Ghost Taur: Difference between revisions

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{{Verbox|small=yes|text=This article was updated for version 0.14.0.1|version=0.14.0.1}}
{{Verbox|small=yes|text=This article was updated for version 0.16.0.2|version=0.16.0.2}}
{{Stub|species}}
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| pskills = <!-- Potential skills, also separated by / --> LifeTap/ShadowForm
| pskills = <!-- Potential skills, also separated by / --> LifeTap/ShadowForm
| passive = <!-- Passives separated by / , end passives with one: attack|defend|seduce|seduced|fuck|move|turn|death -->
| passive = <!-- Passives separated by / , end passives with one: attack|defend|seduce|seduced|fuck|move|turn|death -->
| traits = <!-- Same here --> LandMount/ShadowBound
| traits = <!-- Same here --> ShadowBound/LandMount
| fert = 20
| fert = 20
| tits = 1400
| tits = 1400
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== Strategies ==
== Strategies ==
All rounders that use both [[Stats#Strength|Strength]] and [[Stats#Magic_Strength|Magic]], any increase in power is a plus for them. [[ShadowTrail]] and their charge move lets them make a path and attack at the same time. With some positioning their [[ShadowSpear]] can hit up to 6 units at once, and if they're standing in shadow when they do so they can also convert those 6 tiles to shadow. If they have [[ShadowForm]] they can secure the 2 AP needed at the start of turn as well. Their magic growth is higher than their strength growth, so you could consider a combination of [[Telekinetic]] and [[ShadowForm]] for their normal attacks. Watch their low health though.


=== Combat ===
=== Combat ===
Strong attacker that makes use of magicstrength.
Strong attacker that makes use of [[Stats#Magic_Strength|Magic]]strength.


=== Overworld ===
=== Overworld ===

Revision as of 12:29, 6 June 2021


This article was updated for version 0.16.0.2
This article is a stub. You can help our wiki out by expanding it.

Strategies

All rounders that use both Strength and Magic, any increase in power is a plus for them. ShadowTrail and their charge move lets them make a path and attack at the same time. With some positioning their ShadowSpear can hit up to 6 units at once, and if they're standing in shadow when they do so they can also convert those 6 tiles to shadow. If they have ShadowForm they can secure the 2 AP needed at the start of turn as well. Their magic growth is higher than their strength growth, so you could consider a combination of Telekinetic and ShadowForm for their normal attacks. Watch their low health though.

Combat

Strong attacker that makes use of Magicstrength.

Overworld

Breeding

Moneymaking

Notes

Trivia