Seer: Difference between revisions

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{{Verbox|small=yes|text=This article was updated for version 0.14.0.1|version=0.14.0.1}}
{{Verbox|small=yes|text=This article was updated for version 0.16.0.2|version=0.16.0.2}}
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{{Stub|species}}



{{Infobox Species <!-- Make sure to follow the comments or it won't work right -->
{{Infobox Species <!-- Make sure to follow the comments or it won't work right -->
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== Strategies ==
== Strategies ==
The '''Seer''' is the strongest magic species.
=== Combat ===
=== Combat ===
Of the Magic focused starters they have the highest Base stat of 6, with a growth of 1.3 which is the third highest. Their guaranteed skill, HealingFlame, can be used to damage enemies and heal allies, they have a high chance to have FlameStrike which does area damage, and their MagicVision gives them improved vision as well, making Seers a solid choice at the beginning.
Of the [[Stats#Magic|Magic]] focused starters they have the highest Base stat of 6, with a growth of 1.3 which is the third highest. Their guaranteed skill, [[HealingFlame]], can be used to damage enemies and heal allies, they have a high chance to have [[FlameStrike]] which does area damage, and their [[Magic Vision]] gives them improved vision as well, making Seers a solid choice at the beginning as a mage/medic/scout.


=== Overworld ===
=== Overworld ===
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== Trivia ==
== Trivia ==
*Able to sense/see a lot more than others by connecting their magic to the environment itself.
*Strongest magic species. Able to sense/see a lot more than others by connecting their magic to the environment itself.
*They always seem to be really distant, mostly just sitting somewhere with closed eyes and observe their surroundings.
*They always seem to be really distant, mostly just sitting somewhere with closed eyes and observe their surroundings.

Revision as of 08:40, 24 June 2021


This article was updated for version 0.16.0.2
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Strategies

Combat

Of the Magic focused starters they have the highest Base stat of 6, with a growth of 1.3 which is the third highest. Their guaranteed skill, HealingFlame, can be used to damage enemies and heal allies, they have a high chance to have FlameStrike which does area damage, and their Magic Vision gives them improved vision as well, making Seers a solid choice at the beginning as a mage/medic/scout.

Overworld

Breeding

Moneymaking

Notes

Trivia

  • Strongest magic species. Able to sense/see a lot more than others by connecting their magic to the environment itself.
  • They always seem to be really distant, mostly just sitting somewhere with closed eyes and observe their surroundings.