Unicorn: Difference between revisions
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{{NavSpeciesBasic|open=0}}---- |
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{{Verbox|small=yes|text=This article was updated for version 0. |
{{Verbox|small=yes|text=This article was updated for version 0.16.0.2|version=0.16.0.2}} |
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{{Stub|species}} |
{{Stub|species}} |
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| grspeed = 0.8 |
| grspeed = 0.8 |
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| type = Light |
| type = Light |
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| attype = |
| attype = Radiant (Ranged) |
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| lvtype = Support |
| lvtype = Support |
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| mvtype = Normal/Charge<!-- Example: Normal/Jump --> |
| mvtype = Normal/Charge<!-- Example: Normal/Jump --> |
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| prod = <!-- production items separated by / -->Nothing |
| prod = <!-- production items separated by / -->Nothing |
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| drop = <!-- combat drop items separated by / -->Nothing |
| drop = <!-- combat drop items separated by / -->Nothing |
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}} |
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}}The '''Unicorns''' has good magic, mobility, and various buff skills to support party members on combat; Also, their average HP and strength (for support characters) mean that they are not completely defenseless if engaged by enemy units. |
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== Strategies == |
== Strategies == |
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===Combat=== |
===Combat=== |
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Unicorns |
Unicorns have decent stats without any real weaknesses and various buff skills to support party members in the frontline, acting as force multipliers that can survive on their own even if engaged. |
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Their |
Their skills are mainly focused on buffing friendly units' offensive capabilities: |
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* |
*[[Strengthen]] to buff the unit's [[Stats#Strength|Strength]] to enhance damage |
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* |
*[[Focus]] that allows a unit already engaged in combat to recover both their 2 action points for a couple of turns, making it possible to either strike twice or retreating more efficiently |
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* |
*[[Invigorate]] to donate an AP to a friendly unit |
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Unicorns also have a couple of skills to help with self-preservation if engaged: |
Unicorns also have a couple of skills to help with self-preservation if engaged: |
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* |
*[[Teleport]] allows them to move themselves to an empty tile to either get closer to the frontline or withdraw out of trouble |
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* |
*[[Aegis]] grants the caster a shield for 1 turn |
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Both these skills have an added bonus of an extra shield for 1 turn if caster has [[Stats#Magic_Strength|Magic]] of at least 7, a requirement the Unicorn has no problem achieving. |
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⚫ | |||
Unicorns cannot have all of their possible skills at one, forcing you to choose between 3 of them. |
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===Overworld=== |
===Overworld=== |
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Unicorns do not have notable skills to help during |
Unicorns do not have notable skills to help during Overworld navigation. |
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===Breeding=== |
===Breeding=== |
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While Unicorns have average virility, their fertility suffers from their Lymean heritage, making the impregnation progress arduous. |
While Unicorns have average virility, their fertility suffers from their [[Lymean]] heritage, making the impregnation progress arduous. |
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===Moneymaking=== |
===Moneymaking=== |
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== Notes == |
== Notes == |
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Unicorns have slightly smaller semen production and greater milk production, compared to purebred |
Unicorns have slightly smaller semen production and greater milk production, compared to purebred [[Centaur]]s, making them a generally better choice for the milking market. |
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== Trivia == |
== Trivia == |
Revision as of 13:48, 12 June 2021
Strategies
Combat
Unicorns have decent stats without any real weaknesses and various buff skills to support party members in the frontline, acting as force multipliers that can survive on their own even if engaged.
Their skills are mainly focused on buffing friendly units' offensive capabilities:
- Strengthen to buff the unit's Strength to enhance damage
- Focus that allows a unit already engaged in combat to recover both their 2 action points for a couple of turns, making it possible to either strike twice or retreating more efficiently
- Invigorate to donate an AP to a friendly unit
Unicorns also have a couple of skills to help with self-preservation if engaged:
- Teleport allows them to move themselves to an empty tile to either get closer to the frontline or withdraw out of trouble
- Aegis grants the caster a shield for 1 turn
Both these skills have an added bonus of an extra shield for 1 turn if caster has Magic of at least 7, a requirement the Unicorn has no problem achieving.
Their "ManaDrain on Attack" can also prevent and enemy unit from using their own skills, as well as restoring their own.
Overworld
Unicorns do not have notable skills to help during Overworld navigation.
Breeding
While Unicorns have average virility, their fertility suffers from their Lymean heritage, making the impregnation progress arduous.
Moneymaking
Their beauty is average, meaning that brothel work is not very lucrative for them.
Notes
Unicorns have slightly smaller semen production and greater milk production, compared to purebred Centaurs, making them a generally better choice for the milking market.