the gallery -->
| species = <!-- Species separated by /, species names should be the same as they are in the gallery -->
| components = <!-- Extra unparsed info for special hybrids and such -->
| components = <!-- Extra unparsed info for special hybrids and such -->
| aquisition = <!-- Meant for unbreedable species -->When a unit with the possessed trait dies in combat, they turn into a spectre.
| aquisition = <!-- Meant for unbreedable species -->When a unit with the possessed trait dies in combat, they turn into a spectre.
}}
}}A few key mechanics should be known, when making a spectre. When a possessed unit dies, the entire party has its mana is drained. The spectre itself will start its first turn with 2 ap. It should be noted, that creatures and spirits can also turn into spectres. When a unit turns, it doesn't change for the most part. The key changes are they can now fly, drop in speed, their current level becomes their max level and their max morale is cut in half. Some of these penalties can be mitigated by breeding, fighting bosses or level increasing potions. Spectres make good mages as they have one of the highest magic growth multipliers and the highest for mana. Produces ectoplasm.


== Strategies ==
=== Combat ===
A Spectre is essentially the same unit it was before dying with a few changes. Their movement changes to flying, their current level becomes their [[Stats#Max_Level|Max Level]], and their max [[Stats#Morale|Morale]] is cut in half.

The [[Stats]] provided in the gallery can be disregarded unless you summon them while playing [[Creation]], since there are no gallery-standard Spectres that spawn in-game. Default Spectres have the potential to make good mages as they have one of the highest [[Stat Growth]]s for [[Stats#Magic|Magic]] and [[Stats#Mana|Mana]], but you'll have to manually get them every spell.

=== Overworld ===
Variable depending on base unit, but default Spectres have no special use on the Overworld.

=== Breeding ===
Variable depending on base unit, but default Spectres have low [[Stats#Fertility|Fertility]] and [[Stats#Virility|Virility]], making them poor breeders.

=== Moneymaking ===
More often than not you'll want a Spectre for crafting, since no other unit produces Ectoplasm.

== Notes ==
*Spawns by killing a [[Possessed]] character. The body shape and [[Stats]] remain the same, but changes movement to flying.

*When a Spectre is formed through a [[Possessed]] unit dying, the trait disappears and their entire party is drained of [[Stats#Mana|Mana]]. The Spectre itself will start its first turn with 2 AP. Note that since this is the result of a trait, any unit can turn into a Spectre. [[Creatures]] turned Spectres will still count as [[Creatures]].

== Trivia ==
*Spectres currently have two separate, but identical entries in the gallery.

Latest revision as of 06:41, 26 November 2022


This article was updated for version 0.21.0.1


Strategies[ | ]

Combat[ | ]

A Spectre is essentially the same unit it was before dying with a few changes. Their movement changes to flying, their current level becomes their Max Level, and their max Morale is cut in half.

The Stats provided in the gallery can be disregarded unless you summon them while playing Creation, since there are no gallery-standard Spectres that spawn in-game. Default Spectres have the potential to make good mages as they have one of the highest Stat Growths for Magic and Mana, but you'll have to manually get them every spell.

Overworld[ | ]

Variable depending on base unit, but default Spectres have no special use on the Overworld.

Breeding[ | ]

Variable depending on base unit, but default Spectres have low Fertility and Virility, making them poor breeders.

Moneymaking[ | ]

More often than not you'll want a Spectre for crafting, since no other unit produces Ectoplasm.

Notes[ | ]

  • Spawns by killing a Possessed character. The body shape and Stats remain the same, but changes movement to flying.
  • When a Spectre is formed through a Possessed unit dying, the trait disappears and their entire party is drained of Mana. The Spectre itself will start its first turn with 2 AP. Note that since this is the result of a trait, any unit can turn into a Spectre. Creatures turned Spectres will still count as Creatures.

Trivia[ | ]

  • Spectres currently have two separate, but identical entries in the gallery.