Grass Spirit: Difference between revisions

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{{NavSpeciesSpirits|open=2}}----
{{Verbox|small=yes|text=This article was updated for version 0.18.0.1|version=0.18.0.1}}
{{Verbox|small=yes|text=This article was updated for version 0.22.0.1|version=0.22.0.1}}
{{Infobox Species <!-- Make sure to follow the comments or it won't work right -->

{{Infobox Species
| name = <!-- Defaults to title -->
| name = <!-- Defaults to title -->
| image = GrassSpirit.png<!-- Use the "Add photo" button, search for the species and check the full-size option -->
| image = GrassSpirit.png
| health = 13
| health = 13
| mana = 8
| mana = 8
| str = 2
| str = 2
| magic = 1
| magic = 1
| ldmg =
| ldmg = 3
| lres =
| lres = N/A
| maxlust = N/A
| armor = 0
| armor = 0
| speed = 3
| speed = 6
| grhealth = 0.5
| grhealth = 0.5
| grmana = 0.5
| grmana = 0.5
Line 20: Line 23:
| attype = Poison (Basic)
| attype = Poison (Basic)
| lvtype = Average
| lvtype = Average
| mvtype = <!-- Example: Normal/Jump -->Normal/Move
| mvtype = Normal/Move
| skills = <!-- Skills separated by / -->Cleanse
| skills = [[Cleanse]]
| pskills = <!-- Potential skills, also separated by / -->
| pskills = <!-- Potential skills, also separated by / -->
| passive = <!-- Passives separated by / , end passives with one: attack|defend|seduce|seduced|fuck|move|turn|death -->
| passive = <!-- Passives separated by / , end passives with one: attack|defend|seduce|seduced|fuck|move|turn|death -->
| traits = <!-- Same here -->Spirit/Evolving/Photosynthesis
| traits = <!-- Same here --> [[Spirit (trait)|Spirit]]/[[Evolving]]/[[Photosynthesis]]
| vir = 10
| vir = 10
| fert = 10
| fert = 10
| species = <!-- Species separated by /, species names should be the same as they are in the gallery -->Grass spirit
| species = <!-- Species separated by /, species names should be the same as they are in the gallery -->
| components = <!-- Extra unparsed info for special hybrids and such -->
| components = <!-- Extra unparsed info for special hybrids and such -->
| prod =
| prod =
| drop =
| drop =
| aquisition = 1. Can be summoned.
2. Can be captured in the town forest or petalstorm weather.
}}<!--
}}<!--
-->{{Spirit Evolution
-->{{Spirit Evolution
| name =
| image =
| element = Grass
| element = Grass
| fxskills = Cleanse
| sizebonus =
| reqstr =
| reqstr =
| reqhealth =
| reqhealth =
| reqlust =
| reqlust =
| reqmlvl =
| reqmlvl =
| evinto = Grass Cat/Plant Spider/Laquas/Grass Nymph
| evinto = <!-- WARNING: Editing this line can break spirit chart integrity --> Grass Cat/Plant Spider/Laquas/Grass Nymph
}}
}}A base spirit that can be summoned by the MC for 20 stamina if they chose Grass Affinity at the start, summoned Grass Spirits will come with the [[Grass Affinity]] trait. If you selected UniqueStarter for added difficulty at the start, you won't be able to summon them and the one you are given will not have [[Grass Affinity]].


== Evolution ==
They can also be summoned by [[Rhita]] for 20 stamina, whose Grass Spirits will come with an additional [[Berserker]] trait, encouraging you to raise them into aggressive roles. [[Berserker]] is a rare and powerful trait, so you can consider [[Rhita]]'s Grass Spirits a source of [[Berserker]] to fuse to other units as well.
Grass Spirits and their evolved forms all have [[Photosynthesis]], making them advantageous economically. [[Creatures]] in particular cost nothing at all to keep around so you can keep as many as you want.


Grass Spirits can be evolved into [[Grass Cat]]s, which evolve further into [[Grass Steed]]s or [[Plant Fox Girl]]s; [[Plant Spider]]s which evolve further into [[Poison Arachnid]]s; or [[Grass Nymph]]s which don't evolve further. Elementalists can also choose to evolve them into [[Laquas]]. [[Druid]] can also choose to evolve them into [[ElementalSeed]]s.

== Overview ==
A base spirit that can be summoned by the [[Main Character]] for 20 stamina if they chose Grass Affinity at the start, summoned Grass Spirits will come with the [[Grass Affinity]] trait. If you selected UniqueStarter for added difficulty at the start, you won't be able to summon them and the one you are given will not have [[Grass Affinity]].

Like all base spirits, Grass Spirits can be reshaped upon hitting their level cap, increasing their [[Stats#Max_Level|Max Level]] and some genes but going back to level 1.

=== Combat ===
Base spirits are generally weak and will be priority targets for most of their training cycles. It's advised to keep them safe in combat encounters.
Base spirits are generally weak and will be priority targets for most of their training cycles. It's advised to keep them safe in combat encounters.


=== Overworld ===
Like all base spirits, Light Spirits can be reshaped upon hitting their level cap, increasing their [[Stats#Max_Level|Max Level]] and some genes but going back to level 1.


Grass Spirits and their evolved forms all have [[Photosynthesis]], making them advantageous economically. [[Creatures]] in particular cost nothing at all to keep around so you can keep as many as you want.


=== Breeding ===
Grass Spirits can be evolved into [[Grass Cat]]s, which evolve further into [[Grass Steed]]s or [[Plant Fox Girl]]s; or [[Plant Spider]]s or [[Grass Nymph]]s which don't evolve further. Elementalists can also choose to evolve them into [[Laquas]].


=== Moneymaking ===


== Notes ==
* They can also be summoned by [[Rhita]] for 20 stamina, whose Grass Spirits will come with an additional [[Berserker]] trait, encouraging you to raise them into aggressive roles. [[Berserker]] is a rare and powerful trait, so you can consider [[Rhita]]'s Grass Spirits a source of [[Berserker]] to fuse to other units as well.

== Trivia ==

Latest revision as of 05:28, 11 November 2023


This article was updated for version 0.22.0.1


Evolution[ | ]

Grass Spirits and their evolved forms all have Photosynthesis, making them advantageous economically. Creatures in particular cost nothing at all to keep around so you can keep as many as you want.

Grass Spirits can be evolved into Grass Cats, which evolve further into Grass Steeds or Plant Fox Girls; Plant Spiders which evolve further into Poison Arachnids; or Grass Nymphs which don't evolve further. Elementalists can also choose to evolve them into Laquas. Druid can also choose to evolve them into ElementalSeeds.

Overview[ | ]

A base spirit that can be summoned by the Main Character for 20 stamina if they chose Grass Affinity at the start, summoned Grass Spirits will come with the Grass Affinity trait. If you selected UniqueStarter for added difficulty at the start, you won't be able to summon them and the one you are given will not have Grass Affinity.

Like all base spirits, Grass Spirits can be reshaped upon hitting their level cap, increasing their Max Level and some genes but going back to level 1.

Combat[ | ]

Base spirits are generally weak and will be priority targets for most of their training cycles. It's advised to keep them safe in combat encounters.

Overworld[ | ]

Breeding[ | ]

Moneymaking[ | ]

Notes[ | ]

  • They can also be summoned by Rhita for 20 stamina, whose Grass Spirits will come with an additional Berserker trait, encouraging you to raise them into aggressive roles. Berserker is a rare and powerful trait, so you can consider Rhita's Grass Spirits a source of Berserker to fuse to other units as well.

Trivia[ | ]