Unicorn: Difference between revisions

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{{NavSpeciesBasic|open=0}}----
{{NavSpeciesBasic|open=0}}----
{{Verbox|small=yes|text=This article was updated for version 0.14.0.1|version=0.14.0.1}}
{{Verbox|small=yes|text=This article was updated for version 0.22.0.1|version=0.22.0.1}}
{{Stub|species}}
{{Stub|species}}


{{Infobox Species <!-- Make sure to follow the comments or it won't work right -->
{{Infobox Species <!-- Make sure to follow the comments or it won't work right -->
| name = <!-- Defaults to title -->
| name = <!-- Defaults to title -->
| image = [[File:UnicornSafe.png|right]]<!-- Use the "Add photo" button, search for the species and check the full-size option -->
| image = UnicornSafe.png
| health = 20
| health = 14
| mana = 20
| mana = 20
| str = 3
| str = 3
| magic = 2
| magic = 3
| ldmg = 3
| ldmg = 3
| lres = 0
| lres = 0
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| grspeed = 0.8
| grspeed = 0.8
| type = Light
| type = Light
| attype = Light (Ranged)
| attype = Radiant (Ranged)
| lvtype = Support
| lvtype = Support
| mvtype = Normal/Charge<!-- Example: Normal/Jump -->
| mvtype = Normal/Charge
| skills = <!-- Skills separated by / --> Aegis
| skills = [[MagicGuard]]
| pskills = <!-- Potential skills, also separated by / --> Teleport/Strengthen/Focus/Invigorate/Entice
| pskills = [[Teleport]]/[[Strengthen]]/[[Focus]]/[[Invigorate]]/[[Entice]]/[[MagicArmor]]/[[MagicShield]]
| passive = [[Passives#DrainMana|DrainMana]] Attack/[[Passives#Shield|Shield]] move
| passive = <!-- Passives separated by / , end passives with one: attack|defend|seduce|seduced|fuck|move|turn|death --> DrainMana Attack
| traits = <!-- Same here -->
| traits = <!-- Same here -->
| fert = 8
| fert = 8
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| vir = 25
| vir = 25
| cock = 45
| cock = 45
| ener = 7 (+3)
| energy = 7 (+3)
| beauty = 50
| beauty = 50
| species = Centaur/Lymean<!-- Species separated by /, species names should be the same as they are in the gallery -->
| species = Centaur/Lymean
| prod = <!-- production items separated by / -->Nothing
| prod = Nothing
| drop = <!-- combat drop items separated by / -->Nothing
| drop = Nothing
}}
}}The '''Unicorns''' has good magic, mobility, and various buff skills to support party members on combat; Also, their average HP and strength (for support characters) mean that they are not completely defenseless if engaged by enemy units.


== Strategies ==
== Overview ==
===Combat===
===Combat===
Unicorns act as a force multiplier on combat, a force multiplier that, thanks to their above-average HP and Strength (for support breeds), can easily survive on its own until friendly support arrives, if engaged.
Unicorns have decent stats without any real weaknesses and various buff skills to support party members in the frontline, acting as force multipliers that can survive on their own even if engaged.


Their set of support skills are mainly focused on buffing friendly units offensive capabilities such as:
Their skills are mainly focused on buffing friendly units' offensive capabilities:
*Buffing the unit strength to enhance damage (Strengthen);
*[[Strengthen]] to buff the unit's [[Stats#Strength|Strength]] to enhance damage
*Allowing a unit already engaged in combat to retain their 2 action points for a couple of turns (Focus), making it possible to either strike twice or retreating more efficiently;
*[[Focus]] that allows a unit already engaged in combat to recover both their 2 action points for a couple of turns, making it possible to either strike twice or retreating more efficiently
*Donating an AP to a friendly unit for a turn (Invigorate).
*[[Invigorate]] to donate an AP to a friendly unit


Unicorns also have a couple of skills to help with self-preservation if engaged:
Unicorns also have a couple of skills to help with self-preservation if engaged:
*"Teleport" allows them to teleport themselves to an empty tile to either get close to the front-line or withdrawing out of trouble, with the added bonus that, if the Unicorn has a magic rating of at least 7, the teleport will grant a shield for 1 turn.
*[[Teleport]] allows them to move themselves to an empty tile to either get closer to the frontline or withdraw out of trouble
*"Aegis" grants the caster a shield for 1 turn, two turns if the magic rating of the caster is at least 7.
*[[Aegis]] grants the caster a shield for 1 turn
[[Teleport]] has the added bonus of an extra shield for 1 turn if caster has [[Stats#Magic|Magic]] of at least 7, a requirement the Unicorn has no problem achieving.


Their "[[Passives#DrainMana|DrainMana]] on Attack" can also prevent and enemy unit from using their own skills, as well as restoring their own.
Unicorns cannot have all of their possible skills at one, forcing you to choose between 3 of them.

Their "ManaDrain on Attack" can also prevent and enemy unit from using their own skills.


===Overworld===
===Overworld===
Unicorns do not have notable skills to help during overworld navigation.
Unicorns do not have notable skills to help during Overworld navigation.


===Breeding===
===Breeding===
While Unicorns have average virility, their fertility suffers from their Lymean heritage, making the impregnation progress arduous.
While Unicorns have average virility, their fertility suffers from their [[Lymean]] heritage, making the impregnation progress arduous.


===Moneymaking===
===Moneymaking===
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== Notes ==
== Notes ==
Unicorns have slightly smaller semen production and greater milk production, compared to purebred Centaurs, making them a generally better choice for the milking market.
* Unicorns have slightly smaller semen production and greater milk production, compared to purebred [[Centaur]]s, making them a generally better choice for the milking market.


== Trivia ==
== Trivia ==

Latest revision as of 19:31, 2 January 2023


This article was updated for version 0.22.0.1
This article is a stub. You can help our wiki out by expanding it.

Overview[ | ]

Combat[ | ]

Unicorns have decent stats without any real weaknesses and various buff skills to support party members in the frontline, acting as force multipliers that can survive on their own even if engaged.

Their skills are mainly focused on buffing friendly units' offensive capabilities:

  • Strengthen to buff the unit's Strength to enhance damage
  • Focus that allows a unit already engaged in combat to recover both their 2 action points for a couple of turns, making it possible to either strike twice or retreating more efficiently
  • Invigorate to donate an AP to a friendly unit

Unicorns also have a couple of skills to help with self-preservation if engaged:

  • Teleport allows them to move themselves to an empty tile to either get closer to the frontline or withdraw out of trouble
  • Aegis grants the caster a shield for 1 turn

Teleport has the added bonus of an extra shield for 1 turn if caster has Magic of at least 7, a requirement the Unicorn has no problem achieving.

Their "DrainMana on Attack" can also prevent and enemy unit from using their own skills, as well as restoring their own.

Overworld[ | ]

Unicorns do not have notable skills to help during Overworld navigation.

Breeding[ | ]

While Unicorns have average virility, their fertility suffers from their Lymean heritage, making the impregnation progress arduous.

Moneymaking[ | ]

Their beauty is average, meaning that brothel work is not very lucrative for them.

Notes[ | ]

  • Unicorns have slightly smaller semen production and greater milk production, compared to purebred Centaurs, making them a generally better choice for the milking market.

Trivia[ | ]