Tanid Lizard: Difference between revisions
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== Strategies == |
== Strategies == |
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Tanid Lizards have extremely high [[Stats#Armor|Armor]], combined with their passive Thorns and [[Status_Effects#Poison|Poison]] they're designed to whittle down their enemies through attrition. However their health is quite low, making them weak to attrition through certain status effects themselves (such as [[Status_Effects#Bleeding|Bleeding]]), as well as high burst damage. |
Tanid Lizards have extremely high [[Stats#Armor|Armor]], combined with their passive Thorns and [[Status_Effects#Poison|Poison]] they're designed to whittle down their enemies through attrition. However their health is quite low, making them weak to attrition through certain status effects themselves (such as [[Status_Effects#Bleeding|Bleeding]]), as well as high burst damage and [[Stats#Armor|Armor]] piercing attacks. |
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== Notes == |
== Notes == |
Revision as of 06:57, 3 June 2021
Tanid Lizards are tough, but their stats are quite lacking. They can't equip weapons, instead getting a second misc slot.
Strategies
Tanid Lizards have extremely high Armor, combined with their passive Thorns and Poison they're designed to whittle down their enemies through attrition. However their health is quite low, making them weak to attrition through certain status effects themselves (such as Bleeding), as well as high burst damage and Armor piercing attacks.
Notes
- Slowed down a lot by their weight
- When curled up, it's extremely difficult to find a weak spot, so they can rest anywhere.