Siren: Difference between revisions

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{{NavSpeciesBasic|open=2}}----
{{NavSpeciesBasic|open=2}}----
{{Verbox|small=yes|text=This article was updated for version 0.16.0.2|version=0.16.0.2}}
{{Verbox|small=yes|text=This article was updated for version 0.21.0.1|version=0.21.0.1}}
{{Stub|species}}
{{Stub|species}}


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| attype = Radiant (Ranged)
| attype = Radiant (Ranged)
| lvtype = Support
| lvtype = Support
| mvtype = SemiAquatic/Move<!-- Example: Normal/Jump -->
| mvtype = <!-- Example: Normal/Jump --> SemiAquatic/Move
| skills = <!-- Skills separated by / --> Dive
| skills = <!-- Skills separated by / --> Dive/WaterShield
| pskills = <!-- Potential skills, also separated by / --> GreaterHeal/Entice/CreateWater/Attract/WaterPath/Quench/LightningStrike/Spark
| pskills = <!-- Potential skills, also separated by / --> GreaterHeal/Entice/CreateWater/Attract/WaterPath/Quench/LightningStrike/Spark/MagicShield
| passive = <!-- Passives separated by / , end passives with one: attack|defend|seduce|seduced|fuck|move|turn|death --> DrainMana attack/WaterTrail move
| passive = <!-- Passives separated by / , end passives with one: attack|defend|seduce|seduced|fuck|move|turn|death --> DrainMana attack/WaterTrail move
| traits = <!-- Same here --> Glowing/Aquatic
| traits = <!-- Same here --> Glowing/Aquatic
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| vir = 15
| vir = 15
| cock = 20
| cock = 20
| energy = 5 (+2)
| energy = 5 (+2)
| beauty = 70
| beauty = 70
| species = Mermaid/Lymean<!-- Species separated by /, species names should be the same as they are in the gallery -->
| species = <!-- Species separated by /, species names should be the same as they are in the gallery --> Mermaid/Lymean
| prod = <!-- production items separated by / -->Nothing
| prod = <!-- production items separated by / -->Nothing
| drop = <!-- combat drop items separated by / -->Nothing
| drop = <!-- combat drop items separated by / -->Nothing
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Very pure species themselves but still very good at seducing others and dropping their resistances.
Very pure species themselves but still very good at seducing others and dropping their resistances.
=== Combat ===
=== Combat ===
The Siren has poor [[Stats#Strength|Strength]] and good [[Stat_Growth#Magic|Magic Growth]] befitting its Support Level Type, but also surprisingly high [[Stat_Growth#Lust|Lust Growth]] surpassing even many Seduction Types.
The Siren has poor [[Stats#Strength|Strength]] and only [[Dive]] as a fixed skill, but good magic and lust growth with a great variety of potential skills. What role your Siren plays will depend on what other skills it has. The most obvious is creating water terrain for an aquatic team with [[CreateWater]], [[WaterPath]] and its WaterTrail onMove, but it can also be a medic with [[GreaterHeal]] and [[Quench]], a seducer with [[Entice]] and [[Attract]], or even a powerful mage with the new additions of [[LightningStrike]] and [[Spark]], [[LightningStrike]] being particularly noteworthy for its long range and 0 cooldown.

They have [[Dive]] and [[WaterShield]] as fixed skills, with a great variety of potential skills that allow the Siren to fulfil various different roles. The most obvious is creating water terrain for an aquatic team with [[CreateWater]], [[WaterPath]] and its WaterTrail onMove, but it can also be a medic with [[GreaterHeal]], [[Quench]] or [[MagicShield]], a seducer with [[Entice]] and [[Attract]], or even a powerful mage with [[LightningStrike]] and [[Spark]], [[LightningStrike]] being particularly noteworthy for its long range and 0 cooldown. If you're aiming to acquire one through the [[Farm]] for a specific role, it's not a bad idea to play around with its Level Type as well.

Since the Siren is effectively always in water, consider having one with the [[Burning]] trait, which increments the attack and [[Status_Effects|Burn]] status by one each turn. The Siren won't take damage, but will gain the attack buff. Just be careful of enemy terraformers, who can leave your Siren stranded and open to [[Status_Effects|Burn]] damage.


Since the Siren is effectively always in water, consider having one with the [[Burning]] trait, which increments the attack and burn status by one each turn. The Siren won't take damage, but will gain the attack buff.
=== Overworld ===
=== Overworld ===
They have [[Glowing]], which removes [[Vision]] penalties as well as allowing access to shadow biomes.


=== Breeding ===
=== Breeding ===
They have poor [[Stats]] for [[Breeding]] purposes. Combined with the fact that they have a long list of potential skills, you might want to fuse them instead.


=== Moneymaking ===
=== Moneymaking ===


== Notes ==
== Notes ==
There is a [[Unique]] Siren, the [[Town NPCs|Town NPC]] [[Lumira]].

There are also many [[Special Hybrids]] that require [[Mermaid]]/[[Lymean]] genes, so you may be interested in keeping an eye out for Sirens to recruit.


== Trivia ==
== Trivia ==

Revision as of 06:28, 30 October 2022


This article was updated for version 0.21.0.1
This article is a stub. You can help our wiki out by expanding it.

Strategies

Very pure species themselves but still very good at seducing others and dropping their resistances.

Combat

The Siren has poor Strength and good Magic Growth befitting its Support Level Type, but also surprisingly high Lust Growth surpassing even many Seduction Types.

They have Dive and WaterShield as fixed skills, with a great variety of potential skills that allow the Siren to fulfil various different roles. The most obvious is creating water terrain for an aquatic team with CreateWater, WaterPath and its WaterTrail onMove, but it can also be a medic with GreaterHeal, Quench or MagicShield, a seducer with Entice and Attract, or even a powerful mage with LightningStrike and Spark, LightningStrike being particularly noteworthy for its long range and 0 cooldown. If you're aiming to acquire one through the Farm for a specific role, it's not a bad idea to play around with its Level Type as well.

Since the Siren is effectively always in water, consider having one with the Burning trait, which increments the attack and Burn status by one each turn. The Siren won't take damage, but will gain the attack buff. Just be careful of enemy terraformers, who can leave your Siren stranded and open to Burn damage.

Overworld

They have Glowing, which removes Vision penalties as well as allowing access to shadow biomes.

Breeding

They have poor Stats for Breeding purposes. Combined with the fact that they have a long list of potential skills, you might want to fuse them instead.

Moneymaking

Notes

There is a Unique Siren, the Town NPC Lumira.

There are also many Special Hybrids that require Mermaid/Lymean genes, so you may be interested in keeping an eye out for Sirens to recruit.

Trivia

Their body glows brightly from the inside, making it possible to see outlines of whatever is penetrating their pussies.