Seer: Difference between revisions
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== Strategies == |
== Strategies == |
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=== Combat === |
=== Combat === |
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Of the [[Stats#Magic|Magic]] focused starters they have the highest Base stat of 6, with a growth of 1.3 which is the third highest. Their guaranteed skill, [[HealingFlame]], can be used to damage enemies and heal allies |
Of the [[Stats#Magic|Magic]] focused starters they have the highest Base stat of 6, with a growth of 1.3 which is the third highest. Their guaranteed skill, [[HealingFlame]], can be used to damage enemies and heal allies. They also have a high chance to have [[FlameStrike]] which does area damage. |
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=== Overworld === |
=== Overworld === |
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Their [[Magic Vision]] gives them improved vision. |
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=== Breeding === |
=== Breeding === |
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== Notes == |
== Notes == |
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Seers are a solid choice at the beginning as a mage/medic/scout. |
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== Trivia == |
== Trivia == |
Revision as of 07:45, 5 July 2021
Strategies
Combat
Of the Magic focused starters they have the highest Base stat of 6, with a growth of 1.3 which is the third highest. Their guaranteed skill, HealingFlame, can be used to damage enemies and heal allies. They also have a high chance to have FlameStrike which does area damage.
Overworld
Their Magic Vision gives them improved vision.
Breeding
Moneymaking
Notes
Seers are a solid choice at the beginning as a mage/medic/scout.
Trivia
- Strongest magic species. Able to sense/see a lot more than others by connecting their magic to the environment itself.
- They always seem to be really distant, mostly just sitting somewhere with closed eyes and observe their surroundings.