Unicorn: Difference between revisions
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{{NavSpeciesBasic|open= |
{{NavSpeciesBasic|open=0}}---- |
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{{Verbox|small=yes|text=This article was updated for version 0.22.0.1|version=0.22.0.1}} |
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{{Stub|species}} |
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{{Infobox Species <!-- Make sure to follow the comments or it won't work right --> |
{{Infobox Species <!-- Make sure to follow the comments or it won't work right --> |
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| name = <!-- Defaults to title --> |
| name = <!-- Defaults to title --> |
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| image = |
| image = UnicornSafe.png |
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| health = |
| health = 14 |
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| mana = 20 |
| mana = 20 |
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| str = 3 |
| str = 3 |
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| magic = |
| magic = 3 |
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| ldmg = 3 |
| ldmg = 3 |
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| lres = 0 |
| lres = 0 |
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⚫ | |||
| armor = 0 |
| armor = 0 |
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| speed = 5 |
| speed = 5 |
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| grhealth = 1 |
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⚫ | |||
⚫ | |||
| grmagic = 1.1 |
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| grldmg = 1.1 |
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| grspeed = 0.8 |
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| type = Light |
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| attype = Radiant (Ranged) |
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| lvtype = Support |
| lvtype = Support |
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| mvtype = Normal/Charge |
| mvtype = Normal/Charge |
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| skills = |
| skills = [[MagicGuard]] |
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| pskills = Teleport/Strengthen/Focus/Invigorate/Entice |
| pskills = [[Teleport]]/[[Strengthen]]/[[Focus]]/[[Invigorate]]/[[Entice]]/[[MagicArmor]]/[[MagicShield]] |
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| passive = [[Passives#DrainMana|DrainMana]] Attack/[[Passives#Shield|Shield]] move |
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| passive = Drain mana Attack<!-- Passives separated by / , end passives with one: attack|defend|seduce|seduced|fuck|move|turn|death --> |
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| traits = <!-- Same here --> |
| traits = <!-- Same here --> |
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| fert = 8 |
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| tits = 2600 |
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| milk = 5 (+2) |
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| vir = 25 |
| vir = 25 |
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⚫ | |||
| cock = 45 |
| cock = 45 |
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| |
| energy = 7 (+3) |
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⚫ | |||
⚫ | |||
| beauty = 50 |
| beauty = 50 |
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| species = Centaur/Lymean |
| species = Centaur/Lymean |
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| prod = Nothing |
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| drop = Nothing |
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}} |
}} |
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== Overview == |
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'''Unicorns''' have good magic, mobility, and various buff skills to support party members across the battlefield; Also, their average HP and strength (for support characters) mean that they are not completely defenseless if engaged by enemy raiders. |
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== Strategies == |
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===Combat=== |
===Combat=== |
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Unicorns |
Unicorns have decent stats without any real weaknesses and various buff skills to support party members in the frontline, acting as force multipliers that can survive on their own even if engaged. |
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Their |
Their skills are mainly focused on buffing friendly units' offensive capabilities: |
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* |
*[[Strengthen]] to buff the unit's [[Stats#Strength|Strength]] to enhance damage |
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* |
*[[Focus]] that allows a unit already engaged in combat to recover both their 2 action points for a couple of turns, making it possible to either strike twice or retreating more efficiently |
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* |
*[[Invigorate]] to donate an AP to a friendly unit |
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Unicorns also have a couple of skills to help with self-preservation if engaged: |
Unicorns also have a couple of skills to help with self-preservation if engaged: |
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* |
*[[Teleport]] allows them to move themselves to an empty tile to either get closer to the frontline or withdraw out of trouble |
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* |
*[[Aegis]] grants the caster a shield for 1 turn |
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[[Teleport]] has the added bonus of an extra shield for 1 turn if caster has [[Stats#Magic|Magic]] of at least 7, a requirement the Unicorn has no problem achieving. |
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Their " |
Their "[[Passives#DrainMana|DrainMana]] on Attack" can also prevent and enemy unit from using their own skills, as well as restoring their own. |
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===Overworld=== |
===Overworld=== |
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Unicorns do not have notable skills to help during |
Unicorns do not have notable skills to help during Overworld navigation. |
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===Breeding=== |
===Breeding=== |
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While Unicorns have average virility, their fertility suffers from their Lymean heritage, making the impregnation progress arduous. |
While Unicorns have average virility, their fertility suffers from their [[Lymean]] heritage, making the impregnation progress arduous. |
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===Moneymaking=== |
===Moneymaking=== |
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Their beauty is average, meaning that brothel work is not very lucrative for them. |
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⚫ | |||
Their beauty rating is slightly worse, making other breeds preferable for a brothel spot |
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== Notes == |
== Notes == |
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⚫ | |||
== Trivia == |
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*Unicorns cannot have all of their possible skills at one, forcing you to choose between 3 of them |
Latest revision as of 19:31, 2 January 2023
Overview[ | ]
Combat[ | ]
Unicorns have decent stats without any real weaknesses and various buff skills to support party members in the frontline, acting as force multipliers that can survive on their own even if engaged.
Their skills are mainly focused on buffing friendly units' offensive capabilities:
- Strengthen to buff the unit's Strength to enhance damage
- Focus that allows a unit already engaged in combat to recover both their 2 action points for a couple of turns, making it possible to either strike twice or retreating more efficiently
- Invigorate to donate an AP to a friendly unit
Unicorns also have a couple of skills to help with self-preservation if engaged:
- Teleport allows them to move themselves to an empty tile to either get closer to the frontline or withdraw out of trouble
- Aegis grants the caster a shield for 1 turn
Teleport has the added bonus of an extra shield for 1 turn if caster has Magic of at least 7, a requirement the Unicorn has no problem achieving.
Their "DrainMana on Attack" can also prevent and enemy unit from using their own skills, as well as restoring their own.
Overworld[ | ]
Unicorns do not have notable skills to help during Overworld navigation.
Breeding[ | ]
While Unicorns have average virility, their fertility suffers from their Lymean heritage, making the impregnation progress arduous.
Moneymaking[ | ]
Their beauty is average, meaning that brothel work is not very lucrative for them.
Notes[ | ]
- Unicorns have slightly smaller semen production and greater milk production, compared to purebred Centaurs, making them a generally better choice for the milking market.