Seer: Difference between revisions
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{{Verbox|small=yes|text=This article was updated for version 0. |
{{Verbox|small=yes|text=This article was updated for version 0.16.0.2|version=0.16.0.2}} |
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{{Stub|species}} |
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{{Infobox Species <!-- Make sure to follow the comments or it won't work right --> |
{{Infobox Species <!-- Make sure to follow the comments or it won't work right --> |
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== Strategies == |
== Strategies == |
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The '''Seer''' is the strongest magic species. |
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=== Combat === |
=== Combat === |
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Of the Magic focused starters they have the highest Base stat of 6, with a growth of 1.3 which is the third highest. Their guaranteed skill, HealingFlame, can be used to damage enemies and heal allies, they have a high chance to have FlameStrike which does area damage, and their |
Of the [[Stats#Magic|Magic]] focused starters they have the highest Base stat of 6, with a growth of 1.3 which is the third highest. Their guaranteed skill, [[HealingFlame]], can be used to damage enemies and heal allies, they have a high chance to have [[FlameStrike]] which does area damage, and their [[Magic Vision]] gives them improved vision as well, making Seers a solid choice at the beginning as a mage/medic/scout. |
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=== Overworld === |
=== Overworld === |
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== Trivia == |
== Trivia == |
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*Able to sense/see a lot more than others by connecting their magic to the environment itself. |
*Strongest magic species. Able to sense/see a lot more than others by connecting their magic to the environment itself. |
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*They always seem to be really distant, mostly just sitting somewhere with closed eyes and observe their surroundings. |
*They always seem to be really distant, mostly just sitting somewhere with closed eyes and observe their surroundings. |
Revision as of 08:40, 24 June 2021
Strategies
Combat
Of the Magic focused starters they have the highest Base stat of 6, with a growth of 1.3 which is the third highest. Their guaranteed skill, HealingFlame, can be used to damage enemies and heal allies, they have a high chance to have FlameStrike which does area damage, and their Magic Vision gives them improved vision as well, making Seers a solid choice at the beginning as a mage/medic/scout.
Overworld
Breeding
Moneymaking
Notes
Trivia
- Strongest magic species. Able to sense/see a lot more than others by connecting their magic to the environment itself.
- They always seem to be really distant, mostly just sitting somewhere with closed eyes and observe their surroundings.