Grass Steed: Difference between revisions

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{{NavSpeciesSpirits|open=2}}----
{{NavSpeciesSpirits|open=2}}----
{{Verbox|small=yes|text=This article was updated for version 0.20.0.2|version=0.20.0.2}}
{{Verbox|small=yes|text=This article was updated for version 0.22.0.1|version=0.22.0.1}}

{{Infobox Species <!-- Make sure to follow the comments or it won't work right -->
{{Infobox Species
| name = <!-- Defaults to title -->
| name = <!-- Defaults to title -->
| image = GrassSteed.png<!-- Use the "Add photo" button, search for the species and check the full-size option -->
| image = GrassSteed.png
| health = 35
| health = 35
| mana = 20
| mana = 20
| str = 4
| str = 4
| magic = 3
| magic = 3
| ldmg =
| ldmg = 3
| lres =
| lres = N/A
| maxlust = N/A
| armor = 1
| armor = 1
| speed = 7
| speed = 7
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| attype = Basic (Basic)
| attype = Basic (Basic)
| lvtype = Average
| lvtype = Average
| mvtype = <!-- Example: Normal/Jump --> Normal/Charge
| mvtype = Normal/Charge
| skills = <!-- Skills separated by / --> Rejuvenate
| skills = [[Rejuvenate]]
| pskills = <!-- Potential skills, also separated by / --> Ram/GreaterHeal/Growth
| pskills = [[Ram]]/[[GreaterHeal]]/[[Growth]]
| passive = <!-- Passives separated by / , end passives with one: attack|defend|seduce|seduced|fuck|move|turn|death --> LargeGrassTrail move
| passive = [[Passives#LargeGrassTrail|LargeGrassTrail]] move
| traits = <!-- Same here --> Spirit/LandMount/Photosynthesis/Elite
| traits = [[Spirit (trait)|Spirit]]/[[LandMount]]/[[Photosynthesis]]/[[Elite]]
| vir = 50
| vir = 50
| fert = 20
| fert = 20
| species = <!-- Species separated by /, species names should be the same as they are in the gallery -->
| species = <!-- Species separated by /, species names should be the same as they are in the gallery -->
| components = <!-- Extra unparsed info for special hybrids and such -->
| components = <!-- Extra unparsed info for special hybrids and such -->
| prod = PlantMatter
| prod = [[Materials#PlantMatter|PlantMatter]]
| drop = PlantMatter/PlantMatter
| drop = [[Materials#PlantMatter|PlantMatter]] x2
| aquisition = 1. Evolved from [[Grass Cat]]s.
2. Can be captured in petalstorm weather.
}}<!--
}}<!--
-->{{Spirit Evolution
-->{{Spirit Evolution
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|evoskills=Rush
|evoskills=Rush
|evosize=+1
|evosize=+1
}}
}}A final evolution of a [[Grass Spirit]]. They can be evolved from [[Grass Cat]]s, gaining a size in the process. Alternatively they can be captured in petalstorm weather.

== Evolution ==
A final evolution of a [[Grass Spirit]]. They can be evolved from [[Grass Cat]]s, gaining a size in the process.


They can be evolved into six different types:
They can be evolved into six different types:
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|}
|}


== Overview ==
These Elites may not boast the raw battle power that the final evolutions of other elements do, but their evolution path grants them lots of skills which they can use to help the rest of your team. Unlike most other dedicated support, they can also fight in the frontlines without trouble. Not to mention their LargeGrassTrail passive which, combined with their charge movement, allows them to terraform the map quickly and effortlessly.

=== Combat ===
These Elites may not boast the raw battle power that the final evolutions of other elements do, but their evolution path grants them lots of skills which they can use to help the rest of your team. Unlike most other dedicated support, they can also fight in the frontlines without trouble. Not to mention their [[Passives#LargeGrassTrail|LargeGrassTrail]] passive which, combined with their charge movement, allows them to terraform the map quickly and effortlessly.

=== Overworld ===


=== Breeding ===


=== Moneymaking ===


== Notes ==


== Trivia ==

Latest revision as of 07:06, 31 December 2022


This article was updated for version 0.22.0.1


Evolution[ | ]

A final evolution of a Grass Spirit. They can be evolved from Grass Cats, gaining a size in the process.

They can be evolved into six different types:

Level Type Learned Skills
Average Growth
Strength Ram
Endurance MagicGuard
Magic Sprout
Support GreaterHeal
Dexterity Rush

Overview[ | ]

Combat[ | ]

These Elites may not boast the raw battle power that the final evolutions of other elements do, but their evolution path grants them lots of skills which they can use to help the rest of your team. Unlike most other dedicated support, they can also fight in the frontlines without trouble. Not to mention their LargeGrassTrail passive which, combined with their charge movement, allows them to terraform the map quickly and effortlessly.

Overworld[ | ]

Breeding[ | ]

Moneymaking[ | ]

Notes[ | ]

Trivia[ | ]