New Game Settings
Maincharacter[ | ]
You can choose one out of four Main Characters, their elemental affinity, dating interests and your saved loadouts.
Elemental Affinity[ | ]
Your choice of elemental affinity affects the type of spirits you can spawn and a special skill that your character can use. Additionally, any spirits you spawn will start with a genetic trait associated with your elemental affinity.
By default, only Fire, Water, and Grass elemental affinities are available during character creation. Other elemental affinities can be unlocked by capturing a spirit of the corresponding type and leveling it to level 10 (thereby unlocking it in the Gallery as well).
Unless otherwise noted, spawning a new spirit costs 20 stamina. The spawned spirit's gene values scale with the main character's magic strength.
Elemental affinity | Spirit | Trait | Skill | Notes |
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Fire | Fire Spirit | FireAffinity | MagicFire | Unlocked by default |
Water | Water Spirit | WaterAffinity | MagicWater | Unlocked by default |
Grass | Grass Spirit | GrassAffinity | Magic Grass | Unlocked by default |
Ice | Ice Spirit | IceAffinity | MagicIce | |
Rock | Rock Spirit | StoneSkin | Throw | Spawning a spirit costs 10 stamina |
Shadow | Shadow Spirit | ShadowAffinity | MagicShadow | Spawning a spirit costs 10 stamina and 10 morale |
Light | Light Spirit | LightAffinity | HolyLight | |
Electric | Electro Spirit | ElectricAffinity | Electrocute | |
Fungal | Fungal Spirit | FungalAffinity | SporeShot |
Difficulty[ | ]
You can change the game length and difficulty modifier here. Many toggles, choices and selections can vary the difficulty modifier from the minimum of 8% to the maximum of 774% - but to unlock Achievements and new gallery entries, which provide new start options, the difficulty modifier for that playthrough must be at or above 100%.
Game mode[ | ]
Game modes largely affect how long the game being set up will be. On the last day of the game mode, the final mission portal will spawn which you must clear within its time limit to win the game. Each mode also has separate effects, such as for how long the King's quests remain active, how many times they can be failed without game over, and so on.
Fast | Normal | Long |
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Free play | ||
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Farm Focus[ | ]
Usually "Both" is the best option.
NOTE1: Trait inheritance = Chance to inherit each genetic trait individually
NOTE2: Fusion trait selection = How many traits player can select based on how many traits character has.
NOTE3: Fusion focus lets you increase genes by fusing 2 equal values, while Fusion+ lets you increase genes by fusing 2 values with difference of one.
Breeding+ | Breeding | Both | Fusion | Fusion+ |
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Difficulty modifiers[ | ]
These options apply the most impact on the game's difficulty. They affect the difficulty rating in a multiplicative fashion - piling easier or harder choices will have compounding effects. Here, the options will have a difficulty factor noted within parentheses next to them. The factor of x1.0 indicates the recommended choice for new players.
Penalty[ | ]
This option determines what happens to a character who falls in battle.
Death (x1.3) | Injury (x1) | Nothing (x0.7) |
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Removes the unit permanently. | Makes the unit (I)njured and no longer able to participate in combat until their injury heals. | Still takes them out of the fight but they can be healed afterward to rejoin another fight. |
Mc-points[ | ]
This option determines how many points the player can distribute for their Main Character.
0 (x1.6) | 10 (x1.4) | 20 (x1.0) | 30 (x0.7) | 50 (x0.5) |
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No Mc-points | 10 Mc-points | 20 Mc-points | 30 Mc-points | 50 Mc-points |
Starter points[ | ]
This option determines how many points the player's two Starter units receive. Here, the Starters refer to the girls the player can configure under the Starters option to the right of the screen. Like with Mc-points, this option ranges from 0 to 50 albeit with different difficulty factors.
0 (x1.2) | 10 (x1.1) | 20 (x1.0) | 30 (x0.8) | 50 (x0.6) |
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No Starter points | 10 Starter points | 20 Starter points | 30 Starter points | 50 Starter points |
Starting money[ | ]
The Main Character will have access to money at the start of the game depending on this option.
