Unicorn: Difference between revisions

From Portals of Phereon Wiki
Content added Content deleted
mNo edit summary
No edit summary
Line 1: Line 1:
{{NavSpeciesBasic|open=0}}----
{{NavSpeciesBasic|open=0}}----
{{Verbox|small=yes|text=This article was updated for version 0.12.0.1|version=0.12.0.1}}
{{Verbox|small=yes|text=This article was updated for version 0.14.0.1|version=0.14.0.1}}
{{Stub|species}}



{{Infobox Species <!-- Make sure to follow the comments or it won't work right -->
{{Infobox Species <!-- Make sure to follow the comments or it won't work right -->
Line 12: Line 12:
| ldmg = 3
| ldmg = 3
| lres = 0
| lres = 0
| maxlust = 20
| armor = 0
| armor = 0
| speed = 5
| speed = 5
| grhealth = 1
| grmana = 1.2
| grstr = 0.8
| grmagic = 1.1
| grldmg = 1.1
| grspeed = 0.8
| type = Light
| type = Light
| attype = Light (Ranged)
| attype = Light (Ranged)
| lvtype = Support
| lvtype = Support
| mvtype = Normal/Charge<!-- Example: Normal/Jump -->
| mvtype = Normal/Charge<!-- Example: Normal/Jump -->
| skills = Aegis<!-- Skills separated by / -->
| skills = <!-- Skills separated by / --> Aegis
| pskills = Teleport/Strengthen/Focus/Invigorate/Entice<!-- Potential skills, also separated by / -->
| pskills = <!-- Potential skills, also separated by / --> Teleport/Strengthen/Focus/Invigorate/Entice
| passive = Drain mana Attack<!-- Passives separated by / , end passives with one: attack|defend|seduce|seduced|fuck|move|turn|death -->
| passive = <!-- Passives separated by / , end passives with one: attack|defend|seduce|seduced|fuck|move|turn|death --> DrainMana Attack
| traits = <!-- Same here -->
| traits = <!-- Same here -->
| fert = 8
| tits = 2600
| milk = 5 (+2)
| vir = 25
| vir = 25
| fert = 8
| cock = 45
| cock = 45
| ener = 7 (+3)
| ener = 7 (+3)
| tits = 2600
| milk = 5 (+2)
| beauty = 50
| beauty = 50
| species = Centaur/Lymean<!-- Species separated by /, species names should be the same as they are in the gallery -->
| species = Centaur/Lymean<!-- Species separated by /, species names should be the same as they are in the gallery -->
| prod = <!-- production items separated by / -->Nothing
| prod = <!-- production items separated by / -->Nothing
| drop = <!-- combat drop items separated by / -->Nothing
| drop = <!-- combat drop items separated by / -->Nothing
}}The '''Unicorns''' has good magic, mobility, and various buff skills to support party members on combat; Also, their average HP and strength (for support characters) mean that they are not completely defenseless if engaged by enemy units.
}}

'''Unicorns''' have good magic, mobility, and various buff skills to support party members across the battlefield; Also, their average HP and strength (for support characters) mean that they are not completely defenseless if engaged by enemy raiders.


== Strategies ==
== Strategies ==

===Combat===
===Combat===
Unicorns act as a force multiplier on the battlefield, a force multiplier that, thanks to their above-average HP and Strength (for support breeds), can easily survive on its own until friendly support arrives, if engaged.
Unicorns act as a force multiplier on combat, a force multiplier that, thanks to their above-average HP and Strength (for support breeds), can easily survive on its own until friendly support arrives, if engaged.


Their set of support skills are mainly focused on buffing friendlies offensive capabilities such as:
Their set of support skills are mainly focused on buffing friendly units offensive capabilities such as:
*Buffing the unit strength to enhance damage (Strengthen);
*Buffing the unit strength to enhance damage (Strengthen);
*Allowing a unit already engaged in combat to retain their 2 action points for a couple of turns (Focus), making it possible to either strike twice or retreating more efficiently;
*Allowing a unit already engaged in combat to retain their 2 action points for a couple of turns (Focus), making it possible to either strike twice or retreating more efficiently;
Line 47: Line 51:


Unicorns also have a couple of skills to help with self-preservation if engaged:
Unicorns also have a couple of skills to help with self-preservation if engaged:
*"Teleport" allows them to (guess what) teleport themself to an empty tile to either get close to the frontline or withdrawing out of trouble, with the added bonus that, if the Unicorn has a magic rating of at least 7, the teleport will grant a shield for 1 turn.
*"Teleport" allows them to teleport themselves to an empty tile to either get close to the front-line or withdrawing out of trouble, with the added bonus that, if the Unicorn has a magic rating of at least 7, the teleport will grant a shield for 1 turn.
*"Aegis" grants the caster a shield for 1 turn, two turns if the magic rating of the caster is at least 7.
*"Aegis" grants the caster a shield for 1 turn, two turns if the magic rating of the caster is at least 7.


Unicorns cannot have all of their possible skills at one, forcing you to choose between 3 of them.
Their "Mana Drain on Attack" can also prevent and enemy unit from using their own skills.

Their "ManaDrain on Attack" can also prevent and enemy unit from using their own skills.


===Overworld===
===Overworld===
Line 59: Line 65:


===Moneymaking===
===Moneymaking===
Their beauty is average, meaning that brothel work is not very lucrative for them.
Unicorns have slightly smaller semen production and greater milk production, compared to purebreed Centaurs, making them a generally better choice for the milking market.

Their beauty rating is slightly worse, making other breeds preferable for a brothel spot


== Notes ==
== Notes ==
Unicorns have slightly smaller semen production and greater milk production, compared to purebred Centaurs, making them a generally better choice for the milking market.


== Trivia ==
*Unicorns cannot have all of their possible skills at one, forcing you to choose between 3 of them

Revision as of 00:30, 17 January 2021


This article was updated for version 0.14.0.1
This article is a stub. You can help our wiki out by expanding it.

The Unicorns has good magic, mobility, and various buff skills to support party members on combat; Also, their average HP and strength (for support characters) mean that they are not completely defenseless if engaged by enemy units.

Strategies

Combat

Unicorns act as a force multiplier on combat, a force multiplier that, thanks to their above-average HP and Strength (for support breeds), can easily survive on its own until friendly support arrives, if engaged.

Their set of support skills are mainly focused on buffing friendly units offensive capabilities such as:

  • Buffing the unit strength to enhance damage (Strengthen);
  • Allowing a unit already engaged in combat to retain their 2 action points for a couple of turns (Focus), making it possible to either strike twice or retreating more efficiently;
  • Donating an AP to a friendly unit for a turn (Invigorate).

Unicorns also have a couple of skills to help with self-preservation if engaged:

  • "Teleport" allows them to teleport themselves to an empty tile to either get close to the front-line or withdrawing out of trouble, with the added bonus that, if the Unicorn has a magic rating of at least 7, the teleport will grant a shield for 1 turn.
  • "Aegis" grants the caster a shield for 1 turn, two turns if the magic rating of the caster is at least 7.

Unicorns cannot have all of their possible skills at one, forcing you to choose between 3 of them.

Their "ManaDrain on Attack" can also prevent and enemy unit from using their own skills.

Overworld

Unicorns do not have notable skills to help during overworld navigation.

Breeding

While Unicorns have average virility, their fertility suffers from their Lymean heritage, making the impregnation progress arduous.

Moneymaking

Their beauty is average, meaning that brothel work is not very lucrative for them.

Notes

Unicorns have slightly smaller semen production and greater milk production, compared to purebred Centaurs, making them a generally better choice for the milking market.

Trivia