Ghost Taur: Difference between revisions
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{{NavSpeciesBasic|open=0}}---- |
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{{Verbox|small=yes|text=This article was updated for version 0. |
{{Verbox|small=yes|text=This article was updated for version 0.16.0.2|version=0.16.0.2}} |
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| pskills = <!-- Potential skills, also separated by / --> LifeTap/ShadowForm |
| pskills = <!-- Potential skills, also separated by / --> LifeTap/ShadowForm |
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| passive = <!-- Passives separated by / , end passives with one: attack|defend|seduce|seduced|fuck|move|turn|death --> |
| passive = <!-- Passives separated by / , end passives with one: attack|defend|seduce|seduced|fuck|move|turn|death --> |
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| traits = <!-- Same here --> |
| traits = <!-- Same here --> ShadowBound/LandMount |
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| fert = 20 |
| fert = 20 |
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| tits = 1400 |
| tits = 1400 |
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== Strategies == |
== Strategies == |
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All rounders that use both [[Stats#Strength|Strength]] and [[Stats#Magic_Strength|Magic]], any increase in power is a plus for them. [[ShadowTrail]] and their charge move lets them make a path and attack at the same time. With some positioning their [[ShadowSpear]] can hit up to 6 units at once, and if they're standing in shadow when they do so they can also convert those 6 tiles to shadow. If they have [[ShadowForm]] they can secure the 2 AP needed at the start of turn as well. Their magic growth is higher than their strength growth, so you could consider a combination of [[Telekinetic]] and [[ShadowForm]] for their normal attacks. Watch their low health though. |
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=== Combat === |
=== Combat === |
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Strong attacker that makes use of |
Strong attacker that makes use of [[Stats#Magic_Strength|Magic]]strength. |
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=== Overworld === |
=== Overworld === |
Revision as of 12:29, 6 June 2021
Strategies
All rounders that use both Strength and Magic, any increase in power is a plus for them. ShadowTrail and their charge move lets them make a path and attack at the same time. With some positioning their ShadowSpear can hit up to 6 units at once, and if they're standing in shadow when they do so they can also convert those 6 tiles to shadow. If they have ShadowForm they can secure the 2 AP needed at the start of turn as well. Their magic growth is higher than their strength growth, so you could consider a combination of Telekinetic and ShadowForm for their normal attacks. Watch their low health though.
Combat
Strong attacker that makes use of Magicstrength.