-1000 (x1.3) | 100 (x1.15) | 500 (x1.0) | 1000 (x0.9) | 2000 (x0.8) |
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Start 1000 gold in debt | Start with 100 gold | Start with 500 gold | Start with 1000 gold | Start with 2000 gold |
Save type[ | ]
This option configures how the player can save and load their progress and interact with the chosen game mode.
Limited (x1.3) | In Town (x1.0) | Always (x0.8) |
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Player can load up to:
3 times in Short, Each time a save file is loaded, the counter goes down by 1, when it reaches 0, the player may not save that particular game anymore. |
Player can save and load as many times as they want, but only while they are in Town. | Allows the player to save even within portals outside of Town. |
King's Quests[ | ]
Four toggles to the top right of the screen show what types of King's quests you will receive in the game.
Breeding | Require you to raise a character that fits the King's demands, either as a soldier with combat stats or a breeder with breeding stats. |
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Portal-Exploration/Fights | Require you to enter random portals to explore a certain percentage of it or conduct a certain number of battles there. |
Combat/Arena | Requires you to fight in the Arena, either in daily random battles or in ranked battles with one of the King's soldiers. |
Training | Requires you to raise the King's units in certain ways, such as up to a specific level or sex skill competency. |
Choosing all 4 applies a x1.2 multiplier to the difficulty,
Choosing 3 applies a x1.0 multiplier,
Choosing 2 applies a x0.9 multiplier,
Choosing only 1 will apply x0.6 multiplier.
It is impossible to choose none even if King's quests are rendered optional.
Bonus[ | ]
The list of options here forms the main bulk of difficulty boosts. The percent numbers here are additive instead of multiplicative. The list here is up to date as of v0.22.01.
Modifier | Description | |
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Gacha | (+0%) | The player will receive a random character each day, but recruiting characters in other ways or hatching eggs will become extraordinarily difficult. |
Easy | (+0%) | The Main Character's stamina regeneration will double. Other characters are unaffected. |
UniqueStarter | (+10%) | The Main Character cannot summon spirits, but they will receive a base spirit without the associated affinity trait at the start. |
Dating | (+5%) | The player must date Town NPCs before they can be recruited. |
Armored | (+20%) | All enemies receive +2 armor. |
Wild | (+15%) | Every fight, the enemy party will receive an additional creature that does not factor into experience gain. |
Dangerous | (+10%) | Encounter hostilities increase. |
Resolve | (+10%) | Enemies start combat with the high morale bonus. |
UnPrepared | (+30%) | The player's team will always start battle with only 1 AP as if they were ambushed. |
Adamant | (+10%) | None of the player's units may never retreat from battle. No arena fights may be forfeited. |
Rivalry | (+20%) | Rivals' power grows 50% faster. |
Taxes | (+15%) | The player begins with a 100 gold per day expenditure, which rises by 20 gold each day. |
Wasteful | (+10%) | The cost of home upgrades is doubled. |
Hostile | (+10%) | Characters above Lv. 1 cannot be recruited in combat. |
HighStandards | (+10%) | The brothel score for all characters is reduced as their appeal is halved. |
Sparse | (+15%) | New portals spawn far less frequently. |
Teeming | (+10%) | Portals have more enemy parties and they attack each other less frequently. |
Raiders | (+15%) | Frequency and intensity of events near the portal entrance are drastically reduced. |
Sleepless | (+30%) | Characters restore only half as much stamina per day. |
Unlimited | (+0%) | Limits on hostility, enemy scaling, genes and level caps are removed. Not recommended for a first playthrough. |
Harsh | (+15%) | All portals spawn with difficult terrain, such as oceans, caves, and floating islands. Early King's quests will not be floating islands, however. |
Advancing | (+3%) | Natural portal generation is disabled and portal hostility does not increase over time. Once the player cleared 50% of each portal's goals, a new one with a higher hostility rating will open. |
ElementalLock | (+10%) | All party members, except the Main Character, must share the same type to enter portals. |
Diminished | (+0%) | All characters' base stats and growth are halved and the Main Character's skill nodes cost twice as much. |
Traits/Profession[ | ]
You can choose your Main Characters profession, traits and genes here.
