Ice Spirit: Difference between revisions

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{{NavSpeciesSpirits|open=3}}----
{{Verbox|small=yes|text=This article was updated for version 0.17.0.1|version=0.17.0.1}}

{{Infobox Species <!-- Make sure to follow the comments or it won't work right -->
The '''Ice Spirit''' is the base spirit of its spirit species. Ice spirits have the trick of freezing enemies and the Ice Spirit starts the trend off with its immediate access to [[Freeze]]. The Ice Spirit is just as fragile as any other base spirit, but even a single use of Freeze can prove to be an invaluable tactical maneuver.
{{Verbox|small=yes|text=This article was updated for version 0.22.0.1|version=0.22.0.1}}

{{Infobox Species
| name = <!-- Defaults to title -->
| name = <!-- Defaults to title -->
| image = IceSpirit.png <!-- Use the "Add photo" button, search for the species and check the full-size option -->
| image = IceSpirit.png
| health = 10
| health = 10
| mana = 10
| mana = 10
| str = 1
| str = 1
| magic = 1
| magic = 1
| ldmg =
| ldmg = 3
| lres =
| lres = N/A
| maxlust = N/A
| armor = 1
| armor = 1
| speed = 4
| speed = 6
| grhealth = 0.5
| grhealth = 0.5
| grmana = 0.5
| grmana = 0.5
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| attype = Frost (Basic)
| attype = Frost (Basic)
| lvtype = Average
| lvtype = Average
| mvtype = <!-- Example: Normal/Jump -->Normal/Move
| mvtype = Normal/Move
| skills = <!-- Skills separated by / -->Freeze
| skills = [[Freeze]]
| pskills = <!-- Potential skills, also separated by / -->
| pskills = <!-- Potential skills, also separated by / -->
| passive = <!-- Passives separated by / , end passives with one: attack|defend|seduce|seduced|fuck|move|turn|death -->Frost combatstart
| passive = [[Passives#Frost|Frost]] combatstart
| traits = <!-- Same here -->Spirit/Evolving/ColdResistant
| traits = [[Spirit (trait)|Spirit]]/[[Evolving]]/[[ColdResistant]]
| vir = 10
| vir = 10
| fert = 10
| fert = 10
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| prod =
| prod =
| drop =
| drop =
| aquisition = 1. Can be summoned.
2. Can be captured in tundra portals or snowy weather.
}}<!--
}}<!--
-->{{Spirit Evolution
-->{{Spirit Evolution
| name =
| image =
| element = Ice
| element = Ice
| fxskills = Freeze
| sizebonus =
| reqstr =
| reqstr =
| reqhealth =
| reqhealth =
| reqlust =
| reqlust =
| reqmlvl =
| reqmlvl =
| evinto = Ice Ball/Frost Weaver/Crystal Girl
| evinto = <!-- WARNING: Editing this line can break spirit chart integrity -->Ice Ball/Frost Weaver/Crystal Girl/Frost Nymph
}}
}}A base spirit that can be summoned by the MC for 20 stamina if they chose Ice Affinity at the start, summoned Ice Spirits will come with the [[Ice Affinity]] trait. If you selected UniqueStarter for added difficulty at the start, you won't be able to summon them and the one you are given will not have [[Ice Affinity]].

== Evolution ==
Upon reaching its level cap, an Ice Spirit can evolve into the following spirits:

* [[Ice Ball]], an agile caster that can in turn evolve into an Ice Beast or an Eye Girl;
* [[Frost Weaver]], a ranged arachnid combatant that can capture creatures;
* [[Frost Nymph]], a versatile humanoid spirit that enhances the freezing gimmick; or
* [[Crystal Girl]], a ''non-spirit'' evolution with magical and economic boon.

[[Druid]] can also choose to evolve them into [[ElementalSeed]]s.

== Overview ==
The Ice Spirit is the base spirit of the ice spirit species that the [[Main Character]] can summon for 20 stamina if they choose Ice as their affinity at game start. Summoned in this fashion, an Ice Spirit spawns with the [[Ice Affinity]] trait. The Ice Spirit that is automatically granted by the UniqueStarter difficulty option, however, does not have the Ice Affinity trait - locking the player out of accessing this trait as ice spirits do not have their non-MC summoner and the difficulty option itself bans spirit summoning.

Ice Spirits, like other base spirits, can be ''reshaped'' upon hitting their level cap. Doing so increases their Max Level by 3 and boosts their genes but resets their current level to 1.

