Light Orb: Difference between revisions
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{{NavSpeciesSpirits|open=5}}---- |
{{NavSpeciesSpirits|open=5}}---- |
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{{Verbox|small=yes|text=This article was updated for version 0. |
{{Verbox|small=yes|text=This article was updated for version 0.22.0.1|version=0.22.0.1}} |
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The '''Light Orb''' is a spiritual orb made of elemental light - a young light spirit still full of potential. While it can support others and inflict the rare Radiant damage, it is still fragile.{{Infobox Species |
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{{Infobox Species <!-- Make sure to follow the comments or it won't work right --> |
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| name = <!-- Defaults to title --> |
| name = <!-- Defaults to title --> |
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| image = LightOrb.png |
| image = LightOrb.png |
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| health = 15 |
| health = 15 |
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| mana = 20 |
| mana = 20 |
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| str = 2 |
| str = 2 |
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| magic = 4 |
| magic = 4 |
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| ldmg = |
| ldmg = 3 |
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| lres = |
| lres = N/A |
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| maxlust = N/A |
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| armor = 0 |
| armor = 0 |
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| speed = 3 |
| speed = 3 |
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| attype = Radiant (Basic) |
| attype = Radiant (Basic) |
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| lvtype = Average |
| lvtype = Average |
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| mvtype = |
| mvtype = Flying/Fly |
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| skills = |
| skills = [[Enlighten]]/[[LightBlast]] |
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| pskills = |
| pskills = [[LightRay]] |
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| passive = |
| passive = [[Passives#Illuminate|Illuminate]] move |
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| traits = |
| traits = [[Spirit (trait)|Spirit]]/[[Evolving]]/[[Glowing]] |
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| vir = 20 |
| vir = 20 |
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| fert = 20 |
| fert = 20 |
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| prod = |
| prod = |
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| drop = |
| drop = |
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| aquisition = 1. Evolved from [[Light Spirit]]s. |
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2. Can be captured in sunny weather. |
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}}<!-- |
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-->{{Spirit Evolution |
-->{{Spirit Evolution |
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|evoskills=LightBlast/Meditate |
|evoskills=LightBlast/Meditate |
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|evosize= |
|evosize= |
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}} |
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}}Evolved from [[Light Spirit]]s, learning [[LightBlast]] in the process. They can be evolved into five different types (listed below), then further evolved into [[Ring Beast]]s or [[Holy Spirit]]s. |
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== Evolution == |
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A [[Light Spirit]] can evolve into a Light Orb, learning [[LightBlast]] in the process. Further, the evolution process gives it five choices: |
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Once a Light Orb reaches its level cap, it can evolve into either a [[Ring Beast]] or a [[Holy Spirit]] - both powerful Elite spirits with no further evolution. |
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== Overview == |
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=== Combat === |
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The Light Orb is a more mobile version of the base Light Spirit with actual means of participating in battle. Depending on the [[Enlighten|Enlightenment]] status of the Light Orb and other allies, [[LightBlast]] can inflict direct damage, waste enemies' mana, blind enemies, and grant shielding for adjacent allies. Still, it's an area-of-effect skill with range of 1 and the Light Orb's unfortunate lack of durability will make fulfilling the ideal situation difficult and costly. |
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Aside from LightRay from the Magic-type evolution, other skills that the Light Orb can learn lean toward support. [[HolySwitch]] is a skill that allows the Light Orb to swap places with an ally, given that both are Enlightened. As the Light Orb can hop over enemies, this skill can be used to transport and reposition slower allies. |
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=== Overworld === |
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Light Orbs naturally Glow, increasing sight and revealing all members in hostile parties. |
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=== Breeding === |
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=== Moneymaking === |
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== Notes == |
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== Trivia == |
Latest revision as of 19:13, 2 March 2023
The Light Orb is a spiritual orb made of elemental light - a young light spirit still full of potential. While it can support others and inflict the rare Radiant damage, it is still fragile.
Evolution[ | ]
A Light Spirit can evolve into a Light Orb, learning LightBlast in the process. Further, the evolution process gives it five choices:
Header text | Header text |
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Magic | LightRay |
Support | Focus |
Support | MagicShield |
Dexterity | HolySwitch |
Endurance | Meditate |
Once a Light Orb reaches its level cap, it can evolve into either a Ring Beast or a Holy Spirit - both powerful Elite spirits with no further evolution.
Overview[ | ]
Combat[ | ]
The Light Orb is a more mobile version of the base Light Spirit with actual means of participating in battle. Depending on the Enlightenment status of the Light Orb and other allies, LightBlast can inflict direct damage, waste enemies' mana, blind enemies, and grant shielding for adjacent allies. Still, it's an area-of-effect skill with range of 1 and the Light Orb's unfortunate lack of durability will make fulfilling the ideal situation difficult and costly.
Aside from LightRay from the Magic-type evolution, other skills that the Light Orb can learn lean toward support. HolySwitch is a skill that allows the Light Orb to swap places with an ally, given that both are Enlightened. As the Light Orb can hop over enemies, this skill can be used to transport and reposition slower allies.
Overworld[ | ]
Light Orbs naturally Glow, increasing sight and revealing all members in hostile parties.