Laquas: Difference between revisions
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{{NavSpeciesSpirits|open=1}}---- |
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{{Verbox|small=yes|text=This article was updated for version 0. |
{{Verbox|small=yes|text=This article was updated for version 0.25.0.1|version=0.25.0.1}} |
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{{Infobox Species <!-- Make sure to follow the comments or it won't work right --> |
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{{Infobox Species |
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| name = <!-- Defaults to title --> |
| name = <!-- Defaults to title --> |
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| image = Laquas.png |
| image = Laquas.png |
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| health = 25 |
| health = 25 |
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| mana = 15 |
| mana = 15 |
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| str = 3 |
| str = 3 |
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| magic = 3 |
| magic = 3 |
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| ldmg = |
| ldmg = 3 |
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| lres = |
| lres = N/A |
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| maxlust = N/A |
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| armor = 1 |
| armor = 1 |
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| speed = 4 |
| speed = 4 |
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| attype = Slashing (Pierce) |
| attype = Slashing (Pierce) |
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| lvtype = Average |
| lvtype = Average |
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| mvtype = |
| mvtype = Laquatic/Move |
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| skills = |
| skills = [[Fireball]] |
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| pskills = |
| pskills = [[RootBurn]]/[[AbsorbFire]]/[[Scald]]/[[Bite]]/[[Dive]] |
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| passive = [[ElementalPower (Passive)|ElementalPower]] combatStart/[[SealMagic (Passive)|SealMagic]] combatStart |
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| passive = <!-- Passives separated by / , end passives with one: attack|defend|seduce|seduced|fuck|move|turn|death -->ElementalPower CombatStart/SealMagic CombatStart |
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| traits = |
| traits = [[Pet]]/[[Spirit (trait)|Spirit]]/[[SpiritForm]]/[[PoisonImmune]]/[[Seal]] |
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| vir = 1 |
| vir = 1 |
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| fert = 1 |
| fert = 1 |
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| species = <!-- Species separated by /, species names should be the same as they are in the gallery --> |
| species = <!-- Species separated by /, species names should be the same as they are in the gallery --> |
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| components = <!-- Extra unparsed info for special hybrids and such --> |
| components = <!-- Extra unparsed info for special hybrids and such --> |
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| aquisition = Elementalists can evolve one from some base [[Spirit (trait)|Spirit]]s. |
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}}<!-- |
}}<!-- |
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-->{{Spirit Evolution |
-->{{Spirit Evolution |
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|evoskills=ElementalPower/Scald/QuickDive |
|evoskills=ElementalPower/Scald/QuickDive |
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|evosize= |
|evosize= |
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}} |
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}}A rare creature that's difficult to find in the wild. Elementalists can evolve one from some base [[Spirit]]s, and Tamers begin with one that has a [[Stats#Max_Level|Max Level]] of 20. They are powerful all rounders with high stat growths across the board, with an interesting set of abilities. They count as seals for access to SealHaven. |
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== Evolution == |
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Elementalists can evolve them from [[Fire Spirit]]s, [[Water Spirit]]s or [[Grass Spirit]]s, each with their own options. They all learn [[ElementalPower]], a second skill depending on the element, and third for the Level Type. |
Elementalists can evolve them from [[Fire Spirit]]s, [[Water Spirit]]s or [[Grass Spirit]]s, each with their own options. They all learn [[ElementalPower]], a second skill depending on the element, and third for the Level Type. |
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When evolved from [[Fire Spirit]]s they learn [[AbsorbFire]] and one of the following: |
When evolved from [[Fire Spirit]]s they learn [[AbsorbFire]] and one of the following: |
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{| class="wikitable" |
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Average Level Type - Learns [[Bite]] <br> |
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! Level Type !! Learned Skills |
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| Average || [[Bite]] |
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| Magic || [[Eruption]] |
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{| class="wikitable" |
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|- |
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! Level Type !! Learned Skills |
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{| class="wikitable" |
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|- |
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! Level Type !! Learned Skills |
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|- |
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| Average || [[Push]] |
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| Support || [[Magic Grass]] |
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|} |
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== Overview == |
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A rare creature that's difficult to find in the wild. They count as seals for access to SealHaven. |
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=== Combat === |
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They are powerful all-rounders with high stat growths across the board, with an interesting set of abilities. |
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They have a few skills unique to them, which will determine what team composition they are suited for.<br> |
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[[RootBurn]] turns grass into lava, and with [[Scald]] inflicting [[Burn]]s, they make for a decent addition to a fire team.<br> |
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Alternatively, the combination of [[Scald]]'s water damage and [[AbsorbFire]] make them terrifying anti-fire units. Granted, [[Scald]] requires a water tile to use. |
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When evolved by an Elementalist they learn [[ElementalPower]], which gives different effects depending on the type of tile they are standing on, even slime, which makes them one of the few non-slime units that can be usefully integrated into a slime team. |
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=== Overworld === |
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=== Breeding === |
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=== Moneymaking === |
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== Notes == |
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* Tamers begin with one that has a [[Stats#Max_Level|Max Level]] of 20. |
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Average Level Type - Learns [[Push]] <br> |
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Support Level Type - Learns [[MagicGrass]] <br> |
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== Trivia == |
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They have a few skills unique to them, which will determine what team composition they are suited for. [[RootBurn]] turns grass into lava, and with [[Scald]] inflicting [[Status_Effects#Burn|Burn]]s, they make for a decent addition to a fire team. Alternatively, the combination of [[Scald]]'s water damage and [[AbsorbFire]] make them terrifying anti-fire units. Granted, [[Scald]] requires a water tile to use. When evolved by an Elementalist they learn [[ElementalPower]], which gives different effects depending on the type of tile they are standing on, even slime, which makes them one of the few non-slime units that can be usefully integrated into a slime team. |
Latest revision as of 17:24, 7 November 2023
Evolution[ | ]
Elementalists can evolve them from Fire Spirits, Water Spirits or Grass Spirits, each with their own options. They all learn ElementalPower, a second skill depending on the element, and third for the Level Type.
When evolved from Fire Spirits they learn AbsorbFire and one of the following:
Level Type | Learned Skills |
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Average | Bite |
Endurance | Bite |
Magic | Eruption |
Support | MagicFire |
Dexterity | FireLeap |
When evolved from Water Spirits they learn Scald and one of the following:
Level Type | Learned Skills |
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Average | WaterPath |
Magic | WaterShield |
Support | MagicWater |
Dexterity | QuickDive |
When evolved from Grass Spirits they learn RootBurn and one of the following:
Level Type | Learned Skills |
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Average | Push |
Endurance | MagicArmor |
Magic | PoisonCloud |
Strength | LustBite |
Support | Magic Grass |
Dexterity | LongJump |
Overview[ | ]
A rare creature that's difficult to find in the wild. They count as seals for access to SealHaven.
Combat[ | ]
They are powerful all-rounders with high stat growths across the board, with an interesting set of abilities.
They have a few skills unique to them, which will determine what team composition they are suited for.
RootBurn turns grass into lava, and with Scald inflicting Burns, they make for a decent addition to a fire team.
Alternatively, the combination of Scald's water damage and AbsorbFire make them terrifying anti-fire units. Granted, Scald requires a water tile to use.
When evolved by an Elementalist they learn ElementalPower, which gives different effects depending on the type of tile they are standing on, even slime, which makes them one of the few non-slime units that can be usefully integrated into a slime team.
Overworld[ | ]
Breeding[ | ]
Moneymaking[ | ]
Notes[ | ]
- Tamers begin with one that has a Max Level of 20.