=== Combat ===
Most base spirits are pathetic, weak and fragile. The Ice Spirit, on the other hand, is pathetic, weak, fragile, and occasionally overwhelmingly powerful. Its stats are just as abysmal as all the other base spirits, of course, but it's the immediate access to Freeze that marks the Ice Spirit as remarkable. Once per battle, any unit can be frozen, forcing them to lose a turn. A daring Ice Spirit could walk into the crossfire and Freeze a critical enemy unit, taking it out of battle calculations if only for a turn. It could even Freeze a boss and give the team a turn to recuperate and heal. This all depends on the notion that an Ice Spirit can survive at all, but when it does happen, it is a winter holiday miracle. In addition to Freeze, Ice Spirits natively inflict Frost damage. Two applications of Frost damage on a single target in one turn freezes them also, so this can be another clutch use of the lowly Ice Spirit in battle.

Their presence also increases Frost/Ice damage globally and introduces 5 snow tiles on the battlefield. If the player is to employ multiple ice spirits, having the base Ice Spirit in the team may provide some general utility - the terrain that ice spirits benefit from hardly occur outside tundra worlds.

=== Overworld ===


=== Breeding ===


Unlike the other spirits, there's no Ice Summoner you can recruit yet.


=== Moneymaking ===
Base spirits are generally weak and will be priority targets for most of their training cycles. It's advised to keep them safe in combat encounters.


Like all base spirits, Ice Spirits can be reshaped upon hitting their level cap, increasing their [[Max Level]] and some genes but going back to level 1.


== Notes ==
Ice can be very useful with certain conditions. The ability to freeze your enemy for a turn can be team saving, when facing off solo enormous or boss encounters.
* Unlike most other elements, there's no Ice Summoner you can recruit yet.


== Trivia ==
Ice Spirits can be evolved into [[Ice Ball]]s, which evolve further into [[Ice Beast]]s or [[Eye Girl]]s, [[Frost Weaver]]s which don't evolve further, or a specialized [[Crystal Girl]].

Latest revision as of 05:28, 11 November 2023


The Ice Spirit is the base spirit of its spirit species. Ice spirits have the trick of freezing enemies and the Ice Spirit starts the trend off with its immediate access to Freeze. The Ice Spirit is just as fragile as any other base spirit, but even a single use of Freeze can prove to be an invaluable tactical maneuver.

This article was updated for version 0.22.0.1


Evolution[ | ]

Upon reaching its level cap, an Ice Spirit can evolve into the following spirits:

  • Ice Ball, an agile caster that can in turn evolve into an Ice Beast or an Eye Girl;
  • Frost Weaver, a ranged arachnid combatant that can capture creatures;
  • Frost Nymph, a versatile humanoid spirit that enhances the freezing gimmick; or
  • Crystal Girl, a non-spirit evolution with magical and economic boon.

Druid can also choose to evolve them into ElementalSeeds.

Overview[ | ]

The Ice Spirit is the base spirit of the ice spirit species that the Main Character can summon for 20 stamina if they choose Ice as their affinity at game start. Summoned in this fashion, an Ice Spirit spawns with the Ice Affinity trait. The Ice Spirit that is automatically granted by the UniqueStarter difficulty option, however, does not have the Ice Affinity trait - locking the player out of accessing this trait as ice spirits do not have their non-MC summoner and the difficulty option itself bans spirit summoning.

Ice Spirits, like other base spirits, can be reshaped upon hitting their level cap. Doing so increases their Max Level by 3 and boosts their genes but resets their current level to 1.

Combat[ | ]

Most base spirits are pathetic, weak and fragile. The Ice Spirit, on the other hand, is pathetic, weak, fragile, and occasionally overwhelmingly powerful. Its stats are just as abysmal as all the other base spirits, of course, but it's the immediate access to Freeze that marks the Ice Spirit as remarkable. Once per battle, any unit can be frozen, forcing them to lose a turn. A daring Ice Spirit could walk into the crossfire and Freeze a critical enemy unit, taking it out of battle calculations if only for a turn. It could even Freeze a boss and give the team a turn to recuperate and heal. This all depends on the notion that an Ice Spirit can survive at all, but when it does happen, it is a winter holiday miracle. In addition to Freeze, Ice Spirits natively inflict Frost damage. Two applications of Frost damage on a single target in one turn freezes them also, so this can be another clutch use of the lowly Ice Spirit in battle.

Their presence also increases Frost/Ice damage globally and introduces 5 snow tiles on the battlefield. If the player is to employ multiple ice spirits, having the base Ice Spirit in the team may provide some general utility - the terrain that ice spirits benefit from hardly occur outside tundra worlds.

Overworld[ | ]

Breeding[ | ]

Moneymaking[ | ]

Notes[ | ]

  • Unlike most other elements, there's no Ice Summoner you can recruit yet.

Trivia[ | ]