Grass Steed: Difference between revisions
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{{NavSpeciesSpirits|open=2}}---- |
{{NavSpeciesSpirits|open=2}}---- |
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{{Verbox|small=yes|text=This article was updated for version 0. |
{{Verbox|small=yes|text=This article was updated for version 0.20.0.2|version=0.20.0.2}} |
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{{Infobox Species <!-- Make sure to follow the comments or it won't work right --> |
{{Infobox Species <!-- Make sure to follow the comments or it won't work right --> |
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| name = <!-- Defaults to title --> |
| name = <!-- Defaults to title --> |
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| attype = Basic (Basic) |
| attype = Basic (Basic) |
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| lvtype = Average |
| lvtype = Average |
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| mvtype = <!-- Example: Normal/Jump -->Normal/Charge |
| mvtype = <!-- Example: Normal/Jump --> Normal/Charge |
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| skills = <!-- Skills separated by / -->Rejuvenate |
| skills = <!-- Skills separated by / --> Rejuvenate |
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| pskills = <!-- Potential skills, also separated by / -->Ram/GreaterHeal/Growth |
| pskills = <!-- Potential skills, also separated by / --> Ram/GreaterHeal/Growth |
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| passive = <!-- Passives separated by / , end passives with one: attack|defend|seduce|seduced|fuck|move|turn|death -->LargeGrassTrail move |
| passive = <!-- Passives separated by / , end passives with one: attack|defend|seduce|seduced|fuck|move|turn|death --> LargeGrassTrail move |
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| traits = <!-- Same here -->Spirit/LandMount/Photosynthesis/Elite |
| traits = <!-- Same here --> Spirit/LandMount/Photosynthesis/Elite |
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| vir = 50 |
| vir = 50 |
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| fert = 20 |
| fert = 20 |
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|evoskills=Rush |
|evoskills=Rush |
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|evosize=+1 |
|evosize=+1 |
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}}A final evolution of a [[Grass Spirit]]. They can be evolved from [[Grass Cat]]s |
}}A final evolution of a [[Grass Spirit]]. They can be evolved from [[Grass Cat]]s, gaining a size in the process. Alternatively they can be recruited in the town forest or petalstorm weather. |
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They can be evolved into six different types: |
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⚫ | These Elites may not boast the raw battle power that the final evolutions of other elements do, but their evolution path grants them lots of skills which they can use to help the rest of your team. Unlike most other dedicated support, they can also fight in the frontlines without trouble. Not to mention their LargeGrassTrail passive which, combined with their charge movement, allows them to terraform the map quickly and effortlessly. |
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=== Evolution Tree === |
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Revision as of 08:51, 18 September 2022
A final evolution of a Grass Spirit. They can be evolved from Grass Cats, gaining a size in the process. Alternatively they can be recruited in the town forest or petalstorm weather.
They can be evolved into six different types:
Level Type | Learned Skills |
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Average | Growth |
Strength | Ram |
Endurance | MagicGuard |
Magic | Sprout |
Support | GreaterHeal |
Dexterity | Rush |
These Elites may not boast the raw battle power that the final evolutions of other elements do, but their evolution path grants them lots of skills which they can use to help the rest of your team. Unlike most other dedicated support, they can also fight in the frontlines without trouble. Not to mention their LargeGrassTrail passive which, combined with their charge movement, allows them to terraform the map quickly and effortlessly.