Profession | Cost | Description | Unlock requirement |
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Farmer | 3p |
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Unlocked by Default |
Scout | 0p |
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Unlocked by Default |
Doctor | 0p |
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Unlocked by Default |
Scientist | 0p |
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Unlocked by Default |
Merchant | 2p |
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Unlocked by Default |
Architect | 0p |
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Unlocked by Default |
Trainer | 1p |
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Unlocked by Default |
Madam | 3p |
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Unlocked by Default |
Quester | 0p |
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Unlocked by Default |
Prostitute | 3p |
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Unlocked by Default |
Entertainer | 2p |
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Unlocked by Default |
Biologist | 8p |
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Unlocked by Default |
Knight | 2p |
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Unlocked by Default |
Tamer | 5p |
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Unlocked by Default |
Alchemist | 3p |
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Unlocked by Default |
Magician | 2p |
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Unlocked by Default |
Hero | 0p |
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FirstWin Achievement
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God | 10p |
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HeroWin Achievement
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Noble | 3p |
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Reliable Achievement
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BattleMaster | 8p |
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HundredBattles Achievement
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Elementalist | 5p |
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Elementalist Achievement
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Researcher | 10p |
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Researcher Achievement
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Explorer | 1p |
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Explorer Achievement
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ZooKeeper | 1p |
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ZooKeeper Achievement
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SoulReaper | 1p |
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Crafter Achievement
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Ascended | 5p |
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Ascended Achievement
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PortalShaper | 0p |
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Revolution Achievement
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Mechanist | 1p |
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Mechanical Achievement
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Trait | Cost | Description | Unlock Requirement |
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Perceptive | 4p |
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Unlocked by Default |
Swimmer | 3p |
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Unlocked by Default |
Lucky | 3p |
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Unlocked by Default |
Endurance | 2p |
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Unlocked by Default |
MagicAdapt | 3p |
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Unlocked by Default |
Focused | 3p |
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Unlocked by Default |
Potential | 5p |
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Unlocked by Default |
Experienced | 4p | Unlocked by Default | |
Herbalist | 2p |
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Unlocked by Default |
Cook | 3p |
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Unlocked by Default |
Intelligent | 4p |
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Unlocked by Default |
EagleEyed | 5p |
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Unlocked by Default |
Strong | 5p |
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Unlocked by Default |
Beautiful | 6p |
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Unlocked by Default |
Fast | 6p |
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Unlocked by Default |
Resilient | 5p |
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Unlocked by Default |
Adaptable | 4p |
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Unlocked by Default |
Protector | 3p |
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Protector Achievement
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HardMode | -5p |
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HardMode Achievement
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Evolved | 7p |
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EvoWin Achievement
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Seedlings | 5p |
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DruidWin Achievement
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Tentacle | 3p |
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CreaWin Achievement
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Fragile | -4p |
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Undying Achievement
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HeadStart | 6p |
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AllSpecies Achievement
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Favored | 10p |
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QuestCompleter Achievement
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Purity | 5p |
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Pure Achievement
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Established | 5p |
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NoUpgrades Achievement
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LoneWolf | -4p |
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LoneWolf Achievement
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Ruthless | 2p |
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KingSlayer Achievement
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Famous | 5p |
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Famous Achievement
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Anomaly | 10p |
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SpecialHybrid Achievement
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StrongerStarters | 15p |
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GodForm Achievement
