Light Tanid: Difference between revisions

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{{NavSpeciesBasic|open=4}}----
{{NavSpeciesBasic|open=4}}----
{{Verbox|small=yes|text=This article was updated for version 0.21.0.1|version=0.21.0.1}}
{{Verbox|small=yes|text=This article was updated for version 0.22.0.1|version=0.22.0.1}}
{{Stub|species}}
{{Stub|species}}


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| lvtype = Magic
| lvtype = Magic
| mvtype = Normal/Move
| mvtype = Normal/Move
| passive = StrongManaDrain attack
| passive = [[Passives#StrongManaDrain|StrongManaDrain]] attack
| skills = SlimeHeal/EnergizeBulb
| skills = [[SlimeHeal]]/[[EnergizeBulb]]
| pskills = SlimeTeleport/Cleanse/Focus/Protect/LightningBolt/MagicArmor/MagicShield
| pskills = [[SlimeTeleport]]/[[Cleanse]]/[[Focus]]/[[Protect]]/[[LightningBolt]]/[[MagicArmor]]/[[MagicShield]]
| traits = Slime
| traits = [[Slime]]
| fert = 4
| fert = 4
| tits = 550
| tits = 550
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| beauty = 65
| beauty = 65
| species = Lymean/Tentacle
| species = Lymean/Tentacle
| prod = <!-- production items separated by / -->Nothing
| prod = Nothing
| drop = <!-- combat drop items separated by / -->Nothing
| drop = Nothing
}}
}}The '''Light Tanid''' is a magic unit with high [[Stat_Growth#Magic|Magic Growth]], at the cost of [[Stat_Growth#Mana|Mana Growth]].


The '''Light Tanid''' is a magic unit with high [[Stat_Growth#Magic|Magic Growth]], at the cost of [[Stat_Growth#Mana|Mana Growth]].
== Strategies ==

== Overview ==


=== Combat ===
=== Combat ===
Benefits heavily from [[Stats#Mana|Mana]] increasing [[Traits]]. Even if you give it [[Telekinesis]] so the awful [[Stats#Mana|Mana]] pool isn't a problem anymore, it's still recommended to increase their [[Stats#Mana|Mana]] capacity so that you can use their other skills for survivability. Alternatively, you could get them [[Life Bound]] so you can cast from [[Stats#Health|Health]] instead. Their fixed skill [[SlimeHeal]] will heal more than it costs, as well as shield your Light Tanid, making it viable in terms of both sustainability and survivability.
Benefits heavily from [[Stats#Mana|Mana]] increasing [[Traits]]. Even if you give it [[Telekinetic]] so the awful [[Stats#Mana|Mana]] pool isn't a problem anymore, it's still recommended to increase their [[Stats#Mana|Mana]] capacity so that you can use their other skills for survivability. Alternatively, you could get them [[Life Bound]] so you can cast from [[Stats#Health|Health]] instead. Their fixed skill [[SlimeHeal]] will heal more than it costs, as well as shield your Light Tanid, making it viable in terms of both sustainability and survivability.


By default their only attack spell is [[LightningBolt]]. While it has long range and low costs, it can only hit one target that's along a direct line from the caster, making it restrictive to use. While it's easy enough to get them other spells with [[Creation]], their natural skillset makes them more supporters than mages. Having said that, half their skills will factor in [[Stats#Magic|Magic]], so you might not want to go out of your way to make a Support Level Type.
By default their only attack spell is [[LightningBolt]]. While it has long range and low costs, it can only hit one target that's along a direct line from the caster, making it restrictive to use. While it's easy enough to get them other spells with [[Creation]], their natural skillset makes them more supporters than mages. Having said that, half their skills will factor in [[Stats#Magic|Magic]], so you might not want to go out of your way to make a Support Level Type.
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== Trivia ==
== Trivia ==
Channeling mana through many openings at once decreases efficiency.
* Channeling mana through many openings at once decreases efficiency.

Revision as of 17:13, 3 January 2023


This article was updated for version 0.22.0.1
This article is a stub. You can help our wiki out by expanding it.

The Light Tanid is a magic unit with high Magic Growth, at the cost of Mana Growth.

Overview

Combat

Benefits heavily from Mana increasing Traits. Even if you give it Telekinetic so the awful Mana pool isn't a problem anymore, it's still recommended to increase their Mana capacity so that you can use their other skills for survivability. Alternatively, you could get them Life Bound so you can cast from Health instead. Their fixed skill SlimeHeal will heal more than it costs, as well as shield your Light Tanid, making it viable in terms of both sustainability and survivability.

By default their only attack spell is LightningBolt. While it has long range and low costs, it can only hit one target that's along a direct line from the caster, making it restrictive to use. While it's easy enough to get them other spells with Creation, their natural skillset makes them more supporters than mages. Having said that, half their skills will factor in Magic, so you might not want to go out of your way to make a Support Level Type.

Overworld

Breeding

Incredibly low Fertility/Virility makes them dismal at Breeding.

Moneymaking

Notes

Trivia

  • Channeling mana through many openings at once decreases efficiency.