Grass Steed: Difference between revisions
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{{NavSpeciesSpirits|open=2}}---- |
{{NavSpeciesSpirits|open=2}}---- |
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{{Verbox|small=yes|text=This article was updated for version 0. |
{{Verbox|small=yes|text=This article was updated for version 0.22.0.1|version=0.22.0.1}} |
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{{Infobox Species <!-- Make sure to follow the comments or it won't work right --> |
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{{Infobox Species |
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| name = <!-- Defaults to title --> |
| name = <!-- Defaults to title --> |
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| image = GrassSteed.png |
| image = GrassSteed.png |
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| health = 35 |
| health = 35 |
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| mana = 20 |
| mana = 20 |
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| str = 4 |
| str = 4 |
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| magic = 3 |
| magic = 3 |
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| ldmg = |
| ldmg = 3 |
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| lres = |
| lres = N/A |
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| maxlust = N/A |
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| armor = 1 |
| armor = 1 |
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| speed = 7 |
| speed = 7 |
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| attype = Basic (Basic) |
| attype = Basic (Basic) |
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| lvtype = Average |
| lvtype = Average |
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| mvtype = |
| mvtype = Normal/Charge |
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| skills = |
| skills = [[Rejuvenate]] |
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| pskills = |
| pskills = [[Ram]]/[[GreaterHeal]]/[[Growth]] |
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| passive = |
| passive = [[Passives#LargeGrassTrail|LargeGrassTrail]] move |
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| traits = |
| traits = [[Spirit (trait)|Spirit]]/[[LandMount]]/[[Photosynthesis]]/[[Elite]] |
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| vir = 50 |
| vir = 50 |
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| fert = 20 |
| fert = 20 |
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| species = <!-- Species separated by /, species names should be the same as they are in the gallery --> |
| species = <!-- Species separated by /, species names should be the same as they are in the gallery --> |
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| components = <!-- Extra unparsed info for special hybrids and such --> |
| components = <!-- Extra unparsed info for special hybrids and such --> |
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| prod = PlantMatter |
| prod = [[Materials#PlantMatter|PlantMatter]] |
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| drop = PlantMatter |
| drop = [[Materials#PlantMatter|PlantMatter]] x2 |
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| aquisition = 1. Evolved from [[Grass Cat]]s. |
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2. Can be captured in petalstorm weather. |
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}}<!-- |
}}<!-- |
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-->{{Spirit Evolution |
-->{{Spirit Evolution |
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|evoskills=Rush |
|evoskills=Rush |
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|evosize=+1 |
|evosize=+1 |
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}} |
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They can be evolved into six different types: |
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! Level Type !! Learned Skills |
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== Overview == |
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=== Combat === |
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⚫ | These Elites may not boast the raw battle power that the final evolutions of other elements do, but their evolution path grants them lots of skills which they can use to help the rest of your team. Unlike most other dedicated support, they can also fight in the frontlines without trouble. Not to mention their [[Passives#LargeGrassTrail|LargeGrassTrail]] passive which, combined with their charge movement, allows them to terraform the map quickly and effortlessly. |
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=== Overworld === |
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=== Breeding === |
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=== Moneymaking === |
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== Notes == |
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== Trivia == |
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Latest revision as of 07:06, 31 December 2022
Evolution[ | ]
A final evolution of a Grass Spirit. They can be evolved from Grass Cats, gaining a size in the process.
They can be evolved into six different types:
Level Type | Learned Skills |
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Average | Growth |
Strength | Ram |
Endurance | MagicGuard |
Magic | Sprout |
Support | GreaterHeal |
Dexterity | Rush |
Overview[ | ]
Combat[ | ]
These Elites may not boast the raw battle power that the final evolutions of other elements do, but their evolution path grants them lots of skills which they can use to help the rest of your team. Unlike most other dedicated support, they can also fight in the frontlines without trouble. Not to mention their LargeGrassTrail passive which, combined with their charge movement, allows them to terraform the map quickly and effortlessly.