E Unit: Difference between revisions

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{{NavSpecies|Impures|}}----
{{NavSpecies|Impures|}}----
{{Verbox|small=yes|text=This article was updated for version 0.21.0.1|version=0.21.0.1}}
{{Verbox|small=yes|text=This article was updated for version 0.25.0.1|version=0.25.0.1}}
{{Stub|species}}
{{Stub|species}}


{{Infobox Species <!-- Make sure to follow the comments or it won't work right -->
{{Infobox Species <!-- Make sure to follow the comments or it won't work right -->
| name = <!-- Defaults to title -->
| name = <!-- Defaults to title -->
| image = E_UnitSafe.png<!-- Use the "Add photo" button, search for the species and check the full-size option -->
| image = E_UnitSafe.png
| health = 15
| health = 15
| mana = 50
| mana = 50
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| grldmg = 1
| grldmg = 1
| grspeed = 0.2
| grspeed = 0.2
| type =Crystal
| type = Crystal
| attype =Basic (Basic)
| attype = Basic (Basic)
| lvtype = Average
| lvtype = Average
| mvtype = <!-- Example: Normal/Jump -->Normal/Move
| mvtype = Normal/Move
| skills = <!-- Skills separated by / -->EnergyBomb
| skills = [[EnergyBomb]]
| pskills = <!-- Potential skills, also separated by / -->RailGun/Explosion/ChainLightning/Empower
| pskills = [[RailGun]]/[[Explosion]]/[[ChainLightning]]/[[Empower]]
| passive = <!-- Passives separated by / , end passives with one: attack|defend|seduce|seduced|fuck|move|turn|death -->StrongManaDrain attack
| passive = [[StrongManaDrain (Passive)|StrongManaDrain]] attack
| traits = <!-- Same here -->Mechanical/Infertile
| traits = [[Mechanical]]/[[Infertile]]
| vir = 10
| vir = 10
| fert = 10
| fert = 10
| cock = 15
| cock = 15
| energy = 20(+2)
| energy = 20 (+2)
| tits = 300
| tits = 300
| milk = 2(+1)
| milk = 2 (+1)
| beauty = 70
| beauty = 70
| species = Impure
| species = <!-- Species separated by /, species names should be the same as they are in the gallery --> Impure
| components = <!-- Extra unparsed info for special hybrids and such -->
| components = <!-- Extra unparsed info for special hybrids and such -->
| aquisition = <!-- Meant for unbreedable species -->Can be recruited in the final true end secret fight or starting with the Mechanist job / Robots trait.
| aquisition = Can be recruited in the final true end secret fight or starting with the [[Mechanist]] job / Robots trait.
| prod = <!-- production items separated by / -->
| prod = <!-- production items separated by / -->
| drop = <!-- combat drop items separated by / -->CrystalFragment/CrystalFragment/Mythril
| drop = [[Items#CrystalFragment|CrystalFragment]]/[[Items#CrystalFragment|CrystalFragment]]/[[Items#Mythril|Mythril]]
}}
}}


== Strategies ==
== Overview ==
Energy unit. Can transform and condense mana.

However a [[Mechanist]] player can perform special upgrades on them to alter their capabilities. See the [[Mechanist]] page for details.

=== Combat ===
=== Combat ===
Humanoid turrets, these robots have very little mobility but can blast apart any enemy that comes within range with a selection of high-power spells.


Their numbers are a bit strange for casters though. Their base [[Stats]] check out; low [[Stats#Health|Health]] and [[Stats#Strength|Strength]], high [[Stats#Mana|Mana]] and [[Stats#Magic|Magic]]. However their [[Stat_Growth#Health|Health Growth]] is very high, matching their [[Stat_Growth#Magic|Magic Growth]], while their [[Stat_Growth#Mana|Mana Growth]] is almost non-existent. You probably want to go with percentage increasing [[Traits]] over [[Stat Growth]] boosting ones for their [[Stats#Mana|Mana]].

Their survivability isn't an issue either, between their [[Stat_Growth#Health|Health Growth]], natural [[Stats#Armor|Armor]], and the rare Crystal type that halves most damage types and makes them immune to [[Bleeding]], [[Burn]]s and [[Poison]]. Making them Magic Level Types for more damage won't put them at risk.


=== Overworld ===
=== Overworld ===
Default E Units have no special use on the Overworld.



=== Breeding ===
=== Breeding ===
They have low [[Stats#Fertility|Fertility]] and [[Stats#Virility|Virility]], making them poor breeders. Made even worse with [[Infertile]].



=== Moneymaking ===
=== Moneymaking ===
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== Notes ==
== Notes ==
They can condense 10 crystal fragments and 100 crystals into a condensed crystal on their character screen at [[Home]]. Extremely useful as condensed crystals are in limited supply and are required to craft some powerful equipment, particularly if you're aiming for the true end.



== Trivia ==
== Trivia ==

Latest revision as of 17:36, 7 November 2023


This article was updated for version 0.25.0.1
This article is a stub. You can help our wiki out by expanding it.

Overview[ | ]

Energy unit. Can transform and condense mana.

However a Mechanist player can perform special upgrades on them to alter their capabilities. See the Mechanist page for details.

Combat[ | ]

Humanoid turrets, these robots have very little mobility but can blast apart any enemy that comes within range with a selection of high-power spells.

Their numbers are a bit strange for casters though. Their base Stats check out; low Health and Strength, high Mana and Magic. However their Health Growth is very high, matching their Magic Growth, while their Mana Growth is almost non-existent. You probably want to go with percentage increasing Traits over Stat Growth boosting ones for their Mana.

Their survivability isn't an issue either, between their Health Growth, natural Armor, and the rare Crystal type that halves most damage types and makes them immune to Bleeding, Burns and Poison. Making them Magic Level Types for more damage won't put them at risk.

Overworld[ | ]

Default E Units have no special use on the Overworld.

Breeding[ | ]

They have low Fertility and Virility, making them poor breeders. Made even worse with Infertile.

Moneymaking[ | ]

Notes[ | ]

They can condense 10 crystal fragments and 100 crystals into a condensed crystal on their character screen at Home. Extremely useful as condensed crystals are in limited supply and are required to craft some powerful equipment, particularly if you're aiming for the true end.

Trivia[ | ]