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KrakenAlly | 10p |
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KrakenSlayer Achievement
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LavaImmunity | 3p |
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LavaFishSlayer Achievement
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MushroomFarm | 3p |
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MushroomSlayer Achievement
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Teleporter | 3p |
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Claiming Sylvie's final objective. (Claim 100 portal rewards) |
TavernPoints | 5p |
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Claiming Mya's final objective. (Complete 30 tavern requests) |
GiantHunter | 3p |
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BossSlayer Achievement
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Summoner | 5p |
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FoxSlayer Achievement
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LifeRoot | 4p |
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TreeSlayer Achievement
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Hatcher | 5p |
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Hatcher Achievement
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Bonus | -10p |
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Extreme Achievement
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Prepared | 8p |
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Prepared Achievement
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Familiar | 8p |
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Native Achievement
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Artificer | 3p |
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Artificer Achievement
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Partner | 5p |
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Partner Achievement
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Breeder | 5p |
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Breeder Achievement
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Relaxed | 4p |
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Purify Achievement
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Recruiter | 5p |
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Recruiter Achievement
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Equipped | 3p |
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Combatant Achievement
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Knowing | 5p |
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Compliance Achievement
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RadiationImmunity | 3p |
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Chosen Achievement
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Floating | 4p |
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SkyWormSlayer Achievement
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Lover | 3p |
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Lover Achievement
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HiddenPower | 5p |
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God Achievement
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Robots | 3p |
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Mechanical Achievement
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Unknown | 10p |
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Unknown Achievement
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Synergist | 5p |
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Synergist Achievement
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Rebirth | 5p |
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NeutralWin Achievement
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Natural | -5p |
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Natural Achievement
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Delayed | -3p |
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War Achievement
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FungalCompanions | 5p |
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FungalBond Achievement
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Starters[ | ]
You can choose your starters species, genes and traits.
Initially you can only pick from Base Species.
After you unlock a Hybrid Species in the gallery you can also pick them.
You will receive starting Essence based on what primary species you've picked for your starters. If you choose hybrid species make sure that you've chosen the right primary species, as Centaur/Mermaid and Mermaid/Centaur starters will have different essence.
Additionally you can see your starters species description, base stats and possible, as well as guaranteed skills.
Challenge Rank[ | ]
Challenge Ranks provide additional difficulty increases that do not affect other unlockable settings. Instead of allowing more flexible options, Challenge Ranks simply make the game harder. However, there exists a rare Achievement at clearing a Challenge Rank 10 game with a powerful reward.
Each CR up to 10 has a unique global modifier that complicate a playthrough in its own ways. Beginning with CR11, more general, numerical bonuses begin to apply to enemies. There appears no limit to how many Challenge Ranks can pile up.
With a brand new game, the Challenge Rank is limited to 0. Each time the player clears a game in the highest Challenge Rank, the next rank is unlocked for future playthroughs.
Rank Details[ | ]
- 1: Enemies have +25% strength/magic/LDmg. The player cannot flee on the first turn.
- 2: Portals spawn less frequently and cost +400% more gold to enter.
- 3: Unstable portals' hostility increases by 2.
- 4: Brothel work earns half as much. Enemies' LRes inccreases by 2.
- 5: King's quests remain active for 1 less day. The King is stronger.
- 6: Enemies have +1 speed and armor.
- 7: Shop, tavern, and market purchases cost increases by 100%.
- 8: Enemies have +25% HP and an additional genetic trait.
- 9: Enemies start battles defending.
- 10: King's quests remain active for 1 less day. The King is even stronger.
- After clearing a Challenge Rank 10 game, the player may play even higher CR games with repeating bonuses for enemies.
- 11+: All enemy stats increase by 2% for every additional rank.
- 11, 16, 21...: Hostility of everything increases by 1.
- 12, 17, 22...: Enemy strength and magic increase by 1.
- 13, 18, 23...: Enemy armor increases by 1.
- 14, 19, 24...: Rival power increases by 10.
- 15, 20, 25...: Enemy LDmg and LRes increases by 1. (Note: CR15 does not increase enemy LRes; the effect kicks in with CR20 and above).
New Game+[ | ]
You can only start NG+ by starting a new run and winning the game. It allows you to carry over 5 characters and equipped items. It will also increase the difficulty.
For more information look here.