Plant Harpy: Difference between revisions

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Since the power of the unit comes from the status effects, hitting the target and then flying away is a good course of action.
Since the power of the unit comes from the status effects, hitting the target and then flying away is a good course of action.


To effectively use the Plant Harpy, it's a good idea to take advantage of the enemy's movement speed. For example if the enemy has 2 movement speed, but is standing 4 tiles away from your Plant Harpy, then it's likely that the enemy will run up to your Plant Harpy without attacking it. This will in turn allow the Plant Harpy to attack, applying the status effects, and then fly to a safe distance. The enemy can't follow you effectively because of the slow effect. By doing this, the Plant Harpy can take down enemies much larger than itself.
To effectively use the Plant Harpy, it's a good idea to take advantage of the enemy's movement speed. For example if the enemy has 2 movement speed, but is standing 4 tiles away from your Plant Harpy, then it's likely that the enemy will run up to your Plant Harpy without attacking it. This will in turn allow the Plant Harpy to attack (applying the status effects) and then fly to a safe distance. The enemy can't follow you effectively because of the slow effect. By doing this, the Plant Harpy can take down enemies much larger than itself.


Consider breeding/fusing into a Plant Harpy with Blink/Long jump/jump, to allow for a hit and run play style. The enemy will once again have issues following the Plant Harpy, as they slowly die from poison damage.
Consider breeding/fusing into a Plant Harpy with Blink/Long jump/jump, to allow for a hit and run play style. The enemy will once again have issues following the Plant Harpy, as they slowly die from poison damage.

Revision as of 23:25, 11 January 2021


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Strategies

The Plant Harpy excels at planting status effects on its target. Its attack alone afflicts the enemy with Slow, Poison and lust damage.

Playing with

The Plant Harpy's health pool is quite small. Since the power of the unit comes from the status effects, hitting the target and then flying away is a good course of action.

To effectively use the Plant Harpy, it's a good idea to take advantage of the enemy's movement speed. For example if the enemy has 2 movement speed, but is standing 4 tiles away from your Plant Harpy, then it's likely that the enemy will run up to your Plant Harpy without attacking it. This will in turn allow the Plant Harpy to attack (applying the status effects) and then fly to a safe distance. The enemy can't follow you effectively because of the slow effect. By doing this, the Plant Harpy can take down enemies much larger than itself.

Consider breeding/fusing into a Plant Harpy with Blink/Long jump/jump, to allow for a hit and run play style. The enemy will once again have issues following the Plant Harpy, as they slowly die from poison damage.

Notes

  • Plant harpies love to fly up to their partner, shove their genitals into their face and use their strong limbs to hold on.
  • Because of their low weight this rarely causes problems.